pub trait IRenderGraphPass: IObject {
// Provided methods
fn resource_read_lists(self) -> Array<List_1<ResourceHandle>> { ... }
fn set_resource_read_lists(self, value: Array<List_1<ResourceHandle>>) { ... }
fn resource_write_lists(self) -> Array<List_1<ResourceHandle>> { ... }
fn set_resource_write_lists(self, value: Array<List_1<ResourceHandle>>) { ... }
fn transient_resource_list(self) -> Array<List_1<ResourceHandle>> { ... }
fn set_transient_resource_list(self, value: Array<List_1<ResourceHandle>>) { ... }
fn used_renderer_list_list(self) -> List_1<RendererListHandle> { ... }
fn set_used_renderer_list_list(self, value: List_1<RendererListHandle>) { ... }
}Provided Methods§
fn resource_read_lists(self) -> Array<List_1<ResourceHandle>>
fn set_resource_read_lists(self, value: Array<List_1<ResourceHandle>>)
fn resource_write_lists(self) -> Array<List_1<ResourceHandle>>
fn set_resource_write_lists(self, value: Array<List_1<ResourceHandle>>)
fn transient_resource_list(self) -> Array<List_1<ResourceHandle>>
fn set_transient_resource_list(self, value: Array<List_1<ResourceHandle>>)
fn used_renderer_list_list(self) -> List_1<RendererListHandle>
fn set_used_renderer_list_list(self, value: List_1<RendererListHandle>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.