pub struct MapStateMachine(/* private fields */);Expand description
IL2CPP class: MapStateMachine
Inherits: StateMachineBehaviour
Implementations§
Source§impl MapStateMachine
impl MapStateMachine
pub fn base(self) -> StateMachineBehaviour
Source§impl MapStateMachine
impl MapStateMachine
pub fn s_hash_idles() -> Array<i32>
pub fn set_s_hash_idles(value: Array<i32>)
Source§impl MapStateMachine
impl MapStateMachine
Sourcepub fn is_playing(
animator: impl Into<Animator>,
info: impl Into<AnimatorStateInfo>,
) -> bool
pub fn is_playing( animator: impl Into<Animator>, info: impl Into<AnimatorStateInfo>, ) -> bool
IsPlaying(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo) overload
Sourcepub fn is_playing_2(animator: impl Into<Animator>) -> bool
pub fn is_playing_2(animator: impl Into<Animator>) -> bool
IsPlaying(crate::unity_engine::animator::Animator) overload
Source§impl MapStateMachine
impl MapStateMachine
pub fn on_state_enter_method_info() -> &'static MethodInfo
pub fn on_state_exit_method_info() -> &'static MethodInfo
pub fn on_state_update_method_info() -> &'static MethodInfo
pub fn is_playing_method_info() -> &'static MethodInfo
pub fn is_playing_2_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl MapStateMachine
impl MapStateMachine
Sourcepub unsafe fn on_state_enter(
this: impl Into<IlInstance>,
animator: Animator,
state_info: AnimatorStateInfo,
layer_index: i32,
controller: AnimatorControllerPlayable,
)
pub unsafe fn on_state_enter( this: impl Into<IlInstance>, animator: Animator, state_info: AnimatorStateInfo, layer_index: i32, controller: AnimatorControllerPlayable, )
Direct (non-virtual) call to MapStateMachine’s own OnStateEnter. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_state_exit(
this: impl Into<IlInstance>,
animator: Animator,
animator_state_info: AnimatorStateInfo,
layer_index: i32,
)
pub unsafe fn on_state_exit( this: impl Into<IlInstance>, animator: Animator, animator_state_info: AnimatorStateInfo, layer_index: i32, )
Direct (non-virtual) call to MapStateMachine’s own OnStateExit. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_state_update(
this: impl Into<IlInstance>,
animator: Animator,
state_info: AnimatorStateInfo,
layer_index: i32,
)
pub unsafe fn on_state_update( this: impl Into<IlInstance>, animator: Animator, state_info: AnimatorStateInfo, layer_index: i32, )
Direct (non-virtual) call to MapStateMachine’s own OnStateUpdate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for MapStateMachine
impl ClassIdentity for MapStateMachine
Source§impl Clone for MapStateMachine
impl Clone for MapStateMachine
Source§fn clone(&self) -> MapStateMachine
fn clone(&self) -> MapStateMachine
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for MapStateMachine
impl FromIlInstance for MapStateMachine
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IMapStateMachine for MapStateMachine
impl IMapStateMachine for MapStateMachine
fn m_is_random(self) -> bool
fn set_m_is_random(self, value: bool)
Source§impl IObject_2 for MapStateMachine
impl IObject_2 for MapStateMachine
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for MapStateMachine
impl IObject for MapStateMachine
impl IScriptableObject for MapStateMachine
impl IStateMachineBehaviour for MapStateMachine
Auto Trait Implementations§
impl Freeze for MapStateMachine
impl RefUnwindSafe for MapStateMachine
impl !Send for MapStateMachine
impl !Sync for MapStateMachine
impl Unpin for MapStateMachine
impl UnwindSafe for MapStateMachine
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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStateMachineBehaviourMethods for __Twhere
__T: IStateMachineBehaviour,
impl<__T> IStateMachineBehaviourMethods for __Twhere
__T: IStateMachineBehaviour,
Source§fn on_state_enter(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
)
fn on_state_enter( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, )
OnStateEnter(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32) overloadSource§fn on_state_update(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
)
fn on_state_update( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, )
OnStateUpdate(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32) overloadSource§fn on_state_exit(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
)
fn on_state_exit( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, )
OnStateExit(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32) overloadSource§fn on_state_move(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
)
fn on_state_move( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, )
OnStateMove(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32) overloadSource§fn on_state_ik(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
)
fn on_state_ik( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, )
OnStateIK(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32) overloadSource§fn on_state_machine_enter(
self,
animator: impl Into<Animator>,
state_machine_path_hash: impl Into<i32>,
)
fn on_state_machine_enter( self, animator: impl Into<Animator>, state_machine_path_hash: impl Into<i32>, )
OnStateMachineEnter(crate::unity_engine::animator::Animator, i32) overloadSource§fn on_state_machine_exit(
self,
animator: impl Into<Animator>,
state_machine_path_hash: impl Into<i32>,
)
fn on_state_machine_exit( self, animator: impl Into<Animator>, state_machine_path_hash: impl Into<i32>, )
OnStateMachineExit(crate::unity_engine::animator::Animator, i32) overloadSource§fn on_state_enter_2(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
controller: impl Into<AnimatorControllerPlayable>,
)
fn on_state_enter_2( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, controller: impl Into<AnimatorControllerPlayable>, )
OnStateEnter(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overloadSource§fn on_state_update_2(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
controller: impl Into<AnimatorControllerPlayable>,
)
fn on_state_update_2( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, controller: impl Into<AnimatorControllerPlayable>, )
OnStateUpdate(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overloadSource§fn on_state_exit_2(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
controller: impl Into<AnimatorControllerPlayable>,
)
fn on_state_exit_2( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, controller: impl Into<AnimatorControllerPlayable>, )
OnStateExit(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overloadSource§fn on_state_move_2(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
controller: impl Into<AnimatorControllerPlayable>,
)
fn on_state_move_2( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, controller: impl Into<AnimatorControllerPlayable>, )
OnStateMove(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overloadSource§fn on_state_ik_2(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
controller: impl Into<AnimatorControllerPlayable>,
)
fn on_state_ik_2( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, controller: impl Into<AnimatorControllerPlayable>, )
OnStateIK(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overloadSource§fn on_state_machine_enter_2(
self,
animator: impl Into<Animator>,
state_machine_path_hash: impl Into<i32>,
controller: impl Into<AnimatorControllerPlayable>,
)
fn on_state_machine_enter_2( self, animator: impl Into<Animator>, state_machine_path_hash: impl Into<i32>, controller: impl Into<AnimatorControllerPlayable>, )
OnStateMachineEnter(crate::unity_engine::animator::Animator, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overloadSource§fn on_state_machine_exit_2(
self,
animator: impl Into<Animator>,
state_machine_path_hash: impl Into<i32>,
controller: impl Into<AnimatorControllerPlayable>,
)
fn on_state_machine_exit_2( self, animator: impl Into<Animator>, state_machine_path_hash: impl Into<i32>, controller: impl Into<AnimatorControllerPlayable>, )
OnStateMachineExit(crate::unity_engine::animator::Animator, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overload