pub struct InteractionSystem(/* private fields */);Expand description
IL2CPP class: RootMotion.FinalIK.InteractionSystem
Inherits: MonoBehaviour
Implementations§
Source§impl InteractionSystem
impl InteractionSystem
pub fn base(self) -> MonoBehaviour
Source§impl InteractionSystem
impl InteractionSystem
pub fn open_user_manual_method_info() -> &'static MethodInfo
pub fn open_script_reference_method_info() -> &'static MethodInfo
pub fn open_tutorial1_method_info() -> &'static MethodInfo
pub fn open_tutorial2_method_info() -> &'static MethodInfo
pub fn open_tutorial3_method_info() -> &'static MethodInfo
pub fn open_tutorial4_method_info() -> &'static MethodInfo
pub fn support_group_method_info() -> &'static MethodInfo
pub fn as_thread_method_info() -> &'static MethodInfo
pub fn get_in_interaction_method_info() -> &'static MethodInfo
pub fn is_in_interaction_method_info() -> &'static MethodInfo
pub fn is_paused_method_info() -> &'static MethodInfo
pub fn is_paused_2_method_info() -> &'static MethodInfo
pub fn is_in_sync_method_info() -> &'static MethodInfo
pub fn start_interaction_method_info() -> &'static MethodInfo
pub fn pause_interaction_method_info() -> &'static MethodInfo
pub fn resume_interaction_method_info() -> &'static MethodInfo
pub fn stop_interaction_method_info() -> &'static MethodInfo
pub fn pause_all_method_info() -> &'static MethodInfo
pub fn resume_all_method_info() -> &'static MethodInfo
pub fn stop_all_method_info() -> &'static MethodInfo
pub fn get_interaction_object_method_info() -> &'static MethodInfo
pub fn get_progress_method_info() -> &'static MethodInfo
pub fn get_min_active_progress_method_info() -> &'static MethodInfo
pub fn trigger_interaction_method_info() -> &'static MethodInfo
pub fn trigger_interaction_2_method_info() -> &'static MethodInfo
pub fn trigger_interaction_3_method_info() -> &'static MethodInfo
pub fn get_closest_interaction_range_method_info() -> &'static MethodInfo
pub fn get_closest_interaction_object_in_range_method_info() -> &'static MethodInfo
pub fn get_closest_interaction_target_in_range_method_info() -> &'static MethodInfo
pub fn get_closest_interaction_objects_in_range_method_info() -> &'static MethodInfo
pub fn get_closest_interaction_targets_in_range_method_info() -> &'static MethodInfo
pub fn trigger_effectors_ready_method_info() -> &'static MethodInfo
pub fn get_trigger_range_method_info() -> &'static MethodInfo
pub fn get_closest_trigger_index_method_info() -> &'static MethodInfo
pub fn get_ik_method_info() -> &'static MethodInfo
pub fn set_ik_method_info() -> &'static MethodInfo
pub fn get_triggers_in_range_method_info() -> &'static MethodInfo
pub fn set_triggers_in_range_method_info() -> &'static MethodInfo
pub fn get_initiated_method_info() -> &'static MethodInfo
pub fn set_initiated_method_info() -> &'static MethodInfo
pub fn start_method_info() -> &'static MethodInfo
pub fn interaction_pause_method_info() -> &'static MethodInfo
pub fn interaction_resume_method_info() -> &'static MethodInfo
pub fn interaction_stop_method_info() -> &'static MethodInfo
pub fn look_at_interaction_method_info() -> &'static MethodInfo
pub fn on_trigger_enter_method_info() -> &'static MethodInfo
pub fn on_trigger_exit_method_info() -> &'static MethodInfo
pub fn contact_is_in_range_method_info() -> &'static MethodInfo
pub fn on_draw_gizmos_selected_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn raycasting_method_info() -> &'static MethodInfo
pub fn update_trigger_event_broadcasting_method_info() -> &'static MethodInfo
pub fn update_effectors_method_info() -> &'static MethodInfo
pub fn on_pre_fbbik_method_info() -> &'static MethodInfo
pub fn on_post_fbbik_method_info() -> &'static MethodInfo
pub fn on_fix_transforms_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn is_valid_method_info() -> &'static MethodInfo
pub fn trigger_index_is_valid_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for InteractionSystem
impl ClassIdentity for InteractionSystem
Source§impl Clone for InteractionSystem
impl Clone for InteractionSystem
Source§fn clone(&self) -> InteractionSystem
fn clone(&self) -> InteractionSystem
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for InteractionSystem
impl FromIlInstance for InteractionSystem
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IInteractionSystem for InteractionSystem
impl IInteractionSystem for InteractionSystem
fn target_tag(self) -> Il2CppString
fn set_target_tag(self, value: Il2CppString)
fn fade_in_time(self) -> f32
fn set_fade_in_time(self, value: f32)
fn speed(self) -> f32
fn set_speed(self, value: f32)
fn reset_to_defaults_speed(self) -> f32
fn set_reset_to_defaults_speed(self, value: f32)
fn character_collider(self) -> Collider
fn set_character_collider(self, value: Collider)
fn fps_camera(self) -> Transform
fn set_fps_camera(self, value: Transform)
fn cam_raycast_layers(self) -> LayerMask
fn set_cam_raycast_layers(self, value: LayerMask)
fn cam_raycast_distance(self) -> f32
fn set_cam_raycast_distance(self, value: f32)
fn in_contact(self) -> List_1<InteractionTrigger>
fn set_in_contact(self, value: List_1<InteractionTrigger>)
fn best_range_indexes(self) -> List_1<i32>
fn set_best_range_indexes(self, value: List_1<i32>)
fn on_interaction_start(self) -> InteractionSystem_InteractionDelegate
fn set_on_interaction_start(self, value: InteractionSystem_InteractionDelegate)
fn on_interaction_pause(self) -> InteractionSystem_InteractionDelegate
fn set_on_interaction_pause(self, value: InteractionSystem_InteractionDelegate)
fn on_interaction_pick_up(self) -> InteractionSystem_InteractionDelegate
fn set_on_interaction_pick_up( self, value: InteractionSystem_InteractionDelegate, )
fn on_interaction_resume(self) -> InteractionSystem_InteractionDelegate
fn set_on_interaction_resume(self, value: InteractionSystem_InteractionDelegate)
fn on_interaction_stop(self) -> InteractionSystem_InteractionDelegate
fn set_on_interaction_stop(self, value: InteractionSystem_InteractionDelegate)
fn on_interaction_event(self) -> InteractionSystem_InteractionEventDelegate
fn set_on_interaction_event( self, value: InteractionSystem_InteractionEventDelegate, )
fn raycast_hit(self) -> RaycastHit
fn set_raycast_hit(self, value: RaycastHit)
fn full_body(self) -> FullBodyBipedIK
fn set_full_body(self, value: FullBodyBipedIK)
fn look_at(self) -> InteractionLookAt
fn set_look_at(self, value: InteractionLookAt)
fn interaction_effectors(self) -> Array<InteractionEffector>
fn set_interaction_effectors(self, value: Array<InteractionEffector>)
fn last_collider(self) -> Collider
fn set_last_collider(self, value: Collider)
fn c(self) -> Collider
fn set_c(self, value: Collider)
Source§impl IObject_2 for InteractionSystem
impl IObject_2 for InteractionSystem
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for InteractionSystem
impl IBehaviour for InteractionSystem
impl IComponent for InteractionSystem
impl IMonoBehaviour for InteractionSystem
impl IObject for InteractionSystem
Auto Trait Implementations§
impl Freeze for InteractionSystem
impl RefUnwindSafe for InteractionSystem
impl !Send for InteractionSystem
impl !Sync for InteractionSystem
impl Unpin for InteractionSystem
impl UnwindSafe for InteractionSystem
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fn get_interaction_object( self, effector_type: impl Into<FullBodyBipedEffector>, ) -> InteractionObject
GetInteractionObject(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector) overloadSource§fn get_progress(self, effector_type: impl Into<FullBodyBipedEffector>) -> f32
fn get_progress(self, effector_type: impl Into<FullBodyBipedEffector>) -> f32
GetProgress(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector) overloadSource§fn get_min_active_progress(self) -> f32
fn get_min_active_progress(self) -> f32
GetMinActiveProgress() overloadSource§fn trigger_interaction(
self,
index: impl Into<i32>,
interrupt: impl Into<bool>,
) -> bool
fn trigger_interaction( self, index: impl Into<i32>, interrupt: impl Into<bool>, ) -> bool
TriggerInteraction(i32, bool) overloadSource§fn trigger_interaction_2(
self,
index: impl Into<i32>,
interrupt: impl Into<bool>,
) -> (bool, InteractionObject)
fn trigger_interaction_2( self, index: impl Into<i32>, interrupt: impl Into<bool>, ) -> (bool, InteractionObject)
TriggerInteraction(i32, bool, *mutcrate::root_motion::final_ik::interactionobject::InteractionObject) overloadSource§fn trigger_interaction_3(
self,
index: impl Into<i32>,
interrupt: impl Into<bool>,
) -> (bool, InteractionTarget)
fn trigger_interaction_3( self, index: impl Into<i32>, interrupt: impl Into<bool>, ) -> (bool, InteractionTarget)
TriggerInteraction(i32, bool, *mutcrate::root_motion::final_ik::interactiontarget::InteractionTarget) overloadSource§fn get_closest_interaction_range(self) -> InteractionTrigger_Range
fn get_closest_interaction_range(self) -> InteractionTrigger_Range
GetClosestInteractionRange() overloadSource§fn get_closest_interaction_object_in_range(self) -> InteractionObject
fn get_closest_interaction_object_in_range(self) -> InteractionObject
GetClosestInteractionObjectInRange() overloadSource§fn get_closest_interaction_target_in_range(self) -> InteractionTarget
fn get_closest_interaction_target_in_range(self) -> InteractionTarget
GetClosestInteractionTargetInRange() overloadSource§fn get_closest_interaction_objects_in_range(self) -> Array<InteractionObject>
fn get_closest_interaction_objects_in_range(self) -> Array<InteractionObject>
GetClosestInteractionObjectsInRange() overloadSource§fn get_closest_interaction_targets_in_range(self) -> Array<InteractionTarget>
fn get_closest_interaction_targets_in_range(self) -> Array<InteractionTarget>
GetClosestInteractionTargetsInRange() overloadSource§fn trigger_effectors_ready(self, index: impl Into<i32>) -> bool
fn trigger_effectors_ready(self, index: impl Into<i32>) -> bool
TriggerEffectorsReady(i32) overloadSource§fn get_trigger_range(self, index: impl Into<i32>) -> InteractionTrigger_Range
fn get_trigger_range(self, index: impl Into<i32>) -> InteractionTrigger_Range
GetTriggerRange(i32) overloadSource§fn get_closest_trigger_index(self) -> i32
fn get_closest_trigger_index(self) -> i32
GetClosestTriggerIndex() overloadSource§fn get_ik(self) -> FullBodyBipedIK
fn get_ik(self) -> FullBodyBipedIK
get_ik() overloadSource§fn set_ik(self, value: impl Into<FullBodyBipedIK>)
fn set_ik(self, value: impl Into<FullBodyBipedIK>)
set_ik(crate::root_motion::final_ik::fullbodybipedik::FullBodyBipedIK) overloadSource§fn get_triggers_in_range(self) -> List_1<InteractionTrigger>
fn get_triggers_in_range(self) -> List_1<InteractionTrigger>
get_triggersInRange() overloadSource§fn set_triggers_in_range(self, value: impl Into<List_1<InteractionTrigger>>)
fn set_triggers_in_range(self, value: impl Into<List_1<InteractionTrigger>>)
set_triggersInRange(crate::system::collections::generic::list_1::List_1<crate::root_motion::final_ik::interactiontrigger::InteractionTrigger>) overloadSource§fn get_initiated(self) -> bool
fn get_initiated(self) -> bool
get_initiated() overloadSource§fn set_initiated(self, value: impl Into<bool>)
fn set_initiated(self, value: impl Into<bool>)
set_initiated(bool) overloadSource§fn interaction_pause(
self,
effector: impl Into<FullBodyBipedEffector>,
interaction_object: impl Into<InteractionObject>,
)
fn interaction_pause( self, effector: impl Into<FullBodyBipedEffector>, interaction_object: impl Into<InteractionObject>, )
InteractionPause(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector, crate::root_motion::final_ik::interactionobject::InteractionObject) overloadSource§fn interaction_resume(
self,
effector: impl Into<FullBodyBipedEffector>,
interaction_object: impl Into<InteractionObject>,
)
fn interaction_resume( self, effector: impl Into<FullBodyBipedEffector>, interaction_object: impl Into<InteractionObject>, )
InteractionResume(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector, crate::root_motion::final_ik::interactionobject::InteractionObject) overloadSource§fn interaction_stop(
self,
effector: impl Into<FullBodyBipedEffector>,
interaction_object: impl Into<InteractionObject>,
)
fn interaction_stop( self, effector: impl Into<FullBodyBipedEffector>, interaction_object: impl Into<InteractionObject>, )
InteractionStop(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector, crate::root_motion::final_ik::interactionobject::InteractionObject) overloadSource§fn look_at_interaction(
self,
effector: impl Into<FullBodyBipedEffector>,
interaction_object: impl Into<InteractionObject>,
)
fn look_at_interaction( self, effector: impl Into<FullBodyBipedEffector>, interaction_object: impl Into<InteractionObject>, )
LookAtInteraction(crate::root_motion::final_ik::fullbodybipedeffector::FullBodyBipedEffector, crate::root_motion::final_ik::interactionobject::InteractionObject) overloadSource§fn on_trigger_enter(self, c: impl Into<Collider>)
fn on_trigger_enter(self, c: impl Into<Collider>)
OnTriggerEnter(crate::unity_engine::collider::Collider) overloadSource§fn on_trigger_exit(self, c: impl Into<Collider>)
fn on_trigger_exit(self, c: impl Into<Collider>)
OnTriggerExit(crate::unity_engine::collider::Collider) overloadSource§fn contact_is_in_range(self, index: impl Into<i32>) -> (bool, i32)
fn contact_is_in_range(self, index: impl Into<i32>) -> (bool, i32)
ContactIsInRange(i32, *muti32) overloadSource§fn on_draw_gizmos_selected(self)
fn on_draw_gizmos_selected(self)
OnDrawGizmosSelected() overloadSource§fn raycasting(self)
fn raycasting(self)
Raycasting() overloadSource§fn update_trigger_event_broadcasting(self)
fn update_trigger_event_broadcasting(self)
UpdateTriggerEventBroadcasting() overloadSource§fn update_effectors(self)
fn update_effectors(self)
UpdateEffectors() overloadSource§fn on_pre_fbbik(self)
fn on_pre_fbbik(self)
OnPreFBBIK() overloadSource§fn on_post_fbbik(self)
fn on_post_fbbik(self)
OnPostFBBIK() overloadSource§fn on_fix_transforms(self)
fn on_fix_transforms(self)
OnFixTransforms() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn trigger_index_is_valid(self, index: impl Into<i32>) -> bool
fn trigger_index_is_valid(self, index: impl Into<i32>) -> bool
TriggerIndexIsValid(i32) overloadSource§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload