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ITerrainUtility_TerrainMapMethods

Trait ITerrainUtility_TerrainMapMethods 

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pub trait ITerrainUtility_TerrainMapMethods: ITerrainUtility_TerrainMap {
    // Provided methods
    fn get_terrain(
        self,
        tile_x: impl Into<i32>,
        tile_z: impl Into<i32>,
    ) -> Terrain { ... }
    fn ctor(self) { ... }
    fn add_terrain_internal(
        self,
        x: impl Into<i32>,
        z: impl Into<i32>,
        terrain: impl Into<Terrain>,
    ) { ... }
    fn try_to_add_terrain(
        self,
        tile_x: impl Into<i32>,
        tile_z: impl Into<i32>,
        terrain: impl Into<Terrain>,
    ) -> bool { ... }
    fn validate_terrain(self, tile_x: impl Into<i32>, tile_z: impl Into<i32>) { ... }
    fn validate(self) -> TerrainUtility_TerrainMap_ErrorCode { ... }
}

Provided Methods§

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fn get_terrain(self, tile_x: impl Into<i32>, tile_z: impl Into<i32>) -> Terrain

GetTerrain(i32, i32) overload

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fn ctor(self)

.ctor() overload

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fn add_terrain_internal( self, x: impl Into<i32>, z: impl Into<i32>, terrain: impl Into<Terrain>, )

AddTerrainInternal(i32, i32, crate::unity_engine::terrain::Terrain) overload

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fn try_to_add_terrain( self, tile_x: impl Into<i32>, tile_z: impl Into<i32>, terrain: impl Into<Terrain>, ) -> bool

TryToAddTerrain(i32, i32, crate::unity_engine::terrain::Terrain) overload

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fn validate_terrain(self, tile_x: impl Into<i32>, tile_z: impl Into<i32>)

ValidateTerrain(i32, i32) overload

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fn validate(self) -> TerrainUtility_TerrainMap_ErrorCode

Validate() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ITerrainUtility_TerrainMap> ITerrainUtility_TerrainMapMethods for __T

Available on crate feature unity_engine-experimental-terrain_api-terrainutility only.