pub trait IHitReaction_HitPointEffector: IHitReaction_HitPoint {
// Provided methods
fn offset_in_force_direction(self) -> AnimationCurve { ... }
fn set_offset_in_force_direction(self, value: AnimationCurve) { ... }
fn offset_in_up_direction(self) -> AnimationCurve { ... }
fn set_offset_in_up_direction(self, value: AnimationCurve) { ... }
fn effector_links(self) -> Array<HitReaction_HitPointEffector_EffectorLink> { ... }
fn set_effector_links(
self,
value: Array<HitReaction_HitPointEffector_EffectorLink>,
) { ... }
}Provided Methods§
fn offset_in_force_direction(self) -> AnimationCurve
fn set_offset_in_force_direction(self, value: AnimationCurve)
fn offset_in_up_direction(self) -> AnimationCurve
fn set_offset_in_up_direction(self, value: AnimationCurve)
fn effector_links(self) -> Array<HitReaction_HitPointEffector_EffectorLink>
fn set_effector_links( self, value: Array<HitReaction_HitPointEffector_EffectorLink>, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.