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ITMP_Dropdown

Trait ITMP_Dropdown 

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pub trait ITMP_Dropdown: ISelectable {
Show 32 methods // Provided methods fn m_template(self) -> RectTransform { ... } fn set_m_template(self, value: RectTransform) { ... } fn m_caption_text(self) -> TMP_Text { ... } fn set_m_caption_text(self, value: TMP_Text) { ... } fn m_caption_image(self) -> Image { ... } fn set_m_caption_image(self, value: Image) { ... } fn m_placeholder(self) -> Graphic { ... } fn set_m_placeholder(self, value: Graphic) { ... } fn m_item_text(self) -> TMP_Text { ... } fn set_m_item_text(self, value: TMP_Text) { ... } fn m_item_image(self) -> Image { ... } fn set_m_item_image(self, value: Image) { ... } fn m_value(self) -> i32 { ... } fn set_m_value(self, value: i32) { ... } fn m_options(self) -> TMP_Dropdown_OptionDataList { ... } fn set_m_options(self, value: TMP_Dropdown_OptionDataList) { ... } fn m_on_value_changed(self) -> TMP_Dropdown_DropdownEvent { ... } fn set_m_on_value_changed(self, value: TMP_Dropdown_DropdownEvent) { ... } fn m_alpha_fade_speed(self) -> f32 { ... } fn set_m_alpha_fade_speed(self, value: f32) { ... } fn m_dropdown(self) -> GameObject { ... } fn set_m_dropdown(self, value: GameObject) { ... } fn m_blocker(self) -> GameObject { ... } fn set_m_blocker(self, value: GameObject) { ... } fn m_items(self) -> List_1<TMP_Dropdown_DropdownItem> { ... } fn set_m_items(self, value: List_1<TMP_Dropdown_DropdownItem>) { ... } fn m_alpha_tween_runner(self) -> TweenRunner_1_2<FloatTween_2> { ... } fn set_m_alpha_tween_runner(self, value: TweenRunner_1_2<FloatTween_2>) { ... } fn valid_template(self) -> bool { ... } fn set_valid_template(self, value: bool) { ... } fn m_coroutine(self) -> Coroutine { ... } fn set_m_coroutine(self, value: Coroutine) { ... }
}

Provided Methods§

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fn m_template(self) -> RectTransform

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fn set_m_template(self, value: RectTransform)

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fn m_caption_text(self) -> TMP_Text

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fn set_m_caption_text(self, value: TMP_Text)

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fn m_caption_image(self) -> Image

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fn set_m_caption_image(self, value: Image)

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fn m_placeholder(self) -> Graphic

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fn set_m_placeholder(self, value: Graphic)

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fn m_item_text(self) -> TMP_Text

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fn set_m_item_text(self, value: TMP_Text)

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fn m_item_image(self) -> Image

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fn set_m_item_image(self, value: Image)

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fn m_value(self) -> i32

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fn set_m_value(self, value: i32)

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fn m_options(self) -> TMP_Dropdown_OptionDataList

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fn set_m_options(self, value: TMP_Dropdown_OptionDataList)

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fn m_on_value_changed(self) -> TMP_Dropdown_DropdownEvent

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fn set_m_on_value_changed(self, value: TMP_Dropdown_DropdownEvent)

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fn m_alpha_fade_speed(self) -> f32

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fn set_m_alpha_fade_speed(self, value: f32)

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fn m_dropdown(self) -> GameObject

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fn set_m_dropdown(self, value: GameObject)

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fn m_blocker(self) -> GameObject

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fn set_m_blocker(self, value: GameObject)

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fn m_items(self) -> List_1<TMP_Dropdown_DropdownItem>

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fn set_m_items(self, value: List_1<TMP_Dropdown_DropdownItem>)

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fn m_alpha_tween_runner(self) -> TweenRunner_1_2<FloatTween_2>

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fn set_m_alpha_tween_runner(self, value: TweenRunner_1_2<FloatTween_2>)

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fn valid_template(self) -> bool

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fn set_valid_template(self, value: bool)

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fn m_coroutine(self) -> Coroutine

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fn set_m_coroutine(self, value: Coroutine)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§