pub trait IHitReaction_HitPointEffectorMethods: IHitReaction_HitPointEffector {
// Provided methods
fn get_length(self) -> f32 { ... }
fn cross_fade_start(self) { ... }
fn on_apply(
self,
solver: impl Into<IKSolverFullBodyBiped>,
weight: impl Into<f32>,
) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_length(self) -> f32
fn get_length(self) -> f32
GetLength() overload
Sourcefn cross_fade_start(self)
fn cross_fade_start(self)
CrossFadeStart() overload
Sourcefn on_apply(
self,
solver: impl Into<IKSolverFullBodyBiped>,
weight: impl Into<f32>,
)
fn on_apply( self, solver: impl Into<IKSolverFullBodyBiped>, weight: impl Into<f32>, )
OnApply(crate::root_motion::final_ik::iksolverfullbodybiped::IKSolverFullBodyBiped, f32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHitReaction_HitPointEffector> IHitReaction_HitPointEffectorMethods for __T
Available on crate feature
root_motion-final_ik-hitreaction only.