pub trait ITMP_SubMeshUI: IMaskableGraphic {
Show 28 methods
// Provided methods
fn m_font_asset(self) -> TMP_FontAsset { ... }
fn set_m_font_asset(self, value: TMP_FontAsset) { ... }
fn m_sprite_asset(self) -> TMP_SpriteAsset { ... }
fn set_m_sprite_asset(self, value: TMP_SpriteAsset) { ... }
fn m_material(self) -> Material { ... }
fn set_m_material(self, value: Material) { ... }
fn m_shared_material(self) -> Material { ... }
fn set_m_shared_material(self, value: Material) { ... }
fn m_fallback_material(self) -> Material { ... }
fn set_m_fallback_material(self, value: Material) { ... }
fn m_fallback_source_material(self) -> Material { ... }
fn set_m_fallback_source_material(self, value: Material) { ... }
fn m_is_default_material(self) -> bool { ... }
fn set_m_is_default_material(self, value: bool) { ... }
fn m_padding(self) -> f32 { ... }
fn set_m_padding(self, value: f32) { ... }
fn m_mesh(self) -> Mesh { ... }
fn set_m_mesh(self, value: Mesh) { ... }
fn m_text_component(self) -> TextMeshProUGUI { ... }
fn set_m_text_component(self, value: TextMeshProUGUI) { ... }
fn m_is_registered_for_events(self) -> bool { ... }
fn set_m_is_registered_for_events(self, value: bool) { ... }
fn m_material_dirty(self) -> bool { ... }
fn set_m_material_dirty(self, value: bool) { ... }
fn m_material_reference_index(self) -> i32 { ... }
fn set_m_material_reference_index(self, value: i32) { ... }
fn m_root_canvas_transform(self) -> Transform { ... }
fn set_m_root_canvas_transform(self, value: Transform) { ... }
}Provided Methods§
fn m_font_asset(self) -> TMP_FontAsset
fn set_m_font_asset(self, value: TMP_FontAsset)
fn m_sprite_asset(self) -> TMP_SpriteAsset
fn set_m_sprite_asset(self, value: TMP_SpriteAsset)
fn m_material(self) -> Material
fn set_m_material(self, value: Material)
fn m_fallback_material(self) -> Material
fn set_m_fallback_material(self, value: Material)
fn m_fallback_source_material(self) -> Material
fn set_m_fallback_source_material(self, value: Material)
fn m_is_default_material(self) -> bool
fn set_m_is_default_material(self, value: bool)
fn m_padding(self) -> f32
fn set_m_padding(self, value: f32)
fn m_mesh(self) -> Mesh
fn set_m_mesh(self, value: Mesh)
fn m_text_component(self) -> TextMeshProUGUI
fn set_m_text_component(self, value: TextMeshProUGUI)
fn m_is_registered_for_events(self) -> bool
fn set_m_is_registered_for_events(self, value: bool)
fn m_material_dirty(self) -> bool
fn set_m_material_dirty(self, value: bool)
fn m_material_reference_index(self) -> i32
fn set_m_material_reference_index(self, value: i32)
fn m_root_canvas_transform(self) -> Transform
fn set_m_root_canvas_transform(self, value: Transform)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.