pub struct ShaderUtilities(/* private fields */);Expand description
IL2CPP class: TMPro.ShaderUtilities
Inherits: Object
Implementations§
Source§impl ShaderUtilities
impl ShaderUtilities
pub fn id_main_tex() -> i32
pub fn set_id_main_tex(value: i32)
pub fn id_face_tex() -> i32
pub fn set_id_face_tex(value: i32)
pub fn id_face_color() -> i32
pub fn set_id_face_color(value: i32)
pub fn id_face_dilate() -> i32
pub fn set_id_face_dilate(value: i32)
pub fn id_shininess() -> i32
pub fn set_id_shininess(value: i32)
pub fn id_underlay_color() -> i32
pub fn set_id_underlay_color(value: i32)
pub fn id_underlay_offset_x() -> i32
pub fn set_id_underlay_offset_x(value: i32)
pub fn id_underlay_offset_y() -> i32
pub fn set_id_underlay_offset_y(value: i32)
pub fn id_underlay_dilate() -> i32
pub fn set_id_underlay_dilate(value: i32)
pub fn id_underlay_softness() -> i32
pub fn set_id_underlay_softness(value: i32)
pub fn id_underlay_offset() -> i32
pub fn set_id_underlay_offset(value: i32)
pub fn id_underlay_iso_perimeter() -> i32
pub fn set_id_underlay_iso_perimeter(value: i32)
pub fn id_weight_normal() -> i32
pub fn set_id_weight_normal(value: i32)
pub fn id_weight_bold() -> i32
pub fn set_id_weight_bold(value: i32)
pub fn id_outline_tex() -> i32
pub fn set_id_outline_tex(value: i32)
pub fn id_outline_width() -> i32
pub fn set_id_outline_width(value: i32)
pub fn id_outline_softness() -> i32
pub fn set_id_outline_softness(value: i32)
pub fn id_outline_color() -> i32
pub fn set_id_outline_color(value: i32)
pub fn id_outline2_color() -> i32
pub fn set_id_outline2_color(value: i32)
pub fn id_outline2_width() -> i32
pub fn set_id_outline2_width(value: i32)
pub fn id_padding() -> i32
pub fn set_id_padding(value: i32)
pub fn id_gradient_scale() -> i32
pub fn set_id_gradient_scale(value: i32)
pub fn id_scale_x() -> i32
pub fn set_id_scale_x(value: i32)
pub fn id_scale_y() -> i32
pub fn set_id_scale_y(value: i32)
pub fn id_perspective_filter() -> i32
pub fn set_id_perspective_filter(value: i32)
pub fn id_sharpness() -> i32
pub fn set_id_sharpness(value: i32)
pub fn id_texture_width() -> i32
pub fn set_id_texture_width(value: i32)
pub fn id_texture_height() -> i32
pub fn set_id_texture_height(value: i32)
pub fn id_bevel_amount() -> i32
pub fn set_id_bevel_amount(value: i32)
pub fn id_glow_color() -> i32
pub fn set_id_glow_color(value: i32)
pub fn id_glow_offset() -> i32
pub fn set_id_glow_offset(value: i32)
pub fn id_glow_power() -> i32
pub fn set_id_glow_power(value: i32)
pub fn id_glow_outer() -> i32
pub fn set_id_glow_outer(value: i32)
pub fn id_glow_inner() -> i32
pub fn set_id_glow_inner(value: i32)
pub fn id_light_angle() -> i32
pub fn set_id_light_angle(value: i32)
pub fn id_env_map() -> i32
pub fn set_id_env_map(value: i32)
pub fn id_env_matrix() -> i32
pub fn set_id_env_matrix(value: i32)
pub fn id_env_matrix_rotation() -> i32
pub fn set_id_env_matrix_rotation(value: i32)
pub fn id_mask_coord() -> i32
pub fn set_id_mask_coord(value: i32)
pub fn id_clip_rect() -> i32
pub fn set_id_clip_rect(value: i32)
pub fn id_mask_softness_x() -> i32
pub fn set_id_mask_softness_x(value: i32)
pub fn id_mask_softness_y() -> i32
pub fn set_id_mask_softness_y(value: i32)
pub fn id_vertex_offset_x() -> i32
pub fn set_id_vertex_offset_x(value: i32)
pub fn id_vertex_offset_y() -> i32
pub fn set_id_vertex_offset_y(value: i32)
pub fn id_use_clip_rect() -> i32
pub fn set_id_use_clip_rect(value: i32)
pub fn id_stencil_id() -> i32
pub fn set_id_stencil_id(value: i32)
pub fn id_stencil_op() -> i32
pub fn set_id_stencil_op(value: i32)
pub fn id_stencil_comp() -> i32
pub fn set_id_stencil_comp(value: i32)
pub fn id_stencil_read_mask() -> i32
pub fn set_id_stencil_read_mask(value: i32)
pub fn id_stencil_write_mask() -> i32
pub fn set_id_stencil_write_mask(value: i32)
pub fn id_shader_flags() -> i32
pub fn set_id_shader_flags(value: i32)
pub fn id_scale_ratio_a() -> i32
pub fn set_id_scale_ratio_a(value: i32)
pub fn id_scale_ratio_b() -> i32
pub fn set_id_scale_ratio_b(value: i32)
pub fn id_scale_ratio_c() -> i32
pub fn set_id_scale_ratio_c(value: i32)
pub fn keyword_bevel() -> Il2CppString
pub fn set_keyword_bevel(value: Il2CppString)
pub fn keyword_glow() -> Il2CppString
pub fn set_keyword_glow(value: Il2CppString)
pub fn keyword_underlay() -> Il2CppString
pub fn set_keyword_underlay(value: Il2CppString)
pub fn keyword_ratios() -> Il2CppString
pub fn set_keyword_ratios(value: Il2CppString)
pub fn keyword_mask_soft() -> Il2CppString
pub fn set_keyword_mask_soft(value: Il2CppString)
pub fn keyword_mask_hard() -> Il2CppString
pub fn set_keyword_mask_hard(value: Il2CppString)
pub fn keyword_mask_tex() -> Il2CppString
pub fn set_keyword_mask_tex(value: Il2CppString)
pub fn keyword_outline() -> Il2CppString
pub fn set_keyword_outline(value: Il2CppString)
pub fn shader_tag_z_test_mode() -> Il2CppString
pub fn set_shader_tag_z_test_mode(value: Il2CppString)
pub fn shader_tag_cull_mode() -> Il2CppString
pub fn set_shader_tag_cull_mode(value: Il2CppString)
pub fn m_clamp() -> f32
pub fn set_m_clamp(value: f32)
pub fn is_initialized() -> bool
pub fn set_is_initialized(value: bool)
pub fn k_shader_ref_mobile_sdf() -> Shader
pub fn set_k_shader_ref_mobile_sdf(value: Shader)
pub fn k_shader_ref_mobile_bitmap() -> Shader
pub fn set_k_shader_ref_mobile_bitmap(value: Shader)
Source§impl ShaderUtilities
impl ShaderUtilities
Sourcepub fn get_shader_ref_mobile_sdf() -> Shader
pub fn get_shader_ref_mobile_sdf() -> Shader
get_ShaderRef_MobileSDF() overload
Sourcepub fn get_shader_ref_mobile_bitmap() -> Shader
pub fn get_shader_ref_mobile_bitmap() -> Shader
get_ShaderRef_MobileBitmap() overload
Sourcepub fn get_shader_property_i_ds()
pub fn get_shader_property_i_ds()
GetShaderPropertyIDs() overload
Sourcepub fn update_shader_ratios(mat: impl Into<Material>)
pub fn update_shader_ratios(mat: impl Into<Material>)
UpdateShaderRatios(crate::unity_engine::material::Material) overload
Sourcepub fn get_font_extent(material: impl Into<Material>) -> Vector4
pub fn get_font_extent(material: impl Into<Material>) -> Vector4
GetFontExtent(crate::unity_engine::material::Material) overload
Sourcepub fn is_masking_enabled(material: impl Into<Material>) -> bool
pub fn is_masking_enabled(material: impl Into<Material>) -> bool
IsMaskingEnabled(crate::unity_engine::material::Material) overload
Sourcepub fn get_padding(
material: impl Into<Material>,
enable_extra_padding: impl Into<bool>,
is_bold: impl Into<bool>,
) -> f32
pub fn get_padding( material: impl Into<Material>, enable_extra_padding: impl Into<bool>, is_bold: impl Into<bool>, ) -> f32
GetPadding(crate::unity_engine::material::Material, bool, bool) overload
Sourcepub fn get_padding_2(
materials: impl Into<Array<Material>>,
enable_extra_padding: impl Into<bool>,
is_bold: impl Into<bool>,
) -> f32
pub fn get_padding_2( materials: impl Into<Array<Material>>, enable_extra_padding: impl Into<bool>, is_bold: impl Into<bool>, ) -> f32
GetPadding(::unity::Array<crate::unity_engine::material::Material>, bool, bool) overload
Source§impl ShaderUtilities
impl ShaderUtilities
pub fn get_shader_ref_mobile_sdf_method_info() -> &'static MethodInfo
pub fn get_shader_ref_mobile_bitmap_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
pub fn get_shader_property_i_ds_method_info() -> &'static MethodInfo
pub fn update_shader_ratios_method_info() -> &'static MethodInfo
pub fn get_font_extent_method_info() -> &'static MethodInfo
pub fn is_masking_enabled_method_info() -> &'static MethodInfo
pub fn get_padding_method_info() -> &'static MethodInfo
pub fn get_padding_2_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for ShaderUtilities
impl ClassIdentity for ShaderUtilities
Source§impl Clone for ShaderUtilities
impl Clone for ShaderUtilities
Source§fn clone(&self) -> ShaderUtilities
fn clone(&self) -> ShaderUtilities
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ShaderUtilities
impl FromIlInstance for ShaderUtilities
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for ShaderUtilities
impl IObject for ShaderUtilities
impl IShaderUtilities for ShaderUtilities
Auto Trait Implementations§
impl Freeze for ShaderUtilities
impl RefUnwindSafe for ShaderUtilities
impl !Send for ShaderUtilities
impl !Sync for ShaderUtilities
impl Unpin for ShaderUtilities
impl UnwindSafe for ShaderUtilities
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