pub struct PlayerLoop(/* private fields */);Expand description
IL2CPP class: UnityEngine.LowLevel.PlayerLoop
Inherits: Object
Implementations§
Source§impl PlayerLoop
impl PlayerLoop
Sourcepub fn get_default_player_loop() -> PlayerLoopSystem
pub fn get_default_player_loop() -> PlayerLoopSystem
GetDefaultPlayerLoop() overload
Sourcepub fn set_player_loop(loop: impl Into<PlayerLoopSystem>)
pub fn set_player_loop(loop: impl Into<PlayerLoopSystem>)
SetPlayerLoop(crate::unity_engine::low_level::playerloopsystem::PlayerLoopSystem) overload
Sourcepub fn player_loop_system_to_internal(
sys: impl Into<PlayerLoopSystem>,
) -> (i32, List_1<PlayerLoopSystemInternal>)
pub fn player_loop_system_to_internal( sys: impl Into<PlayerLoopSystem>, ) -> (i32, List_1<PlayerLoopSystemInternal>)
PlayerLoopSystemToInternal(crate::unity_engine::low_level::playerloopsystem::PlayerLoopSystem, *mutcrate::system::collections::generic::list_1::List_1<crate::unity_engine::low_level::playerloopsysteminternal::PlayerLoopSystemInternal>) overload
Sourcepub fn internal_to_player_loop_system(
internal_sys: impl Into<Array<PlayerLoopSystemInternal>>,
) -> (PlayerLoopSystem, i32)
pub fn internal_to_player_loop_system( internal_sys: impl Into<Array<PlayerLoopSystemInternal>>, ) -> (PlayerLoopSystem, i32)
InternalToPlayerLoopSystem(::unity::Array<crate::unity_engine::low_level::playerloopsysteminternal::PlayerLoopSystemInternal>, *muti32) overload
Sourcepub fn get_default_player_loop_internal() -> Array<PlayerLoopSystemInternal>
pub fn get_default_player_loop_internal() -> Array<PlayerLoopSystemInternal>
GetDefaultPlayerLoopInternal() overload
Sourcepub fn set_player_loop_internal(
loop: impl Into<Array<PlayerLoopSystemInternal>>,
)
pub fn set_player_loop_internal( loop: impl Into<Array<PlayerLoopSystemInternal>>, )
SetPlayerLoopInternal(::unity::Array<crate::unity_engine::low_level::playerloopsysteminternal::PlayerLoopSystemInternal>) overload
Source§impl PlayerLoop
impl PlayerLoop
pub fn get_default_player_loop_method_info() -> &'static MethodInfo
pub fn set_player_loop_method_info() -> &'static MethodInfo
pub fn player_loop_system_to_internal_method_info() -> &'static MethodInfo
pub fn internal_to_player_loop_system_method_info() -> &'static MethodInfo
pub fn get_default_player_loop_internal_method_info() -> &'static MethodInfo
pub fn set_player_loop_internal_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for PlayerLoop
impl ClassIdentity for PlayerLoop
Source§impl Clone for PlayerLoop
impl Clone for PlayerLoop
Source§fn clone(&self) -> PlayerLoop
fn clone(&self) -> PlayerLoop
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for PlayerLoop
impl FromIlInstance for PlayerLoop
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for PlayerLoop
impl IObject for PlayerLoop
impl IPlayerLoop for PlayerLoop
Auto Trait Implementations§
impl Freeze for PlayerLoop
impl RefUnwindSafe for PlayerLoop
impl !Send for PlayerLoop
impl !Sync for PlayerLoop
impl Unpin for PlayerLoop
impl UnwindSafe for PlayerLoop
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