pub struct IKSolver_Bone(/* private fields */);Expand description
IL2CPP class: RootMotion.FinalIK.IKSolver.Bone
Inherits: IKSolver_Point
Implementations§
Source§impl IKSolver_Bone
impl IKSolver_Bone
pub fn base(self) -> IKSolver_Point
Source§impl IKSolver_Bone
impl IKSolver_Bone
Sourcepub fn solver_swing(
bones: impl Into<Array<IKSolver_Bone>>,
index: impl Into<i32>,
swing_target: impl Into<Vector3>,
weight: impl Into<f32>,
)
pub fn solver_swing( bones: impl Into<Array<IKSolver_Bone>>, index: impl Into<i32>, swing_target: impl Into<Vector3>, weight: impl Into<f32>, )
SolverSwing(::unity::Array<crate::root_motion::final_ik::iksolver::IKSolver_Bone>, i32, crate::unity_engine::vector3::Vector3, f32) overload
Source§impl IKSolver_Bone
impl IKSolver_Bone
pub fn get_rotation_limit_method_info() -> &'static MethodInfo
pub fn set_rotation_limit_method_info() -> &'static MethodInfo
pub fn swing_method_info() -> &'static MethodInfo
pub fn solver_swing_method_info() -> &'static MethodInfo
pub fn swing2_d_method_info() -> &'static MethodInfo
pub fn set_to_solver_position_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn ctor_3_method_info() -> &'static MethodInfo
Source§impl IKSolver_Bone
impl IKSolver_Bone
Trait Implementations§
Source§impl ClassIdentity for IKSolver_Bone
impl ClassIdentity for IKSolver_Bone
Source§impl Clone for IKSolver_Bone
impl Clone for IKSolver_Bone
Source§fn clone(&self) -> IKSolver_Bone
fn clone(&self) -> IKSolver_Bone
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for IKSolver_Bone
impl FromIlInstance for IKSolver_Bone
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IIKSolver_Bone for IKSolver_Bone
impl IIKSolver_Bone for IKSolver_Bone
fn length(self) -> f32
fn set_length(self, value: f32)
fn sqr_mag(self) -> f32
fn set_sqr_mag(self, value: f32)
fn axis(self) -> Vector3
fn set_axis(self, value: Vector3)
fn rotation_limit_field(self) -> RotationLimit
fn set_rotation_limit_field(self, value: RotationLimit)
fn is_limited(self) -> bool
fn set_is_limited(self, value: bool)
Source§impl IIKSolver_Point for IKSolver_Bone
impl IIKSolver_Point for IKSolver_Bone
fn transform(self) -> Transform
fn set_transform(self, value: Transform)
fn weight(self) -> f32
fn set_weight(self, value: f32)
fn solver_position(self) -> Vector3
fn set_solver_position(self, value: Vector3)
fn solver_rotation(self) -> Quaternion
fn set_solver_rotation(self, value: Quaternion)
fn default_local_position(self) -> Vector3
fn set_default_local_position(self, value: Vector3)
fn default_local_rotation(self) -> Quaternion
fn set_default_local_rotation(self, value: Quaternion)
impl Copy for IKSolver_Bone
impl IObject for IKSolver_Bone
Auto Trait Implementations§
impl Freeze for IKSolver_Bone
impl RefUnwindSafe for IKSolver_Bone
impl !Send for IKSolver_Bone
impl !Sync for IKSolver_Bone
impl Unpin for IKSolver_Bone
impl UnwindSafe for IKSolver_Bone
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Source§impl<__T> IIKSolver_BoneMethods for __Twhere
__T: IIKSolver_Bone,
impl<__T> IIKSolver_BoneMethods for __Twhere
__T: IIKSolver_Bone,
Source§fn get_rotation_limit(self) -> RotationLimit
fn get_rotation_limit(self) -> RotationLimit
get_rotationLimit() overloadSource§fn set_rotation_limit(self, value: impl Into<RotationLimit>)
fn set_rotation_limit(self, value: impl Into<RotationLimit>)
set_rotationLimit(crate::root_motion::final_ik::rotationlimit::RotationLimit) overloadSource§fn swing(self, swing_target: impl Into<Vector3>, weight: impl Into<f32>)
fn swing(self, swing_target: impl Into<Vector3>, weight: impl Into<f32>)
Swing(crate::unity_engine::vector3::Vector3, f32) overloadSource§fn swing2_d(self, swing_target: impl Into<Vector3>, weight: impl Into<f32>)
fn swing2_d(self, swing_target: impl Into<Vector3>, weight: impl Into<f32>)
Swing2D(crate::unity_engine::vector3::Vector3, f32) overloadSource§fn set_to_solver_position(self)
fn set_to_solver_position(self)
SetToSolverPosition() overloadSource§impl<__T> IIKSolver_PointMethods for __Twhere
__T: IIKSolver_Point,
impl<__T> IIKSolver_PointMethods for __Twhere
__T: IIKSolver_Point,
Source§fn store_default_local_state(self)
fn store_default_local_state(self)
StoreDefaultLocalState() overloadSource§fn fix_transform(self)
fn fix_transform(self)
FixTransform() overloadSource§fn update_solver_position(self)
fn update_solver_position(self)
UpdateSolverPosition() overloadSource§fn update_solver_local_position(self)
fn update_solver_local_position(self)
UpdateSolverLocalPosition() overloadSource§fn update_solver_state(self)
fn update_solver_state(self)
UpdateSolverState() overloadSource§fn update_solver_local_state(self)
fn update_solver_local_state(self)
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