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ShaderUtilities

Struct ShaderUtilities 

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pub struct ShaderUtilities(/* private fields */);
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IL2CPP class: TMPro.ShaderUtilities Inherits: Object

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impl ShaderUtilities

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pub fn base(self) -> Object

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impl ShaderUtilities

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pub fn id_main_tex() -> i32

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pub fn set_id_main_tex(value: i32)

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pub fn id_face_tex() -> i32

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pub fn set_id_face_tex(value: i32)

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pub fn id_face_color() -> i32

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pub fn set_id_face_color(value: i32)

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pub fn id_face_dilate() -> i32

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pub fn set_id_face_dilate(value: i32)

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pub fn id_shininess() -> i32

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pub fn set_id_shininess(value: i32)

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pub fn id_underlay_color() -> i32

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pub fn set_id_underlay_color(value: i32)

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pub fn id_underlay_offset_x() -> i32

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pub fn set_id_underlay_offset_x(value: i32)

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pub fn id_underlay_offset_y() -> i32

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pub fn set_id_underlay_offset_y(value: i32)

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pub fn id_underlay_dilate() -> i32

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pub fn set_id_underlay_dilate(value: i32)

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pub fn id_underlay_softness() -> i32

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pub fn set_id_underlay_softness(value: i32)

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pub fn id_underlay_offset() -> i32

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pub fn set_id_underlay_offset(value: i32)

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pub fn id_underlay_iso_perimeter() -> i32

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pub fn set_id_underlay_iso_perimeter(value: i32)

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pub fn id_weight_normal() -> i32

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pub fn set_id_weight_normal(value: i32)

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pub fn id_weight_bold() -> i32

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pub fn set_id_weight_bold(value: i32)

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pub fn id_outline_tex() -> i32

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pub fn set_id_outline_tex(value: i32)

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pub fn id_outline_width() -> i32

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pub fn set_id_outline_width(value: i32)

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pub fn id_outline_softness() -> i32

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pub fn set_id_outline_softness(value: i32)

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pub fn id_outline_color() -> i32

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pub fn set_id_outline_color(value: i32)

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pub fn id_outline2_color() -> i32

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pub fn set_id_outline2_color(value: i32)

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pub fn id_outline2_width() -> i32

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pub fn set_id_outline2_width(value: i32)

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pub fn id_padding() -> i32

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pub fn set_id_padding(value: i32)

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pub fn id_gradient_scale() -> i32

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pub fn set_id_gradient_scale(value: i32)

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pub fn id_scale_x() -> i32

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pub fn set_id_scale_x(value: i32)

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pub fn id_scale_y() -> i32

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pub fn set_id_scale_y(value: i32)

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pub fn id_perspective_filter() -> i32

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pub fn set_id_perspective_filter(value: i32)

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pub fn id_sharpness() -> i32

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pub fn set_id_sharpness(value: i32)

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pub fn id_texture_width() -> i32

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pub fn set_id_texture_width(value: i32)

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pub fn id_texture_height() -> i32

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pub fn set_id_texture_height(value: i32)

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pub fn id_bevel_amount() -> i32

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pub fn set_id_bevel_amount(value: i32)

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pub fn id_glow_color() -> i32

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pub fn set_id_glow_color(value: i32)

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pub fn id_glow_offset() -> i32

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pub fn set_id_glow_offset(value: i32)

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pub fn id_glow_power() -> i32

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pub fn set_id_glow_power(value: i32)

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pub fn id_glow_outer() -> i32

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pub fn set_id_glow_outer(value: i32)

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pub fn id_glow_inner() -> i32

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pub fn set_id_glow_inner(value: i32)

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pub fn id_light_angle() -> i32

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pub fn set_id_light_angle(value: i32)

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pub fn id_env_map() -> i32

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pub fn set_id_env_map(value: i32)

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pub fn id_env_matrix() -> i32

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pub fn set_id_env_matrix(value: i32)

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pub fn id_env_matrix_rotation() -> i32

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pub fn set_id_env_matrix_rotation(value: i32)

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pub fn id_mask_coord() -> i32

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pub fn set_id_mask_coord(value: i32)

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pub fn id_clip_rect() -> i32

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pub fn set_id_clip_rect(value: i32)

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pub fn id_mask_softness_x() -> i32

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pub fn set_id_mask_softness_x(value: i32)

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pub fn id_mask_softness_y() -> i32

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pub fn set_id_mask_softness_y(value: i32)

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pub fn id_vertex_offset_x() -> i32

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pub fn set_id_vertex_offset_x(value: i32)

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pub fn id_vertex_offset_y() -> i32

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pub fn set_id_vertex_offset_y(value: i32)

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pub fn id_use_clip_rect() -> i32

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pub fn set_id_use_clip_rect(value: i32)

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pub fn id_stencil_id() -> i32

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pub fn set_id_stencil_id(value: i32)

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pub fn id_stencil_op() -> i32

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pub fn set_id_stencil_op(value: i32)

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pub fn id_stencil_comp() -> i32

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pub fn set_id_stencil_comp(value: i32)

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pub fn id_stencil_read_mask() -> i32

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pub fn set_id_stencil_read_mask(value: i32)

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pub fn id_stencil_write_mask() -> i32

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pub fn set_id_stencil_write_mask(value: i32)

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pub fn id_shader_flags() -> i32

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pub fn set_id_shader_flags(value: i32)

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pub fn id_scale_ratio_a() -> i32

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pub fn set_id_scale_ratio_a(value: i32)

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pub fn id_scale_ratio_b() -> i32

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pub fn set_id_scale_ratio_b(value: i32)

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pub fn id_scale_ratio_c() -> i32

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pub fn set_id_scale_ratio_c(value: i32)

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pub fn keyword_bevel() -> Il2CppString

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pub fn set_keyword_bevel(value: Il2CppString)

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pub fn keyword_glow() -> Il2CppString

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pub fn set_keyword_glow(value: Il2CppString)

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pub fn keyword_underlay() -> Il2CppString

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pub fn set_keyword_underlay(value: Il2CppString)

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pub fn keyword_ratios() -> Il2CppString

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pub fn set_keyword_ratios(value: Il2CppString)

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pub fn keyword_mask_soft() -> Il2CppString

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pub fn set_keyword_mask_soft(value: Il2CppString)

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pub fn keyword_mask_hard() -> Il2CppString

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pub fn set_keyword_mask_hard(value: Il2CppString)

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pub fn keyword_mask_tex() -> Il2CppString

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pub fn set_keyword_mask_tex(value: Il2CppString)

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pub fn keyword_outline() -> Il2CppString

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pub fn set_keyword_outline(value: Il2CppString)

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pub fn shader_tag_z_test_mode() -> Il2CppString

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pub fn set_shader_tag_z_test_mode(value: Il2CppString)

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pub fn shader_tag_cull_mode() -> Il2CppString

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pub fn set_shader_tag_cull_mode(value: Il2CppString)

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pub fn m_clamp() -> f32

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pub fn set_m_clamp(value: f32)

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pub fn is_initialized() -> bool

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pub fn set_is_initialized(value: bool)

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pub fn k_shader_ref_mobile_sdf() -> Shader

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pub fn set_k_shader_ref_mobile_sdf(value: Shader)

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pub fn k_shader_ref_mobile_bitmap() -> Shader

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pub fn set_k_shader_ref_mobile_bitmap(value: Shader)

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impl ShaderUtilities

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pub fn get_shader_ref_mobile_sdf() -> Shader

get_ShaderRef_MobileSDF() overload

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pub fn get_shader_ref_mobile_bitmap() -> Shader

get_ShaderRef_MobileBitmap() overload

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pub fn cctor()

.cctor() overload

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pub fn get_shader_property_i_ds()

GetShaderPropertyIDs() overload

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pub fn update_shader_ratios(mat: impl Into<Material>)

UpdateShaderRatios(crate::unity_engine::material::Material) overload

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pub fn get_font_extent(material: impl Into<Material>) -> Vector4

GetFontExtent(crate::unity_engine::material::Material) overload

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pub fn is_masking_enabled(material: impl Into<Material>) -> bool

IsMaskingEnabled(crate::unity_engine::material::Material) overload

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pub fn get_padding( material: impl Into<Material>, enable_extra_padding: impl Into<bool>, is_bold: impl Into<bool>, ) -> f32

GetPadding(crate::unity_engine::material::Material, bool, bool) overload

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pub fn get_padding_2( materials: impl Into<Array<Material>>, enable_extra_padding: impl Into<bool>, is_bold: impl Into<bool>, ) -> f32

GetPadding(::unity::Array<crate::unity_engine::material::Material>, bool, bool) overload

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impl ShaderUtilities

Trait Implementations§

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impl ClassIdentity for ShaderUtilities

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const NAMESPACE: &'static str = "TMPro"

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const NAME: &'static str = "ShaderUtilities"

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fn class() -> Class

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impl Clone for ShaderUtilities

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fn clone(&self) -> ShaderUtilities

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for ShaderUtilities

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IlType for ShaderUtilities

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fn il_type() -> &'static Il2CppType

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impl Copy for ShaderUtilities

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impl IObject for ShaderUtilities

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impl IShaderUtilities for ShaderUtilities

Auto Trait Implementations§

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impl Freeze for ShaderUtilities

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impl RefUnwindSafe for ShaderUtilities

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impl !Send for ShaderUtilities

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impl !Sync for ShaderUtilities

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impl Unpin for ShaderUtilities

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impl UnwindSafe for ShaderUtilities

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impl<T> Any for T
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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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fn get_class(self) -> Class

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.