pub struct Light2D_2(/* private fields */);Expand description
IL2CPP class: UnityEngine.Experimental.Rendering.Universal.Light2D
Inherits: MonoBehaviour
Implementations§
Source§impl Light2D_2
impl Light2D_2
pub fn get_affected_sorting_layers_method_info() -> &'static MethodInfo
pub fn get_bounding_sphere_method_info() -> &'static MethodInfo
pub fn set_bounding_sphere_method_info() -> &'static MethodInfo
pub fn get_light_mesh_method_info() -> &'static MethodInfo
pub fn get_light_type_method_info() -> &'static MethodInfo
pub fn set_light_type_method_info() -> &'static MethodInfo
pub fn get_blend_style_index_method_info() -> &'static MethodInfo
pub fn set_blend_style_index_method_info() -> &'static MethodInfo
pub fn get_shadow_intensity_method_info() -> &'static MethodInfo
pub fn set_shadow_intensity_method_info() -> &'static MethodInfo
pub fn get_shadow_volume_intensity_method_info() -> &'static MethodInfo
pub fn set_shadow_volume_intensity_method_info() -> &'static MethodInfo
pub fn get_color_method_info() -> &'static MethodInfo
pub fn set_color_method_info() -> &'static MethodInfo
pub fn get_intensity_method_info() -> &'static MethodInfo
pub fn set_intensity_method_info() -> &'static MethodInfo
pub fn get_volume_opacity_method_info() -> &'static MethodInfo
pub fn get_falloff_intensity_method_info() -> &'static MethodInfo
pub fn get_use_normal_map_method_info() -> &'static MethodInfo
pub fn get_alpha_blend_on_overlap_method_info() -> &'static MethodInfo
pub fn get_light_order_method_info() -> &'static MethodInfo
pub fn set_light_order_method_info() -> &'static MethodInfo
pub fn get_top_most_lit_layer_method_info() -> &'static MethodInfo
pub fn update_mesh_method_info() -> &'static MethodInfo
pub fn update_bounding_sphere_method_info() -> &'static MethodInfo
pub fn is_lit_layer_method_info() -> &'static MethodInfo
pub fn awake_method_info() -> &'static MethodInfo
pub fn on_enable_method_info() -> &'static MethodInfo
pub fn on_disable_method_info() -> &'static MethodInfo
pub fn late_update_method_info() -> &'static MethodInfo
pub fn get_point_light_inner_angle_method_info() -> &'static MethodInfo
pub fn set_point_light_inner_angle_method_info() -> &'static MethodInfo
pub fn get_point_light_outer_angle_method_info() -> &'static MethodInfo
pub fn set_point_light_outer_angle_method_info() -> &'static MethodInfo
pub fn get_point_light_inner_radius_method_info() -> &'static MethodInfo
pub fn set_point_light_inner_radius_method_info() -> &'static MethodInfo
pub fn get_point_light_outer_radius_method_info() -> &'static MethodInfo
pub fn set_point_light_outer_radius_method_info() -> &'static MethodInfo
pub fn get_point_light_distance_method_info() -> &'static MethodInfo
pub fn get_point_light_quality_method_info() -> &'static MethodInfo
pub fn get_is_point_light_method_info() -> &'static MethodInfo
pub fn get_shape_light_parametric_sides_method_info() -> &'static MethodInfo
pub fn get_shape_light_parametric_angle_offset_method_info() -> &'static MethodInfo
pub fn get_shape_light_parametric_radius_method_info() -> &'static MethodInfo
pub fn get_shape_light_falloff_size_method_info() -> &'static MethodInfo
pub fn get_shape_light_falloff_offset_method_info() -> &'static MethodInfo
pub fn get_shape_path_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for Light2D_2
impl ClassIdentity for Light2D_2
Source§impl FromIlInstance for Light2D_2
impl FromIlInstance for Light2D_2
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ILight2D_2 for Light2D_2
impl ILight2D_2 for Light2D_2
fn m_light_type(self) -> Light2D_LightType
fn set_m_light_type(self, value: Light2D_LightType)
fn m_blend_style_index(self) -> i32
fn set_m_blend_style_index(self, value: i32)
fn m_falloff_intensity(self) -> f32
fn set_m_falloff_intensity(self, value: f32)
fn m_color(self) -> Color
fn set_m_color(self, value: Color)
fn m_intensity(self) -> f32
fn set_m_intensity(self, value: f32)
fn m_light_volume_opacity(self) -> f32
fn set_m_light_volume_opacity(self, value: f32)
fn m_apply_to_sorting_layers(self) -> Array<i32>
fn set_m_apply_to_sorting_layers(self, value: Array<i32>)
fn m_use_normal_map(self) -> bool
fn set_m_use_normal_map(self, value: bool)
fn m_light_order(self) -> i32
fn set_m_light_order(self, value: i32)
fn m_alpha_blend_on_overlap(self) -> bool
fn set_m_alpha_blend_on_overlap(self, value: bool)
fn m_shadow_intensity(self) -> f32
fn set_m_shadow_intensity(self, value: f32)
fn m_shadow_volume_intensity(self) -> f32
fn set_m_shadow_volume_intensity(self, value: f32)
fn m_mesh(self) -> Mesh
fn set_m_mesh(self, value: Mesh)
fn m_local_bounds(self) -> Bounds
fn set_m_local_bounds(self, value: Bounds)
fn m_point_light_inner_angle(self) -> f32
fn set_m_point_light_inner_angle(self, value: f32)
fn m_point_light_outer_angle(self) -> f32
fn set_m_point_light_outer_angle(self, value: f32)
fn m_point_light_inner_radius(self) -> f32
fn set_m_point_light_inner_radius(self, value: f32)
fn m_point_light_outer_radius(self) -> f32
fn set_m_point_light_outer_radius(self, value: f32)
fn m_point_light_distance(self) -> f32
fn set_m_point_light_distance(self, value: f32)
fn m_point_light_quality(self) -> Light2D_PointLightQuality
fn set_m_point_light_quality(self, value: Light2D_PointLightQuality)
fn m_shape_light_parametric_sides(self) -> i32
fn set_m_shape_light_parametric_sides(self, value: i32)
fn m_shape_light_parametric_angle_offset(self) -> f32
fn set_m_shape_light_parametric_angle_offset(self, value: f32)
fn m_shape_light_parametric_radius(self) -> f32
fn set_m_shape_light_parametric_radius(self, value: f32)
fn m_shape_light_falloff_size(self) -> f32
fn set_m_shape_light_falloff_size(self, value: f32)
fn m_shape_light_falloff_offset(self) -> Vector2
fn set_m_shape_light_falloff_offset(self, value: Vector2)
fn m_shape_path(self) -> Array<Vector3>
fn set_m_shape_path(self, value: Array<Vector3>)
fn m_previous_shape_light_falloff_size(self) -> f32
fn set_m_previous_shape_light_falloff_size(self, value: f32)
fn m_previous_shape_light_parametric_sides(self) -> i32
fn set_m_previous_shape_light_parametric_sides(self, value: i32)
fn m_previous_shape_light_parametric_angle_offset(self) -> f32
fn set_m_previous_shape_light_parametric_angle_offset(self, value: f32)
fn m_previous_shape_light_parametric_radius(self) -> f32
fn set_m_previous_shape_light_parametric_radius(self, value: f32)
Source§impl IObject_2 for Light2D_2
impl IObject_2 for Light2D_2
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for Light2D_2
impl IBehaviour for Light2D_2
impl IComponent for Light2D_2
impl IMonoBehaviour for Light2D_2
impl IObject for Light2D_2
Auto Trait Implementations§
impl Freeze for Light2D_2
impl RefUnwindSafe for Light2D_2
impl !Send for Light2D_2
impl !Sync for Light2D_2
impl Unpin for Light2D_2
impl UnwindSafe for Light2D_2
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
Safety Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IBehaviourMethods for __Twhere
__T: IBehaviour,
impl<__T> IBehaviourMethods for __Twhere
__T: IBehaviour,
Source§fn get_enabled(self) -> bool
fn get_enabled(self) -> bool
get_enabled() overloadSource§fn set_enabled(self, value: impl Into<bool>)
fn set_enabled(self, value: impl Into<bool>)
set_enabled(bool) overloadSource§fn get_is_active_and_enabled(self) -> bool
fn get_is_active_and_enabled(self) -> bool
get_isActiveAndEnabled() overloadSource§impl<__T> IComponentMethods for __Twhere
__T: IComponent,
impl<__T> IComponentMethods for __Twhere
__T: IComponent,
Source§fn get_transform(self) -> Transform
fn get_transform(self) -> Transform
get_transform() overloadSource§fn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
get_gameObject() overloadSource§fn get_component(self, type: impl Into<SystemType>) -> Component
fn get_component(self, type: impl Into<SystemType>) -> Component
GetComponent(::unity::SystemType) overloadSource§fn get_component_fast_path(
self,
type: impl Into<SystemType>,
one_further_than_result_value: impl Into<IntPtr>,
)
fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )
GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overloadfn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn try_get_component<M0: IlType + Copy + ClassIdentity>( self, component: impl Into<*mut M0>, ) -> bool
Source§fn get_component_in_children(
self,
t: impl Into<SystemType>,
include_inactive: impl Into<bool>,
) -> Component
fn get_component_in_children( self, t: impl Into<SystemType>, include_inactive: impl Into<bool>, ) -> Component
GetComponentInChildren(::unity::SystemType, bool) overloadfn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0
fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, result: impl Into<List_1<M0>>, )
fn get_components_in_children_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
fn get_components_in_children_4<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component
GetComponentInParent(::unity::SystemType) overloadfn get_component_in_parent_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
fn get_components_in_parent_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, results: impl Into<List_1<M0>>, )
fn get_components_in_parent_3<M0: IlType + Copy + ClassIdentity>( self, ) -> Array<M0>
Source§fn get_components_for_list_internal(
self,
search_type: impl Into<SystemType>,
result_list: impl Into<Object>,
)
fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )
GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overloadSource§fn get_components(
self,
type: impl Into<SystemType>,
results: impl Into<List_1<Component>>,
)
fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )
GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overloadfn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
Source§fn get_tag(self) -> Il2CppString
fn get_tag(self) -> Il2CppString
get_tag() overloadSource§fn set_tag(self, value: impl Into<Il2CppString>)
fn set_tag(self, value: impl Into<Il2CppString>)
set_tag(::unity::Il2CppString) overloadfn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>
Source§fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool
CompareTag(::unity::Il2CppString) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<__T> ILight2D_2Methods for __Twhere
__T: ILight2D_2,
impl<__T> ILight2D_2Methods for __Twhere
__T: ILight2D_2,
Source§fn get_affected_sorting_layers(self) -> Array<i32>
fn get_affected_sorting_layers(self) -> Array<i32>
get_affectedSortingLayers() overloadget_lightCookieSpriteInstanceID() overloadSource§fn get_bounding_sphere(self) -> BoundingSphere
fn get_bounding_sphere(self) -> BoundingSphere
get_boundingSphere() overloadSource§fn set_bounding_sphere(self, value: impl Into<BoundingSphere>)
fn set_bounding_sphere(self, value: impl Into<BoundingSphere>)
set_boundingSphere(crate::unity_engine::boundingsphere::BoundingSphere) overloadSource§fn get_light_mesh(self) -> Mesh
fn get_light_mesh(self) -> Mesh
get_lightMesh() overloadSource§fn get_light_type(self) -> Light2D_LightType
fn get_light_type(self) -> Light2D_LightType
get_lightType() overloadSource§fn set_light_type(self, value: impl Into<Light2D_LightType>)
fn set_light_type(self, value: impl Into<Light2D_LightType>)
set_lightType(crate::unity_engine::experimental::rendering::universal::light2d_2::Light2D_LightType) overloadSource§fn get_blend_style_index(self) -> i32
fn get_blend_style_index(self) -> i32
get_blendStyleIndex() overloadSource§fn set_blend_style_index(self, value: impl Into<i32>)
fn set_blend_style_index(self, value: impl Into<i32>)
set_blendStyleIndex(i32) overloadSource§fn get_shadow_intensity(self) -> f32
fn get_shadow_intensity(self) -> f32
get_shadowIntensity() overloadSource§fn set_shadow_intensity(self, value: impl Into<f32>)
fn set_shadow_intensity(self, value: impl Into<f32>)
set_shadowIntensity(f32) overloadSource§fn get_shadow_volume_intensity(self) -> f32
fn get_shadow_volume_intensity(self) -> f32
get_shadowVolumeIntensity() overloadSource§fn set_shadow_volume_intensity(self, value: impl Into<f32>)
fn set_shadow_volume_intensity(self, value: impl Into<f32>)
set_shadowVolumeIntensity(f32) overloadSource§fn set_color(self, value: impl Into<Color>)
fn set_color(self, value: impl Into<Color>)
set_color(crate::unity_engine::color::Color) overloadSource§fn get_intensity(self) -> f32
fn get_intensity(self) -> f32
get_intensity() overloadSource§fn set_intensity(self, value: impl Into<f32>)
fn set_intensity(self, value: impl Into<f32>)
set_intensity(f32) overloadSource§fn get_volume_opacity(self) -> f32
fn get_volume_opacity(self) -> f32
get_volumeOpacity() overloadget_lightCookieSprite() overloadSource§fn get_falloff_intensity(self) -> f32
fn get_falloff_intensity(self) -> f32
get_falloffIntensity() overloadSource§fn get_use_normal_map(self) -> bool
fn get_use_normal_map(self) -> bool
get_useNormalMap() overloadSource§fn get_alpha_blend_on_overlap(self) -> bool
fn get_alpha_blend_on_overlap(self) -> bool
get_alphaBlendOnOverlap() overloadSource§fn get_light_order(self) -> i32
fn get_light_order(self) -> i32
get_lightOrder() overloadSource§fn set_light_order(self, value: impl Into<i32>)
fn set_light_order(self, value: impl Into<i32>)
set_lightOrder(i32) overloadSource§fn get_top_most_lit_layer(self) -> i32
fn get_top_most_lit_layer(self) -> i32
GetTopMostLitLayer() overloadSource§fn update_mesh(self)
fn update_mesh(self)
UpdateMesh() overloadSource§fn update_bounding_sphere(self)
fn update_bounding_sphere(self)
UpdateBoundingSphere() overloadSource§fn is_lit_layer(self, layer: impl Into<i32>) -> bool
fn is_lit_layer(self, layer: impl Into<i32>) -> bool
IsLitLayer(i32) overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overloadSource§fn late_update(self)
fn late_update(self)
LateUpdate() overloadSource§fn get_point_light_inner_angle(self) -> f32
fn get_point_light_inner_angle(self) -> f32
get_pointLightInnerAngle() overloadSource§fn set_point_light_inner_angle(self, value: impl Into<f32>)
fn set_point_light_inner_angle(self, value: impl Into<f32>)
set_pointLightInnerAngle(f32) overloadSource§fn get_point_light_outer_angle(self) -> f32
fn get_point_light_outer_angle(self) -> f32
get_pointLightOuterAngle() overloadSource§fn set_point_light_outer_angle(self, value: impl Into<f32>)
fn set_point_light_outer_angle(self, value: impl Into<f32>)
set_pointLightOuterAngle(f32) overloadSource§fn get_point_light_inner_radius(self) -> f32
fn get_point_light_inner_radius(self) -> f32
get_pointLightInnerRadius() overloadSource§fn set_point_light_inner_radius(self, value: impl Into<f32>)
fn set_point_light_inner_radius(self, value: impl Into<f32>)
set_pointLightInnerRadius(f32) overloadSource§fn get_point_light_outer_radius(self) -> f32
fn get_point_light_outer_radius(self) -> f32
get_pointLightOuterRadius() overloadSource§fn set_point_light_outer_radius(self, value: impl Into<f32>)
fn set_point_light_outer_radius(self, value: impl Into<f32>)
set_pointLightOuterRadius(f32) overloadSource§fn get_point_light_distance(self) -> f32
fn get_point_light_distance(self) -> f32
get_pointLightDistance() overloadSource§fn get_point_light_quality(self) -> Light2D_PointLightQuality
fn get_point_light_quality(self) -> Light2D_PointLightQuality
get_pointLightQuality() overloadSource§fn get_is_point_light(self) -> bool
fn get_is_point_light(self) -> bool
get_isPointLight() overloadSource§fn get_shape_light_parametric_sides(self) -> i32
fn get_shape_light_parametric_sides(self) -> i32
get_shapeLightParametricSides() overloadSource§fn get_shape_light_parametric_angle_offset(self) -> f32
fn get_shape_light_parametric_angle_offset(self) -> f32
get_shapeLightParametricAngleOffset() overloadSource§fn get_shape_light_parametric_radius(self) -> f32
fn get_shape_light_parametric_radius(self) -> f32
get_shapeLightParametricRadius() overloadSource§fn get_shape_light_falloff_size(self) -> f32
fn get_shape_light_falloff_size(self) -> f32
get_shapeLightFalloffSize() overloadSource§fn get_shape_light_falloff_offset(self) -> Vector2
fn get_shape_light_falloff_offset(self) -> Vector2
get_shapeLightFalloffOffset() overloadSource§fn get_shape_path(self) -> Array<Vector3>
fn get_shape_path(self) -> Array<Vector3>
get_shapePath() overloadSource§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload