pub struct IKSolverVR_Locomotion(/* private fields */);Expand description
IL2CPP class: RootMotion.FinalIK.IKSolverVR.Locomotion
Inherits: Object
Implementations§
Source§impl IKSolverVR_Locomotion
impl IKSolverVR_Locomotion
Sourcepub fn get_line_sphere_collision(
line_start: impl Into<Vector3>,
line_end: impl Into<Vector3>,
sphere_center: impl Into<Vector3>,
sphere_radius: impl Into<f32>,
) -> bool
pub fn get_line_sphere_collision( line_start: impl Into<Vector3>, line_end: impl Into<Vector3>, sphere_center: impl Into<Vector3>, sphere_radius: impl Into<f32>, ) -> bool
GetLineSphereCollision(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32) overload
Source§impl IKSolverVR_Locomotion
impl IKSolverVR_Locomotion
pub fn get_center_of_mass_method_info() -> &'static MethodInfo
pub fn set_center_of_mass_method_info() -> &'static MethodInfo
pub fn initiate_method_info() -> &'static MethodInfo
pub fn reset_method_info() -> &'static MethodInfo
pub fn relax_method_info() -> &'static MethodInfo
pub fn add_delta_rotation_method_info() -> &'static MethodInfo
pub fn add_delta_position_method_info() -> &'static MethodInfo
pub fn solve_method_info() -> &'static MethodInfo
pub fn get_left_footstep_position_method_info() -> &'static MethodInfo
pub fn get_right_footstep_position_method_info() -> &'static MethodInfo
pub fn get_left_footstep_rotation_method_info() -> &'static MethodInfo
pub fn get_right_footstep_rotation_method_info() -> &'static MethodInfo
pub fn step_blocked_method_info() -> &'static MethodInfo
pub fn can_step_method_info() -> &'static MethodInfo
pub fn get_line_sphere_collision_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for IKSolverVR_Locomotion
impl Clone for IKSolverVR_Locomotion
Source§fn clone(&self) -> IKSolverVR_Locomotion
fn clone(&self) -> IKSolverVR_Locomotion
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for IKSolverVR_Locomotion
impl FromIlInstance for IKSolverVR_Locomotion
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IIKSolverVR_Locomotion for IKSolverVR_Locomotion
impl IIKSolverVR_Locomotion for IKSolverVR_Locomotion
fn weight(self) -> f32
fn set_weight(self, value: f32)
fn foot_distance(self) -> f32
fn set_foot_distance(self, value: f32)
fn step_threshold(self) -> f32
fn set_step_threshold(self, value: f32)
fn angle_threshold(self) -> f32
fn set_angle_threshold(self, value: f32)
fn com_angle_mlp(self) -> f32
fn set_com_angle_mlp(self, value: f32)
fn max_velocity(self) -> f32
fn set_max_velocity(self, value: f32)
fn velocity_factor(self) -> f32
fn set_velocity_factor(self, value: f32)
fn max_leg_stretch(self) -> f32
fn set_max_leg_stretch(self, value: f32)
fn root_speed(self) -> f32
fn set_root_speed(self, value: f32)
fn step_speed(self) -> f32
fn set_step_speed(self, value: f32)
fn step_height(self) -> AnimationCurve
fn set_step_height(self, value: AnimationCurve)
fn max_body_y_offset(self) -> f32
fn set_max_body_y_offset(self, value: f32)
fn heel_height(self) -> AnimationCurve
fn set_heel_height(self, value: AnimationCurve)
fn relax_leg_twist_min_angle(self) -> f32
fn set_relax_leg_twist_min_angle(self, value: f32)
fn relax_leg_twist_speed(self) -> f32
fn set_relax_leg_twist_speed(self, value: f32)
fn step_interpolation(self) -> InterpolationMode
fn set_step_interpolation(self, value: InterpolationMode)
fn offset(self) -> Vector3
fn set_offset(self, value: Vector3)
fn blocking_enabled(self) -> bool
fn set_blocking_enabled(self, value: bool)
fn blocking_layers(self) -> LayerMask
fn set_blocking_layers(self, value: LayerMask)
fn raycast_radius(self) -> f32
fn set_raycast_radius(self, value: f32)
fn raycast_height(self) -> f32
fn set_raycast_height(self, value: f32)
fn on_left_footstep(self) -> UnityEvent
fn set_on_left_footstep(self, value: UnityEvent)
fn on_right_footstep(self) -> UnityEvent
fn set_on_right_footstep(self, value: UnityEvent)
fn footsteps(self) -> Array<IKSolverVR_Footstep>
fn set_footsteps(self, value: Array<IKSolverVR_Footstep>)
fn last_com_position(self) -> Vector3
fn set_last_com_position(self, value: Vector3)
fn com_velocity(self) -> Vector3
fn set_com_velocity(self, value: Vector3)
fn left_foot_index(self) -> i32
fn set_left_foot_index(self, value: i32)
fn right_foot_index(self) -> i32
fn set_right_foot_index(self, value: i32)
impl Copy for IKSolverVR_Locomotion
impl IObject for IKSolverVR_Locomotion
Auto Trait Implementations§
impl Freeze for IKSolverVR_Locomotion
impl RefUnwindSafe for IKSolverVR_Locomotion
impl !Send for IKSolverVR_Locomotion
impl !Sync for IKSolverVR_Locomotion
impl Unpin for IKSolverVR_Locomotion
impl UnwindSafe for IKSolverVR_Locomotion
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Source§impl<__T> IIKSolverVR_LocomotionMethods for __Twhere
__T: IIKSolverVR_Locomotion,
impl<__T> IIKSolverVR_LocomotionMethods for __Twhere
__T: IIKSolverVR_Locomotion,
Source§fn get_center_of_mass(self) -> Vector3
fn get_center_of_mass(self) -> Vector3
get_centerOfMass() overloadSource§fn set_center_of_mass(self, value: impl Into<Vector3>)
fn set_center_of_mass(self, value: impl Into<Vector3>)
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self,
positions: impl Into<Array<Vector3>>,
rotations: impl Into<Array<Quaternion>>,
has_toes: impl Into<bool>,
scale: impl Into<f32>,
)
fn initiate( self, positions: impl Into<Array<Vector3>>, rotations: impl Into<Array<Quaternion>>, has_toes: impl Into<bool>, scale: impl Into<f32>, )
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)
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self,
delta: impl Into<Quaternion>,
pivot: impl Into<Vector3>,
)
fn add_delta_rotation( self, delta: impl Into<Quaternion>, pivot: impl Into<Vector3>, )
AddDeltaRotation(crate::unity_engine::quaternion::Quaternion, crate::unity_engine::vector3::Vector3) overloadSource§fn add_delta_position(self, delta: impl Into<Vector3>)
fn add_delta_position(self, delta: impl Into<Vector3>)
AddDeltaPosition(crate::unity_engine::vector3::Vector3) overloadSource§fn solve(
self,
root_bone: impl Into<IKSolverVR_VirtualBone>,
spine: impl Into<IKSolverVR_Spine>,
left_leg: impl Into<IKSolverVR_Leg>,
right_leg: impl Into<IKSolverVR_Leg>,
left_arm: impl Into<IKSolverVR_Arm>,
right_arm: impl Into<IKSolverVR_Arm>,
support_leg_index: impl Into<i32>,
scale: impl Into<f32>,
) -> (Vector3, Vector3, Quaternion, Quaternion, f32, f32, f32, f32)
fn solve( self, root_bone: impl Into<IKSolverVR_VirtualBone>, spine: impl Into<IKSolverVR_Spine>, left_leg: impl Into<IKSolverVR_Leg>, right_leg: impl Into<IKSolverVR_Leg>, left_arm: impl Into<IKSolverVR_Arm>, right_arm: impl Into<IKSolverVR_Arm>, support_leg_index: impl Into<i32>, scale: impl Into<f32>, ) -> (Vector3, Vector3, Quaternion, Quaternion, f32, f32, f32, f32)
Solve(crate::root_motion::final_ik::iksolvervr::IKSolverVR_VirtualBone, crate::root_motion::final_ik::iksolvervr::IKSolverVR_Spine, crate::root_motion::final_ik::iksolvervr::IKSolverVR_Leg, crate::root_motion::final_ik::iksolvervr::IKSolverVR_Leg, crate::root_motion::final_ik::iksolvervr::IKSolverVR_Arm, crate::root_motion::final_ik::iksolvervr::IKSolverVR_Arm, i32, *mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::quaternion::Quaternion, *mutcrate::unity_engine::quaternion::Quaternion, *mutf32, *mutf32, *mutf32, *mutf32, f32) overloadSource§fn get_left_footstep_position(self) -> Vector3
fn get_left_footstep_position(self) -> Vector3
get_leftFootstepPosition() overloadSource§fn get_right_footstep_position(self) -> Vector3
fn get_right_footstep_position(self) -> Vector3
get_rightFootstepPosition() overloadSource§fn get_left_footstep_rotation(self) -> Quaternion
fn get_left_footstep_rotation(self) -> Quaternion
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fn get_right_footstep_rotation(self) -> Quaternion
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