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IHitReaction_HitPointMethods

Trait IHitReaction_HitPointMethods 

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pub trait IHitReaction_HitPointMethods: IHitReaction_HitPoint {
Show 15 methods // Provided methods fn get_in_progress(self) -> bool { ... } fn get_cross_fader(self) -> f32 { ... } fn set_cross_fader(self, value: impl Into<f32>) { ... } fn get_timer(self) -> f32 { ... } fn set_timer(self, value: impl Into<f32>) { ... } fn get_force(self) -> Vector3 { ... } fn set_force(self, value: impl Into<Vector3>) { ... } fn get_point(self) -> Vector3 { ... } fn set_point(self, value: impl Into<Vector3>) { ... } fn hit(self, force: impl Into<Vector3>, point: impl Into<Vector3>) { ... } fn apply( self, solver: impl Into<IKSolverFullBodyBiped>, weight: impl Into<f32>, ) { ... } fn get_length(self) -> f32 { ... } fn cross_fade_start(self) { ... } fn on_apply( self, solver: impl Into<IKSolverFullBodyBiped>, weight: impl Into<f32>, ) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_in_progress(self) -> bool

get_inProgress() overload

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fn get_cross_fader(self) -> f32

get_crossFader() overload

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fn set_cross_fader(self, value: impl Into<f32>)

set_crossFader(f32) overload

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fn get_timer(self) -> f32

get_timer() overload

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fn set_timer(self, value: impl Into<f32>)

set_timer(f32) overload

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fn get_force(self) -> Vector3

get_force() overload

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fn set_force(self, value: impl Into<Vector3>)

set_force(crate::unity_engine::vector3::Vector3) overload

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fn get_point(self) -> Vector3

get_point() overload

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fn set_point(self, value: impl Into<Vector3>)

set_point(crate::unity_engine::vector3::Vector3) overload

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fn hit(self, force: impl Into<Vector3>, point: impl Into<Vector3>)

Hit(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overload

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fn apply(self, solver: impl Into<IKSolverFullBodyBiped>, weight: impl Into<f32>)

Apply(crate::root_motion::final_ik::iksolverfullbodybiped::IKSolverFullBodyBiped, f32) overload

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fn get_length(self) -> f32

GetLength() overload

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fn cross_fade_start(self)

CrossFadeStart() overload

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fn on_apply( self, solver: impl Into<IKSolverFullBodyBiped>, weight: impl Into<f32>, )

OnApply(crate::root_motion::final_ik::iksolverfullbodybiped::IKSolverFullBodyBiped, f32) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IHitReaction_HitPoint> IHitReaction_HitPointMethods for __T

Available on crate feature root_motion-final_ik-hitreaction only.