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InteractionSystem

Struct InteractionSystem 

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pub struct InteractionSystem(/* private fields */);
Expand description

IL2CPP class: RootMotion.FinalIK.InteractionSystem Inherits: MonoBehaviour

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impl InteractionSystem

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pub fn base(self) -> MonoBehaviour

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impl InteractionSystem

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pub fn open_user_manual_method_info() -> &'static MethodInfo

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pub fn open_script_reference_method_info() -> &'static MethodInfo

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pub fn open_tutorial1_method_info() -> &'static MethodInfo

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pub fn open_tutorial2_method_info() -> &'static MethodInfo

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pub fn open_tutorial3_method_info() -> &'static MethodInfo

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pub fn open_tutorial4_method_info() -> &'static MethodInfo

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pub fn support_group_method_info() -> &'static MethodInfo

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pub fn as_thread_method_info() -> &'static MethodInfo

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pub fn get_in_interaction_method_info() -> &'static MethodInfo

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pub fn is_in_interaction_method_info() -> &'static MethodInfo

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pub fn is_paused_method_info() -> &'static MethodInfo

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pub fn is_paused_2_method_info() -> &'static MethodInfo

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pub fn is_in_sync_method_info() -> &'static MethodInfo

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pub fn start_interaction_method_info() -> &'static MethodInfo

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pub fn pause_interaction_method_info() -> &'static MethodInfo

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pub fn resume_interaction_method_info() -> &'static MethodInfo

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pub fn stop_interaction_method_info() -> &'static MethodInfo

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pub fn pause_all_method_info() -> &'static MethodInfo

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pub fn resume_all_method_info() -> &'static MethodInfo

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pub fn stop_all_method_info() -> &'static MethodInfo

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pub fn get_interaction_object_method_info() -> &'static MethodInfo

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pub fn get_progress_method_info() -> &'static MethodInfo

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pub fn get_min_active_progress_method_info() -> &'static MethodInfo

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pub fn trigger_interaction_method_info() -> &'static MethodInfo

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pub fn trigger_interaction_2_method_info() -> &'static MethodInfo

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pub fn trigger_interaction_3_method_info() -> &'static MethodInfo

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pub fn get_closest_interaction_range_method_info() -> &'static MethodInfo

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pub fn get_closest_interaction_object_in_range_method_info() -> &'static MethodInfo

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pub fn get_closest_interaction_target_in_range_method_info() -> &'static MethodInfo

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pub fn get_closest_interaction_objects_in_range_method_info() -> &'static MethodInfo

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pub fn get_closest_interaction_targets_in_range_method_info() -> &'static MethodInfo

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pub fn trigger_effectors_ready_method_info() -> &'static MethodInfo

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pub fn get_trigger_range_method_info() -> &'static MethodInfo

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pub fn get_closest_trigger_index_method_info() -> &'static MethodInfo

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pub fn get_ik_method_info() -> &'static MethodInfo

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pub fn set_ik_method_info() -> &'static MethodInfo

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pub fn get_triggers_in_range_method_info() -> &'static MethodInfo

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pub fn set_triggers_in_range_method_info() -> &'static MethodInfo

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pub fn get_initiated_method_info() -> &'static MethodInfo

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pub fn set_initiated_method_info() -> &'static MethodInfo

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pub fn start_method_info() -> &'static MethodInfo

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pub fn interaction_pause_method_info() -> &'static MethodInfo

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pub fn interaction_resume_method_info() -> &'static MethodInfo

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pub fn interaction_stop_method_info() -> &'static MethodInfo

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pub fn look_at_interaction_method_info() -> &'static MethodInfo

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pub fn on_trigger_enter_method_info() -> &'static MethodInfo

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pub fn on_trigger_exit_method_info() -> &'static MethodInfo

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pub fn contact_is_in_range_method_info() -> &'static MethodInfo

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pub fn on_draw_gizmos_selected_method_info() -> &'static MethodInfo

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pub fn update_method_info() -> &'static MethodInfo

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pub fn raycasting_method_info() -> &'static MethodInfo

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pub fn update_trigger_event_broadcasting_method_info() -> &'static MethodInfo

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pub fn update_effectors_method_info() -> &'static MethodInfo

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pub fn on_pre_fbbik_method_info() -> &'static MethodInfo

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pub fn on_post_fbbik_method_info() -> &'static MethodInfo

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pub fn on_fix_transforms_method_info() -> &'static MethodInfo

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pub fn on_destroy_method_info() -> &'static MethodInfo

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pub fn is_valid_method_info() -> &'static MethodInfo

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pub fn trigger_index_is_valid_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl InteractionSystem

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for InteractionSystem

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const NAMESPACE: &'static str = "RootMotion.FinalIK"

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const NAME: &'static str = "InteractionSystem"

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fn class() -> Class

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impl Clone for InteractionSystem

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fn clone(&self) -> InteractionSystem

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for InteractionSystem

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IInteractionSystem for InteractionSystem

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fn target_tag(self) -> Il2CppString

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fn set_target_tag(self, value: Il2CppString)

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fn fade_in_time(self) -> f32

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fn set_fade_in_time(self, value: f32)

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fn speed(self) -> f32

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fn set_speed(self, value: f32)

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fn reset_to_defaults_speed(self) -> f32

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fn set_reset_to_defaults_speed(self, value: f32)

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fn character_collider(self) -> Collider

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fn set_character_collider(self, value: Collider)

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fn fps_camera(self) -> Transform

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fn set_fps_camera(self, value: Transform)

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fn cam_raycast_layers(self) -> LayerMask

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fn set_cam_raycast_layers(self, value: LayerMask)

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fn cam_raycast_distance(self) -> f32

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fn set_cam_raycast_distance(self, value: f32)

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fn in_contact(self) -> List_1<InteractionTrigger>

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fn set_in_contact(self, value: List_1<InteractionTrigger>)

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fn best_range_indexes(self) -> List_1<i32>

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fn set_best_range_indexes(self, value: List_1<i32>)

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fn on_interaction_start(self) -> InteractionSystem_InteractionDelegate

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fn set_on_interaction_start(self, value: InteractionSystem_InteractionDelegate)

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fn on_interaction_pause(self) -> InteractionSystem_InteractionDelegate

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fn set_on_interaction_pause(self, value: InteractionSystem_InteractionDelegate)

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fn on_interaction_pick_up(self) -> InteractionSystem_InteractionDelegate

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fn set_on_interaction_pick_up( self, value: InteractionSystem_InteractionDelegate, )

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fn on_interaction_resume(self) -> InteractionSystem_InteractionDelegate

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fn set_on_interaction_resume(self, value: InteractionSystem_InteractionDelegate)

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fn on_interaction_stop(self) -> InteractionSystem_InteractionDelegate

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fn set_on_interaction_stop(self, value: InteractionSystem_InteractionDelegate)

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fn on_interaction_event(self) -> InteractionSystem_InteractionEventDelegate

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fn set_on_interaction_event( self, value: InteractionSystem_InteractionEventDelegate, )

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fn raycast_hit(self) -> RaycastHit

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fn set_raycast_hit(self, value: RaycastHit)

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fn full_body(self) -> FullBodyBipedIK

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fn set_full_body(self, value: FullBodyBipedIK)

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fn look_at(self) -> InteractionLookAt

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fn set_look_at(self, value: InteractionLookAt)

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fn interaction_effectors(self) -> Array<InteractionEffector>

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fn set_interaction_effectors(self, value: Array<InteractionEffector>)

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fn last_collider(self) -> Collider

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fn set_last_collider(self, value: Collider)

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fn c(self) -> Collider

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fn set_c(self, value: Collider)

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impl IObject_2 for InteractionSystem

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impl IlType for InteractionSystem

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fn il_type() -> &'static Il2CppType

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impl Copy for InteractionSystem

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impl IBehaviour for InteractionSystem

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impl IComponent for InteractionSystem

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impl IMonoBehaviour for InteractionSystem

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impl IObject for InteractionSystem

Auto Trait Implementations§

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impl Freeze for InteractionSystem

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impl RefUnwindSafe for InteractionSystem

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impl !Send for InteractionSystem

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impl !Sync for InteractionSystem

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impl Unpin for InteractionSystem

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impl UnwindSafe for InteractionSystem

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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where Self: Sized,

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impl<__T> IBehaviourMethods for __T
where __T: IBehaviour,

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fn get_enabled(self) -> bool

get_enabled() overload
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fn set_enabled(self, value: impl Into<bool>)

set_enabled(bool) overload
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fn get_is_active_and_enabled(self) -> bool

get_isActiveAndEnabled() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IComponentMethods for __T
where __T: IComponent,

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fn get_transform(self) -> Transform

get_transform() overload
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fn get_game_object(self) -> GameObject

get_gameObject() overload
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fn get_component(self, type: impl Into<SystemType>) -> Component

GetComponent(::unity::SystemType) overload
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fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )

GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overload
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fn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool

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fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component

GetComponentInChildren(::unity::SystemType, bool) overload
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fn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0

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fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0

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fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )

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fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>

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fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component

GetComponentInParent(::unity::SystemType) overload
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fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )

GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
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fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )

GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
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fn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_tag(self) -> Il2CppString

get_tag() overload
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fn set_tag(self, value: impl Into<Il2CppString>)

set_tag(::unity::Il2CppString) overload
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fn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>

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fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool

CompareTag(::unity::Il2CppString) overload
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fn ctor(self)

.ctor() overload
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fn dispose(self)
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<__T> IInteractionSystemMethods for __T
where __T: IInteractionSystem,

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fn open_user_manual(self)

OpenUserManual() overload
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fn open_script_reference(self)

OpenScriptReference() overload
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fn open_tutorial1(self)

OpenTutorial1() overload
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fn open_tutorial2(self)

OpenTutorial2() overload
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fn open_tutorial3(self)

OpenTutorial3() overload
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fn open_tutorial4(self)

OpenTutorial4() overload
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fn support_group(self)

SupportGroup() overload
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fn as_thread(self)

ASThread() overload
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fn get_in_interaction(self) -> bool

get_inInteraction() overload
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fn is_in_interaction( self, effector_type: impl Into<FullBodyBipedEffector>, ) -> bool

IsInInteraction(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector) overload
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fn is_paused(self, effector_type: impl Into<FullBodyBipedEffector>) -> bool

IsPaused(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector) overload
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fn is_paused_2(self) -> bool

IsPaused() overload
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fn is_in_sync(self) -> bool

IsInSync() overload
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fn start_interaction( self, effector_type: impl Into<FullBodyBipedEffector>, interaction_object: impl Into<InteractionObject>, interrupt: impl Into<bool>, ) -> bool

StartInteraction(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector, crate::root_motion::final_ik::interactionobject::InteractionObject, bool) overload
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fn pause_interaction( self, effector_type: impl Into<FullBodyBipedEffector>, ) -> bool

PauseInteraction(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector) overload
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fn resume_interaction( self, effector_type: impl Into<FullBodyBipedEffector>, ) -> bool

ResumeInteraction(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector) overload
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fn stop_interaction( self, effector_type: impl Into<FullBodyBipedEffector>, ) -> bool

StopInteraction(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector) overload
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fn pause_all(self)

PauseAll() overload
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fn resume_all(self)

ResumeAll() overload
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fn stop_all(self)

StopAll() overload
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fn get_interaction_object( self, effector_type: impl Into<FullBodyBipedEffector>, ) -> InteractionObject

GetInteractionObject(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector) overload
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fn get_progress(self, effector_type: impl Into<FullBodyBipedEffector>) -> f32

GetProgress(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector) overload
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fn get_min_active_progress(self) -> f32

GetMinActiveProgress() overload
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fn trigger_interaction( self, index: impl Into<i32>, interrupt: impl Into<bool>, ) -> bool

TriggerInteraction(i32, bool) overload
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fn trigger_interaction_2( self, index: impl Into<i32>, interrupt: impl Into<bool>, ) -> (bool, InteractionObject)

TriggerInteraction(i32, bool, *mutcrate::root_motion::final_ik::interactionobject::InteractionObject) overload
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fn trigger_interaction_3( self, index: impl Into<i32>, interrupt: impl Into<bool>, ) -> (bool, InteractionTarget)

TriggerInteraction(i32, bool, *mutcrate::root_motion::final_ik::interactiontarget::InteractionTarget) overload
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fn get_closest_interaction_range(self) -> InteractionTrigger_Range

GetClosestInteractionRange() overload
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fn get_closest_interaction_object_in_range(self) -> InteractionObject

GetClosestInteractionObjectInRange() overload
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fn get_closest_interaction_target_in_range(self) -> InteractionTarget

GetClosestInteractionTargetInRange() overload
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fn get_closest_interaction_objects_in_range(self) -> Array<InteractionObject>

GetClosestInteractionObjectsInRange() overload
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fn get_closest_interaction_targets_in_range(self) -> Array<InteractionTarget>

GetClosestInteractionTargetsInRange() overload
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fn trigger_effectors_ready(self, index: impl Into<i32>) -> bool

TriggerEffectorsReady(i32) overload
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fn get_trigger_range(self, index: impl Into<i32>) -> InteractionTrigger_Range

GetTriggerRange(i32) overload
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fn get_closest_trigger_index(self) -> i32

GetClosestTriggerIndex() overload
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fn get_ik(self) -> FullBodyBipedIK

get_ik() overload
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fn set_ik(self, value: impl Into<FullBodyBipedIK>)

set_ik(crate::root_motion::final_ik::fullbodybipedik::FullBodyBipedIK) overload
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fn get_triggers_in_range(self) -> List_1<InteractionTrigger>

get_triggersInRange() overload
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fn set_triggers_in_range(self, value: impl Into<List_1<InteractionTrigger>>)

set_triggersInRange(crate::system::collections::generic::list_1::List_1<crate::root_motion::final_ik::interactiontrigger::InteractionTrigger>) overload
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fn get_initiated(self) -> bool

get_initiated() overload
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fn set_initiated(self, value: impl Into<bool>)

set_initiated(bool) overload
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fn start(self)

Start() overload
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fn interaction_pause( self, effector: impl Into<FullBodyBipedEffector>, interaction_object: impl Into<InteractionObject>, )

InteractionPause(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector, crate::root_motion::final_ik::interactionobject::InteractionObject) overload
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fn interaction_resume( self, effector: impl Into<FullBodyBipedEffector>, interaction_object: impl Into<InteractionObject>, )

InteractionResume(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector, crate::root_motion::final_ik::interactionobject::InteractionObject) overload
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fn interaction_stop( self, effector: impl Into<FullBodyBipedEffector>, interaction_object: impl Into<InteractionObject>, )

InteractionStop(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector, crate::root_motion::final_ik::interactionobject::InteractionObject) overload
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fn look_at_interaction( self, effector: impl Into<FullBodyBipedEffector>, interaction_object: impl Into<InteractionObject>, )

LookAtInteraction(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector, crate::root_motion::final_ik::interactionobject::InteractionObject) overload
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fn on_trigger_enter(self, c: impl Into<Collider>)

OnTriggerEnter(crate::unity_engine::collider::Collider) overload
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fn on_trigger_exit(self, c: impl Into<Collider>)

OnTriggerExit(crate::unity_engine::collider::Collider) overload
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fn contact_is_in_range(self, index: impl Into<i32>) -> (bool, i32)

ContactIsInRange(i32, *muti32) overload
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fn on_draw_gizmos_selected(self)

OnDrawGizmosSelected() overload
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fn update(self)

Update() overload
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fn raycasting(self)

Raycasting() overload
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fn update_trigger_event_broadcasting(self)

UpdateTriggerEventBroadcasting() overload
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fn update_effectors(self)

UpdateEffectors() overload
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fn on_pre_fbbik(self)

OnPreFBBIK() overload
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fn on_post_fbbik(self)

OnPostFBBIK() overload
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fn on_fix_transforms(self)

OnFixTransforms() overload
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fn on_destroy(self)

OnDestroy() overload
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fn is_valid(self, log: impl Into<bool>) -> bool

IsValid(bool) overload
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fn trigger_index_is_valid(self, index: impl Into<i32>) -> bool

TriggerIndexIsValid(i32) overload
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fn ctor(self)

.ctor() overload
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMonoBehaviourMethods for __T
where __T: IMonoBehaviour,

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fn is_invoking(self) -> bool

IsInvoking() overload
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fn cancel_invoke(self)

CancelInvoke() overload
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fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)

Invoke(::unity::Il2CppString, f32) overload
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fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )

InvokeRepeating(::unity::Il2CppString, f32, f32) overload
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fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)

CancelInvoke(::unity::Il2CppString) overload
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fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool

IsInvoking(::unity::Il2CppString) overload
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fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine

StartCoroutine(::unity::Il2CppString) overload
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fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine

StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine(self, routine: impl Into<IEnumerator>)

StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_2(self, routine: impl Into<Coroutine>)

StopCoroutine(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)

StopCoroutine(::unity::Il2CppString) overload
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fn stop_all_coroutines(self)

StopAllCoroutines() overload
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fn get_use_gui_layout(self) -> bool

get_useGUILayout() overload
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fn set_use_gui_layout(self, value: impl Into<bool>)

set_useGUILayout(bool) overload
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fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine

StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overload
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fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine

StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overload
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fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)

StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overload
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fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)

StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overload
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fn get_script_class_name(self) -> Il2CppString

GetScriptClassName() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.