pub struct TutorialListRoot(/* private fields */);Expand description
IL2CPP class: TutorialListRoot
Inherits: MonoBehaviour
Implementations§
Source§impl TutorialListRoot
impl TutorialListRoot
pub fn base(self) -> MonoBehaviour
Source§impl TutorialListRoot
impl TutorialListRoot
pub fn prefab_path() -> Il2CppString
pub fn set_prefab_path(value: Il2CppString)
Source§impl TutorialListRoot
impl TutorialListRoot
Sourcepub fn load_prefab_async()
pub fn load_prefab_async()
LoadPrefabAsync() overload
Sourcepub fn unload_prefab()
pub fn unload_prefab()
UnloadPrefab() overload
Sourcepub fn is_loading_prefab() -> bool
pub fn is_loading_prefab() -> bool
IsLoadingPrefab() overload
Sourcepub fn create() -> GameObject
pub fn create() -> GameObject
Create() overload
Source§impl TutorialListRoot
impl TutorialListRoot
pub fn start_method_info() -> &'static MethodInfo
pub fn on_disable_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn idle_method_info() -> &'static MethodInfo
pub fn prepare_load_method_info() -> &'static MethodInfo
pub fn load_method_info() -> &'static MethodInfo
pub fn show_method_info() -> &'static MethodInfo
pub fn hide_method_info() -> &'static MethodInfo
pub fn prepare_unload_method_info() -> &'static MethodInfo
pub fn unload_method_info() -> &'static MethodInfo
pub fn update_alpha_method_info() -> &'static MethodInfo
pub fn load_prefab_async_method_info() -> &'static MethodInfo
pub fn unload_prefab_method_info() -> &'static MethodInfo
pub fn is_loading_prefab_method_info() -> &'static MethodInfo
pub fn create_method_info() -> &'static MethodInfo
pub fn set_category_title_text_method_info() -> &'static MethodInfo
pub fn set_tutorial_title_text_method_info() -> &'static MethodInfo
pub fn set_message_text_method_info() -> &'static MethodInfo
pub fn set_page0_text_method_info() -> &'static MethodInfo
pub fn set_page1_text_method_info() -> &'static MethodInfo
pub fn set_sprite_method_info() -> &'static MethodInfo
pub fn set_fade_type_method_info() -> &'static MethodInfo
pub fn set_alpha_method_info() -> &'static MethodInfo
pub fn set_active_right_arrow_method_info() -> &'static MethodInfo
pub fn set_active_left_arrow_method_info() -> &'static MethodInfo
pub fn get_wdw_tutorial_animator_method_info() -> &'static MethodInfo
pub fn get_seq_method_info() -> &'static MethodInfo
pub fn set_seq_method_info() -> &'static MethodInfo
pub fn set_main_sprite_atlas_path_method_info() -> &'static MethodInfo
pub fn set_sub_sprite_atlas_path_method_info() -> &'static MethodInfo
pub fn get_handle_method_info() -> &'static MethodInfo
pub fn set_is_prepare_load_method_info() -> &'static MethodInfo
pub fn get_main_sprite_atlas_method_info() -> &'static MethodInfo
pub fn get_sub_sprite_atlas_method_info() -> &'static MethodInfo
pub fn is_opening_wdw_tutorial_method_info() -> &'static MethodInfo
pub fn close_wdw_tutorial_method_info() -> &'static MethodInfo
pub fn is_closing_wdw_tutorial_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for TutorialListRoot
impl ClassIdentity for TutorialListRoot
Source§impl Clone for TutorialListRoot
impl Clone for TutorialListRoot
Source§fn clone(&self) -> TutorialListRoot
fn clone(&self) -> TutorialListRoot
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for TutorialListRoot
impl FromIlInstance for TutorialListRoot
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for TutorialListRoot
impl IObject_2 for TutorialListRoot
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ITutorialListRoot for TutorialListRoot
impl ITutorialListRoot for TutorialListRoot
fn m_seq(self) -> TutorialListRoot_SequenceType
fn set_m_seq(self, value: TutorialListRoot_SequenceType)
fn m_fade_type(self) -> TutorialListRoot_FadeType
fn set_m_fade_type(self, value: TutorialListRoot_FadeType)
fn m_image_alpha(self) -> f32
fn set_m_image_alpha(self, value: f32)
fn m_main_handle(self) -> TResourceHandle_1<SpriteAtlas>
fn set_m_main_handle(self, value: TResourceHandle_1<SpriteAtlas>)
fn m_sub_handle(self) -> TResourceHandle_1<SpriteAtlas>
fn set_m_sub_handle(self, value: TResourceHandle_1<SpriteAtlas>)
fn m_main_sprite_atlas_path(self) -> Il2CppString
fn set_m_main_sprite_atlas_path(self, value: Il2CppString)
fn m_sub_sprite_atlas_path(self) -> Il2CppString
fn set_m_sub_sprite_atlas_path(self, value: Il2CppString)
fn m_is_prepare_load(self) -> bool
fn set_m_is_prepare_load(self, value: bool)
fn m_main_sprite_atlas(self) -> SpriteAtlas
fn set_m_main_sprite_atlas(self, value: SpriteAtlas)
fn m_sub_sprite_atlas(self) -> SpriteAtlas
fn set_m_sub_sprite_atlas(self, value: SpriteAtlas)
fn m_sprite(self) -> Sprite
fn set_m_sprite(self, value: Sprite)
fn m_right_arrow(self) -> GameObject
fn set_m_right_arrow(self, value: GameObject)
fn m_left_arrow(self) -> GameObject
fn set_m_left_arrow(self, value: GameObject)
fn m_category_title_text(self) -> TextMeshProUGUI
fn set_m_category_title_text(self, value: TextMeshProUGUI)
fn m_tutorial_title_text(self) -> TextMeshProUGUI
fn set_m_tutorial_title_text(self, value: TextMeshProUGUI)
fn m_message_text(self) -> TextMeshProUGUI
fn set_m_message_text(self, value: TextMeshProUGUI)
fn m_page0_text(self) -> TextMeshProUGUI
fn set_m_page0_text(self, value: TextMeshProUGUI)
fn m_page1_text(self) -> TextMeshProUGUI
fn set_m_page1_text(self, value: TextMeshProUGUI)
fn m_capture_image(self) -> Image
fn set_m_capture_image(self, value: Image)
fn m_wdw_tutorial_animator(self) -> Animator
fn set_m_wdw_tutorial_animator(self, value: Animator)
fn m_alpha_speed(self) -> f32
fn set_m_alpha_speed(self, value: f32)
impl Copy for TutorialListRoot
impl IBehaviour for TutorialListRoot
impl IComponent for TutorialListRoot
impl IMonoBehaviour for TutorialListRoot
impl IObject for TutorialListRoot
Auto Trait Implementations§
impl Freeze for TutorialListRoot
impl RefUnwindSafe for TutorialListRoot
impl !Send for TutorialListRoot
impl !Sync for TutorialListRoot
impl Unpin for TutorialListRoot
impl UnwindSafe for TutorialListRoot
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repeat_rate: impl Into<f32>,
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITutorialListRootMethods for __Twhere
__T: ITutorialListRoot,
impl<__T> ITutorialListRootMethods for __Twhere
__T: ITutorialListRoot,
Source§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn prepare_load(self)
fn prepare_load(self)
PrepareLoad() overloadSource§fn prepare_unload(self)
fn prepare_unload(self)
PrepareUnload() overloadSource§fn update_alpha(self)
fn update_alpha(self)
UpdateAlpha() overloadGetMenuContent() overloadSource§fn set_category_title_text(self, text: impl Into<Il2CppString>)
fn set_category_title_text(self, text: impl Into<Il2CppString>)
SetCategoryTitleText(::unity::Il2CppString) overloadSource§fn set_tutorial_title_text(self, text: impl Into<Il2CppString>)
fn set_tutorial_title_text(self, text: impl Into<Il2CppString>)
SetTutorialTitleText(::unity::Il2CppString) overloadSource§fn set_message_text(self, text: impl Into<Il2CppString>)
fn set_message_text(self, text: impl Into<Il2CppString>)
SetMessageText(::unity::Il2CppString) overloadSource§fn set_page0_text(self, value: impl Into<i32>)
fn set_page0_text(self, value: impl Into<i32>)
SetPage0Text(i32) overloadSource§fn set_page1_text(self, value: impl Into<i32>)
fn set_page1_text(self, value: impl Into<i32>)
SetPage1Text(i32) overloadSource§fn set_sprite(self, sprite: impl Into<Sprite>)
fn set_sprite(self, sprite: impl Into<Sprite>)
SetSprite(crate::unity_engine::sprite::Sprite) overloadSource§fn set_fade_type(self, fade_type: impl Into<TutorialListRoot_FadeType>)
fn set_fade_type(self, fade_type: impl Into<TutorialListRoot_FadeType>)
SetFadeType(crate::root::tutoriallistroot::TutorialListRoot_FadeType) overloadSource§fn set_active_right_arrow(self, enable: impl Into<bool>)
fn set_active_right_arrow(self, enable: impl Into<bool>)
SetActiveRightArrow(bool) overloadSource§fn set_active_left_arrow(self, enable: impl Into<bool>)
fn set_active_left_arrow(self, enable: impl Into<bool>)
SetActiveLeftArrow(bool) overloadSource§fn get_wdw_tutorial_animator(self) -> Animator
fn get_wdw_tutorial_animator(self) -> Animator
GetWdwTutorialAnimator() overloadSource§fn get_seq(self) -> TutorialListRoot_SequenceType
fn get_seq(self) -> TutorialListRoot_SequenceType
get_Seq() overloadSource§fn set_seq(self, value: impl Into<TutorialListRoot_SequenceType>)
fn set_seq(self, value: impl Into<TutorialListRoot_SequenceType>)
set_Seq(crate::root::tutoriallistroot::TutorialListRoot_SequenceType) overloadSource§fn set_main_sprite_atlas_path(self, value: impl Into<Il2CppString>)
fn set_main_sprite_atlas_path(self, value: impl Into<Il2CppString>)
set_MainSpriteAtlasPath(::unity::Il2CppString) overloadSource§fn set_sub_sprite_atlas_path(self, value: impl Into<Il2CppString>)
fn set_sub_sprite_atlas_path(self, value: impl Into<Il2CppString>)
set_SubSpriteAtlasPath(::unity::Il2CppString) overloadSource§fn get_handle(self) -> TResourceHandle_1<SpriteAtlas>
fn get_handle(self) -> TResourceHandle_1<SpriteAtlas>
get_Handle() overloadSource§fn set_is_prepare_load(self, value: impl Into<bool>)
fn set_is_prepare_load(self, value: impl Into<bool>)
set_IsPrepareLoad(bool) overloadSource§fn get_main_sprite_atlas(self) -> SpriteAtlas
fn get_main_sprite_atlas(self) -> SpriteAtlas
get_MainSpriteAtlas() overloadSource§fn get_sub_sprite_atlas(self) -> SpriteAtlas
fn get_sub_sprite_atlas(self) -> SpriteAtlas
get_SubSpriteAtlas() overloadSource§fn is_opening_wdw_tutorial(self) -> bool
fn is_opening_wdw_tutorial(self) -> bool
IsOpeningWdwTutorial() overloadSource§fn close_wdw_tutorial(self)
fn close_wdw_tutorial(self)
CloseWdwTutorial() overloadSource§fn is_closing_wdw_tutorial(self) -> bool
fn is_closing_wdw_tutorial(self) -> bool
IsClosingWdwTutorial() overload