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IHitReaction_HitPointBone_BoneLinkMethods

Trait IHitReaction_HitPointBone_BoneLinkMethods 

Source
pub trait IHitReaction_HitPointBone_BoneLinkMethods: IHitReaction_HitPointBone_BoneLink {
    // Provided methods
    fn apply(
        self,
        solver: impl Into<IKSolverFullBodyBiped>,
        offset: impl Into<Quaternion>,
        cross_fader: impl Into<f32>,
    ) { ... }
    fn cross_fade_start(self) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

Source

fn apply( self, solver: impl Into<IKSolverFullBodyBiped>, offset: impl Into<Quaternion>, cross_fader: impl Into<f32>, )

Apply(crate::root_motion::final_ik::iksolverfullbodybiped::IKSolverFullBodyBiped, crate::unity_engine::quaternion::Quaternion, f32) overload

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fn cross_fade_start(self)

CrossFadeStart() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IHitReaction_HitPointBone_BoneLink> IHitReaction_HitPointBone_BoneLinkMethods for __T

Available on crate feature root_motion-final_ik-hitreaction only.