#[repr(C)]pub struct TexturePlayableOutput {
pub m_handle: PlayableOutputHandle,
}Expand description
Fields§
§m_handle: PlayableOutputHandleImplementations§
Source§impl TexturePlayableOutput
impl TexturePlayableOutput
Sourcepub fn get_handle(&mut self) -> PlayableOutputHandle
pub fn get_handle(&mut self) -> PlayableOutputHandle
GetHandle() overload
Source§impl TexturePlayableOutput
impl TexturePlayableOutput
pub fn get_handle_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for TexturePlayableOutput
impl Clone for TexturePlayableOutput
Source§fn clone(&self) -> TexturePlayableOutput
fn clone(&self) -> TexturePlayableOutput
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for TexturePlayableOutput
Auto Trait Implementations§
impl Freeze for TexturePlayableOutput
impl RefUnwindSafe for TexturePlayableOutput
impl Send for TexturePlayableOutput
impl Sync for TexturePlayableOutput
impl Unpin for TexturePlayableOutput
impl UnwindSafe for TexturePlayableOutput
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)