pub struct StandaloneInputModule(/* private fields */);Expand description
IL2CPP class: UnityEngine.EventSystems.StandaloneInputModule
Inherits: PointerInputModule
Implementations§
Source§impl StandaloneInputModule
impl StandaloneInputModule
pub fn base(self) -> PointerInputModule
Source§impl StandaloneInputModule
impl StandaloneInputModule
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_input_mode_method_info() -> &'static MethodInfo
pub fn get_allow_activation_on_mobile_device_method_info() -> &'static MethodInfo
pub fn set_allow_activation_on_mobile_device_method_info() -> &'static MethodInfo
pub fn get_force_module_active_method_info() -> &'static MethodInfo
pub fn set_force_module_active_method_info() -> &'static MethodInfo
pub fn get_input_actions_per_second_method_info() -> &'static MethodInfo
pub fn set_input_actions_per_second_method_info() -> &'static MethodInfo
pub fn get_repeat_delay_method_info() -> &'static MethodInfo
pub fn set_repeat_delay_method_info() -> &'static MethodInfo
pub fn get_horizontal_axis_method_info() -> &'static MethodInfo
pub fn set_horizontal_axis_method_info() -> &'static MethodInfo
pub fn get_vertical_axis_method_info() -> &'static MethodInfo
pub fn set_vertical_axis_method_info() -> &'static MethodInfo
pub fn should_ignore_events_on_no_focus_method_info() -> &'static MethodInfo
pub fn update_module_method_info() -> &'static MethodInfo
pub fn release_mouse_method_info() -> &'static MethodInfo
pub fn is_module_supported_method_info() -> &'static MethodInfo
pub fn should_activate_module_method_info() -> &'static MethodInfo
pub fn activate_module_method_info() -> &'static MethodInfo
pub fn deactivate_module_method_info() -> &'static MethodInfo
pub fn process_method_info() -> &'static MethodInfo
pub fn process_touch_events_method_info() -> &'static MethodInfo
pub fn process_touch_press_method_info() -> &'static MethodInfo
pub fn send_submit_event_to_selected_object_method_info() -> &'static MethodInfo
pub fn get_raw_move_vector_method_info() -> &'static MethodInfo
pub fn send_move_event_to_selected_object_method_info() -> &'static MethodInfo
pub fn process_mouse_event_method_info() -> &'static MethodInfo
pub fn force_auto_select_method_info() -> &'static MethodInfo
pub fn process_mouse_event_2_method_info() -> &'static MethodInfo
pub fn send_update_event_to_selected_object_method_info() -> &'static MethodInfo
pub fn process_mouse_press_method_info() -> &'static MethodInfo
pub fn get_current_focused_game_object_method_info() -> &'static MethodInfo
Source§impl StandaloneInputModule
impl StandaloneInputModule
Sourcepub unsafe fn update_module(this: impl Into<IlInstance>)
pub unsafe fn update_module(this: impl Into<IlInstance>)
Direct (non-virtual) call to StandaloneInputModule’s own UpdateModule. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn is_module_supported(this: impl Into<IlInstance>) -> bool
pub unsafe fn is_module_supported(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to StandaloneInputModule’s own IsModuleSupported. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn should_activate_module(this: impl Into<IlInstance>) -> bool
pub unsafe fn should_activate_module(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to StandaloneInputModule’s own ShouldActivateModule. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn activate_module(this: impl Into<IlInstance>)
pub unsafe fn activate_module(this: impl Into<IlInstance>)
Direct (non-virtual) call to StandaloneInputModule’s own ActivateModule. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn deactivate_module(this: impl Into<IlInstance>)
pub unsafe fn deactivate_module(this: impl Into<IlInstance>)
Direct (non-virtual) call to StandaloneInputModule’s own DeactivateModule. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn process(this: impl Into<IlInstance>)
pub unsafe fn process(this: impl Into<IlInstance>)
Direct (non-virtual) call to StandaloneInputModule’s own Process. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn force_auto_select(this: impl Into<IlInstance>) -> bool
pub unsafe fn force_auto_select(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to StandaloneInputModule’s own ForceAutoSelect. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for StandaloneInputModule
impl Clone for StandaloneInputModule
Source§fn clone(&self) -> StandaloneInputModule
fn clone(&self) -> StandaloneInputModule
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for StandaloneInputModule
impl FromIlInstance for StandaloneInputModule
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IBaseInputModule for StandaloneInputModule
impl IBaseInputModule for StandaloneInputModule
fn m_raycast_result_cache(self) -> List_1<RaycastResult>
fn set_m_raycast_result_cache(self, value: List_1<RaycastResult>)
fn m_axis_event_data(self) -> AxisEventData
fn set_m_axis_event_data(self, value: AxisEventData)
fn m_event_system(self) -> EventSystem
fn set_m_event_system(self, value: EventSystem)
fn m_base_event_data(self) -> BaseEventData
fn set_m_base_event_data(self, value: BaseEventData)
fn m_input_override(self) -> BaseInput
fn set_m_input_override(self, value: BaseInput)
fn m_default_input(self) -> BaseInput
fn set_m_default_input(self, value: BaseInput)
Source§impl IObject_2 for StandaloneInputModule
impl IObject_2 for StandaloneInputModule
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IPointerInputModule for StandaloneInputModule
impl IPointerInputModule for StandaloneInputModule
fn m_pointer_data(self) -> Dictionary_2<i32, PointerEventData>
fn set_m_pointer_data(self, value: Dictionary_2<i32, PointerEventData>)
fn m_mouse_state(self) -> PointerInputModule_MouseState
fn set_m_mouse_state(self, value: PointerInputModule_MouseState)
Source§impl IStandaloneInputModule for StandaloneInputModule
impl IStandaloneInputModule for StandaloneInputModule
fn m_prev_action_time(self) -> f32
fn set_m_prev_action_time(self, value: f32)
fn m_last_move_vector(self) -> Vector2
fn set_m_last_move_vector(self, value: Vector2)
fn m_consecutive_move_count(self) -> i32
fn set_m_consecutive_move_count(self, value: i32)
fn m_last_mouse_position(self) -> Vector2
fn set_m_last_mouse_position(self, value: Vector2)
fn m_mouse_position(self) -> Vector2
fn set_m_mouse_position(self, value: Vector2)
fn m_current_focused_game_object(self) -> GameObject
fn set_m_current_focused_game_object(self, value: GameObject)
fn m_input_pointer_event(self) -> PointerEventData
fn set_m_input_pointer_event(self, value: PointerEventData)
fn m_horizontal_axis(self) -> Il2CppString
fn set_m_horizontal_axis(self, value: Il2CppString)
fn m_vertical_axis(self) -> Il2CppString
fn set_m_vertical_axis(self, value: Il2CppString)
fn m_input_actions_per_second(self) -> f32
fn set_m_input_actions_per_second(self, value: f32)
fn m_repeat_delay(self) -> f32
fn set_m_repeat_delay(self, value: f32)
fn m_force_module_active(self) -> bool
fn set_m_force_module_active(self, value: bool)
impl Copy for StandaloneInputModule
impl IBehaviour for StandaloneInputModule
impl IComponent for StandaloneInputModule
impl IMonoBehaviour for StandaloneInputModule
impl IObject for StandaloneInputModule
impl IUIBehaviour for StandaloneInputModule
Auto Trait Implementations§
impl Freeze for StandaloneInputModule
impl RefUnwindSafe for StandaloneInputModule
impl !Send for StandaloneInputModule
impl !Sync for StandaloneInputModule
impl Unpin for StandaloneInputModule
impl UnwindSafe for StandaloneInputModule
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Source§impl<__T> IBaseInputModuleMethods for __Twhere
__T: IBaseInputModule,
impl<__T> IBaseInputModuleMethods for __Twhere
__T: IBaseInputModule,
Source§fn get_input_override(self) -> BaseInput
fn get_input_override(self) -> BaseInput
get_inputOverride() overloadSource§fn set_input_override(self, value: impl Into<BaseInput>)
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Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<__T> IPointerInputModuleMethods for __Twhere
__T: IPointerInputModule,
impl<__T> IPointerInputModuleMethods for __Twhere
__T: IPointerInputModule,
Source§fn get_pointer_data(
self,
id: impl Into<i32>,
create: impl Into<bool>,
) -> (bool, PointerEventData)
fn get_pointer_data( self, id: impl Into<i32>, create: impl Into<bool>, ) -> (bool, PointerEventData)
GetPointerData(i32, *mutcrate::unity_engine::event_systems::pointereventdata::PointerEventData, bool) overloadSource§fn remove_pointer_data(self, data: impl Into<PointerEventData>)
fn remove_pointer_data(self, data: impl Into<PointerEventData>)
RemovePointerData(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn get_touch_pointer_event_data(
self,
input: impl Into<Touch>,
) -> (PointerEventData, bool, bool)
fn get_touch_pointer_event_data( self, input: impl Into<Touch>, ) -> (PointerEventData, bool, bool)
GetTouchPointerEventData(crate::unity_engine::touch::Touch, *mutbool, *mutbool) overloadSource§fn copy_from_to(
self,
from: impl Into<PointerEventData>,
to: impl Into<PointerEventData>,
)
fn copy_from_to( self, from: impl Into<PointerEventData>, to: impl Into<PointerEventData>, )
CopyFromTo(crate::unity_engine::event_systems::pointereventdata::PointerEventData, crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadStateForMouseButton(i32) overloadSource§fn get_mouse_pointer_event_data(self) -> PointerInputModule_MouseState
fn get_mouse_pointer_event_data(self) -> PointerInputModule_MouseState
GetMousePointerEventData() overloadSource§fn get_mouse_pointer_event_data_2(
self,
id: impl Into<i32>,
) -> PointerInputModule_MouseState
fn get_mouse_pointer_event_data_2( self, id: impl Into<i32>, ) -> PointerInputModule_MouseState
GetMousePointerEventData(i32) overloadSource§fn get_last_pointer_event_data(self, id: impl Into<i32>) -> PointerEventData
fn get_last_pointer_event_data(self, id: impl Into<i32>) -> PointerEventData
GetLastPointerEventData(i32) overloadSource§fn process_move(self, pointer_event: impl Into<PointerEventData>)
fn process_move(self, pointer_event: impl Into<PointerEventData>)
ProcessMove(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn process_drag(self, pointer_event: impl Into<PointerEventData>)
fn process_drag(self, pointer_event: impl Into<PointerEventData>)
ProcessDrag(crate::unity_engine::event_systems::pointereventdata::PointerEventData) overloadSource§fn is_pointer_over_game_object(self, pointer_id: impl Into<i32>) -> bool
fn is_pointer_over_game_object(self, pointer_id: impl Into<i32>) -> bool
IsPointerOverGameObject(i32) overloadSource§fn clear_selection(self)
fn clear_selection(self)
ClearSelection() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn deselect_if_selection_changed(
self,
current_over_go: impl Into<GameObject>,
pointer_event: impl Into<BaseEventData>,
)
fn deselect_if_selection_changed( self, current_over_go: impl Into<GameObject>, pointer_event: impl Into<BaseEventData>, )
DeselectIfSelectionChanged(crate::unity_engine::gameobject::GameObject, crate::unity_engine::event_systems::baseeventdata::BaseEventData) overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStandaloneInputModuleMethods for __Twhere
__T: IStandaloneInputModule,
impl<__T> IStandaloneInputModuleMethods for __Twhere
__T: IStandaloneInputModule,
Source§fn get_input_mode(self) -> StandaloneInputModule_InputMode
fn get_input_mode(self) -> StandaloneInputModule_InputMode
get_inputMode() overloadSource§fn get_allow_activation_on_mobile_device(self) -> bool
fn get_allow_activation_on_mobile_device(self) -> bool
get_allowActivationOnMobileDevice() overloadSource§fn set_allow_activation_on_mobile_device(self, value: impl Into<bool>)
fn set_allow_activation_on_mobile_device(self, value: impl Into<bool>)
set_allowActivationOnMobileDevice(bool) overloadSource§fn get_force_module_active(self) -> bool
fn get_force_module_active(self) -> bool
get_forceModuleActive() overloadSource§fn set_force_module_active(self, value: impl Into<bool>)
fn set_force_module_active(self, value: impl Into<bool>)
set_forceModuleActive(bool) overloadSource§fn get_input_actions_per_second(self) -> f32
fn get_input_actions_per_second(self) -> f32
get_inputActionsPerSecond() overloadSource§fn set_input_actions_per_second(self, value: impl Into<f32>)
fn set_input_actions_per_second(self, value: impl Into<f32>)
set_inputActionsPerSecond(f32) overloadSource§fn get_repeat_delay(self) -> f32
fn get_repeat_delay(self) -> f32
get_repeatDelay() overloadSource§fn set_repeat_delay(self, value: impl Into<f32>)
fn set_repeat_delay(self, value: impl Into<f32>)
set_repeatDelay(f32) overloadSource§fn get_horizontal_axis(self) -> Il2CppString
fn get_horizontal_axis(self) -> Il2CppString
get_horizontalAxis() overloadSource§fn set_horizontal_axis(self, value: impl Into<Il2CppString>)
fn set_horizontal_axis(self, value: impl Into<Il2CppString>)
set_horizontalAxis(::unity::Il2CppString) overloadSource§fn get_vertical_axis(self) -> Il2CppString
fn get_vertical_axis(self) -> Il2CppString
get_verticalAxis() overloadSource§fn set_vertical_axis(self, value: impl Into<Il2CppString>)
fn set_vertical_axis(self, value: impl Into<Il2CppString>)
set_verticalAxis(::unity::Il2CppString) overloadget_submitButton() overloadset_submitButton(::unity::Il2CppString) overloadget_cancelButton() overloadset_cancelButton(::unity::Il2CppString) overloadSource§fn should_ignore_events_on_no_focus(self) -> bool
fn should_ignore_events_on_no_focus(self) -> bool
ShouldIgnoreEventsOnNoFocus() overloadSource§fn update_module(self)
fn update_module(self)
UpdateModule() overloadSource§fn release_mouse(
self,
pointer_event: impl Into<PointerEventData>,
current_over_go: impl Into<GameObject>,
)
fn release_mouse( self, pointer_event: impl Into<PointerEventData>, current_over_go: impl Into<GameObject>, )
ReleaseMouse(crate::unity_engine::event_systems::pointereventdata::PointerEventData, crate::unity_engine::gameobject::GameObject) overloadSource§fn is_module_supported(self) -> bool
fn is_module_supported(self) -> bool
IsModuleSupported() overloadSource§fn should_activate_module(self) -> bool
fn should_activate_module(self) -> bool
ShouldActivateModule() overloadSource§fn activate_module(self)
fn activate_module(self)
ActivateModule() overloadSource§fn deactivate_module(self)
fn deactivate_module(self)
DeactivateModule() overloadSource§fn process_touch_events(self) -> bool
fn process_touch_events(self) -> bool
ProcessTouchEvents() overloadSource§fn process_touch_press(
self,
pointer_event: impl Into<PointerEventData>,
pressed: impl Into<bool>,
released: impl Into<bool>,
)
fn process_touch_press( self, pointer_event: impl Into<PointerEventData>, pressed: impl Into<bool>, released: impl Into<bool>, )
ProcessTouchPress(crate::unity_engine::event_systems::pointereventdata::PointerEventData, bool, bool) overloadSource§fn send_submit_event_to_selected_object(self) -> bool
fn send_submit_event_to_selected_object(self) -> bool
SendSubmitEventToSelectedObject() overloadSource§fn get_raw_move_vector(self) -> Vector2
fn get_raw_move_vector(self) -> Vector2
GetRawMoveVector() overloadSource§fn send_move_event_to_selected_object(self) -> bool
fn send_move_event_to_selected_object(self) -> bool
SendMoveEventToSelectedObject() overloadSource§fn process_mouse_event(self)
fn process_mouse_event(self)
ProcessMouseEvent() overloadSource§fn force_auto_select(self) -> bool
fn force_auto_select(self) -> bool
ForceAutoSelect() overloadSource§fn process_mouse_event_2(self, id: impl Into<i32>)
fn process_mouse_event_2(self, id: impl Into<i32>)
ProcessMouseEvent(i32) overloadSource§fn send_update_event_to_selected_object(self) -> bool
fn send_update_event_to_selected_object(self) -> bool
SendUpdateEventToSelectedObject() overloadSource§fn process_mouse_press(
self,
data: impl Into<PointerInputModule_MouseButtonEventData>,
)
fn process_mouse_press( self, data: impl Into<PointerInputModule_MouseButtonEventData>, )
ProcessMousePress(crate::unity_engine::event_systems::pointerinputmodule::PointerInputModule_MouseButtonEventData) overloadSource§fn get_current_focused_game_object(self) -> GameObject
fn get_current_focused_game_object(self) -> GameObject
GetCurrentFocusedGameObject() overloadSource§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
impl<__T> IUIBehaviourMethods for __Twhere
__T: IUIBehaviour,
Source§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn on_rect_transform_dimensions_change(self)
fn on_rect_transform_dimensions_change(self)
OnRectTransformDimensionsChange() overloadSource§fn on_before_transform_parent_changed(self)
fn on_before_transform_parent_changed(self)
OnBeforeTransformParentChanged() overloadSource§fn on_transform_parent_changed(self)
fn on_transform_parent_changed(self)
OnTransformParentChanged() overloadSource§fn on_did_apply_animation_properties(self)
fn on_did_apply_animation_properties(self)
OnDidApplyAnimationProperties() overloadSource§fn on_canvas_group_changed(self)
fn on_canvas_group_changed(self)
OnCanvasGroupChanged() overloadSource§fn on_canvas_hierarchy_changed(self)
fn on_canvas_hierarchy_changed(self)
OnCanvasHierarchyChanged() overloadSource§fn is_destroyed(self) -> bool
fn is_destroyed(self) -> bool
IsDestroyed() overload