pub struct BipedIK(/* private fields */);Expand description
IL2CPP class: RootMotion.FinalIK.BipedIK
Inherits: SolverManager
Implementations§
Source§impl BipedIK
impl BipedIK
pub fn open_user_manual_method_info() -> &'static MethodInfo
pub fn open_script_reference_method_info() -> &'static MethodInfo
pub fn support_group_method_info() -> &'static MethodInfo
pub fn as_thread_method_info() -> &'static MethodInfo
pub fn get_ik_position_weight_method_info() -> &'static MethodInfo
pub fn get_ik_rotation_weight_method_info() -> &'static MethodInfo
pub fn set_ik_position_weight_method_info() -> &'static MethodInfo
pub fn set_ik_rotation_weight_method_info() -> &'static MethodInfo
pub fn set_ik_position_method_info() -> &'static MethodInfo
pub fn set_ik_rotation_method_info() -> &'static MethodInfo
pub fn get_ik_position_method_info() -> &'static MethodInfo
pub fn get_ik_rotation_method_info() -> &'static MethodInfo
pub fn set_look_at_weight_method_info() -> &'static MethodInfo
pub fn set_look_at_position_method_info() -> &'static MethodInfo
pub fn set_spine_position_method_info() -> &'static MethodInfo
pub fn set_spine_weight_method_info() -> &'static MethodInfo
pub fn get_goal_ik_method_info() -> &'static MethodInfo
pub fn initiate_biped_ik_method_info() -> &'static MethodInfo
pub fn update_biped_ik_method_info() -> &'static MethodInfo
pub fn set_to_defaults_method_info() -> &'static MethodInfo
pub fn fix_transforms_method_info() -> &'static MethodInfo
pub fn initiate_solver_method_info() -> &'static MethodInfo
pub fn update_solver_method_info() -> &'static MethodInfo
pub fn log_warning_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl BipedIK
impl BipedIK
Sourcepub unsafe fn fix_transforms(this: impl Into<IlInstance>)
pub unsafe fn fix_transforms(this: impl Into<IlInstance>)
Direct (non-virtual) call to BipedIK’s own FixTransforms. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn initiate_solver(this: impl Into<IlInstance>)
pub unsafe fn initiate_solver(this: impl Into<IlInstance>)
Direct (non-virtual) call to BipedIK’s own InitiateSolver. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn update_solver(this: impl Into<IlInstance>)
pub unsafe fn update_solver(this: impl Into<IlInstance>)
Direct (non-virtual) call to BipedIK’s own UpdateSolver. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for BipedIK
impl ClassIdentity for BipedIK
Source§impl FromIlInstance for BipedIK
impl FromIlInstance for BipedIK
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IBipedIK for BipedIK
impl IBipedIK for BipedIK
fn references(self) -> BipedReferences
fn set_references(self, value: BipedReferences)
fn solvers(self) -> BipedIKSolvers
fn set_solvers(self, value: BipedIKSolvers)
Source§impl IObject_2 for BipedIK
impl IObject_2 for BipedIK
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl ISolverManager for BipedIK
impl ISolverManager for BipedIK
fn fix_transforms_field(self) -> bool
fn set_fix_transforms_field(self, value: bool)
fn animator(self) -> Animator
fn set_animator(self, value: Animator)
fn legacy(self) -> Animation
fn set_legacy(self, value: Animation)
fn update_frame(self) -> bool
fn set_update_frame(self, value: bool)
fn component_initiated(self) -> bool
fn set_component_initiated(self, value: bool)
fn skip_solver_update(self) -> bool
fn set_skip_solver_update(self, value: bool)
impl Copy for BipedIK
impl IBehaviour for BipedIK
impl IComponent for BipedIK
impl IMonoBehaviour for BipedIK
impl IObject for BipedIK
Auto Trait Implementations§
impl Freeze for BipedIK
impl RefUnwindSafe for BipedIK
impl !Send for BipedIK
impl !Sync for BipedIK
impl Unpin for BipedIK
impl UnwindSafe for BipedIK
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set_enabled(bool) overloadSource§fn get_is_active_and_enabled(self) -> bool
fn get_is_active_and_enabled(self) -> bool
get_isActiveAndEnabled() overloadSource§impl<__T> IBipedIKMethods for __Twhere
__T: IBipedIK,
impl<__T> IBipedIKMethods for __Twhere
__T: IBipedIK,
Source§fn open_user_manual(self)
fn open_user_manual(self)
OpenUserManual() overloadSource§fn open_script_reference(self)
fn open_script_reference(self)
OpenScriptReference() overloadSource§fn support_group(self)
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SupportGroup() overloadSource§fn get_ik_position_weight(self, goal: impl Into<AvatarIKGoal>) -> f32
fn get_ik_position_weight(self, goal: impl Into<AvatarIKGoal>) -> f32
GetIKPositionWeight(crate::unity_engine::avatarikgoal::AvatarIKGoal) overloadSource§fn get_ik_rotation_weight(self, goal: impl Into<AvatarIKGoal>) -> f32
fn get_ik_rotation_weight(self, goal: impl Into<AvatarIKGoal>) -> f32
GetIKRotationWeight(crate::unity_engine::avatarikgoal::AvatarIKGoal) overloadSource§fn set_ik_position_weight(
self,
goal: impl Into<AvatarIKGoal>,
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)
fn set_ik_position_weight( self, goal: impl Into<AvatarIKGoal>, weight: impl Into<f32>, )
SetIKPositionWeight(crate::unity_engine::avatarikgoal::AvatarIKGoal, f32) overloadSource§fn set_ik_rotation_weight(
self,
goal: impl Into<AvatarIKGoal>,
weight: impl Into<f32>,
)
fn set_ik_rotation_weight( self, goal: impl Into<AvatarIKGoal>, weight: impl Into<f32>, )
SetIKRotationWeight(crate::unity_engine::avatarikgoal::AvatarIKGoal, f32) overloadSource§fn set_ik_position(
self,
goal: impl Into<AvatarIKGoal>,
ik_position: impl Into<Vector3>,
)
fn set_ik_position( self, goal: impl Into<AvatarIKGoal>, ik_position: impl Into<Vector3>, )
SetIKPosition(crate::unity_engine::avatarikgoal::AvatarIKGoal, crate::unity_engine::vector3::Vector3) overloadSource§fn set_ik_rotation(
self,
goal: impl Into<AvatarIKGoal>,
ik_rotation: impl Into<Quaternion>,
)
fn set_ik_rotation( self, goal: impl Into<AvatarIKGoal>, ik_rotation: impl Into<Quaternion>, )
SetIKRotation(crate::unity_engine::avatarikgoal::AvatarIKGoal, crate::unity_engine::quaternion::Quaternion) overloadSource§fn get_ik_position(self, goal: impl Into<AvatarIKGoal>) -> Vector3
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GetIKPosition(crate::unity_engine::avatarikgoal::AvatarIKGoal) overloadSource§fn get_ik_rotation(self, goal: impl Into<AvatarIKGoal>) -> Quaternion
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GetIKRotation(crate::unity_engine::avatarikgoal::AvatarIKGoal) overloadSource§fn set_look_at_weight(
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SetSpineWeight(f32) overloadSource§fn get_goal_ik(self, goal: impl Into<AvatarIKGoal>) -> IKSolverLimb
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GetGoalIK(crate::unity_engine::avatarikgoal::AvatarIKGoal) overloadSource§fn initiate_biped_ik(self)
fn initiate_biped_ik(self)
InitiateBipedIK() overloadSource§fn update_biped_ik(self)
fn update_biped_ik(self)
UpdateBipedIK() overloadSource§fn set_to_defaults(self)
fn set_to_defaults(self)
SetToDefaults() overloadSource§fn fix_transforms(self)
fn fix_transforms(self)
FixTransforms() overloadSource§fn initiate_solver(self)
fn initiate_solver(self)
InitiateSolver() overloadSource§fn update_solver(self)
fn update_solver(self)
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Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> ISolverManagerMethods for __Twhere
__T: ISolverManager,
impl<__T> ISolverManagerMethods for __Twhere
__T: ISolverManager,
Source§fn initiate_solver(self)
fn initiate_solver(self)
InitiateSolver() overloadSource§fn update_solver(self)
fn update_solver(self)
UpdateSolver() overloadSource§fn fix_transforms(self)
fn fix_transforms(self)
FixTransforms() overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn get_animate_physics(self) -> bool
fn get_animate_physics(self) -> bool
get_animatePhysics() overloadSource§fn find_animator_recursive(
self,
t: impl Into<Transform>,
find_in_children: impl Into<bool>,
)
fn find_animator_recursive( self, t: impl Into<Transform>, find_in_children: impl Into<bool>, )
FindAnimatorRecursive(crate::unity_engine::transform::Transform, bool) overloadSource§fn get_is_animated(self) -> bool
fn get_is_animated(self) -> bool
get_isAnimated() overloadSource§fn fixed_update(self)
fn fixed_update(self)
FixedUpdate() overloadSource§fn late_update(self)
fn late_update(self)
LateUpdate() overloadSource§fn update_solver_external(self)
fn update_solver_external(self)
UpdateSolverExternal() overload