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PlayableDirector

Struct PlayableDirector 

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pub struct PlayableDirector(/* private fields */);
Expand description

IL2CPP class: UnityEngine.Playables.PlayableDirector Inherits: Behaviour

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impl PlayableDirector

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pub fn base(self) -> Behaviour

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impl PlayableDirector

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pub fn reset_frame_timing()

ResetFrameTiming() overload

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impl PlayableDirector

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pub fn get_state_method_info() -> &'static MethodInfo

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pub fn set_extrapolation_mode_method_info() -> &'static MethodInfo

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pub fn get_extrapolation_mode_method_info() -> &'static MethodInfo

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pub fn get_playable_asset_method_info() -> &'static MethodInfo

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pub fn set_playable_asset_method_info() -> &'static MethodInfo

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pub fn get_playable_graph_method_info() -> &'static MethodInfo

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pub fn get_play_on_awake_method_info() -> &'static MethodInfo

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pub fn set_play_on_awake_method_info() -> &'static MethodInfo

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pub fn deferred_evaluate_method_info() -> &'static MethodInfo

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pub fn play_method_info() -> &'static MethodInfo

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pub fn play_2_method_info() -> &'static MethodInfo

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pub fn set_generic_binding_method_info() -> &'static MethodInfo

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pub fn set_time_update_mode_method_info() -> &'static MethodInfo

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pub fn get_time_update_mode_method_info() -> &'static MethodInfo

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pub fn set_time_method_info() -> &'static MethodInfo

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pub fn get_time_method_info() -> &'static MethodInfo

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pub fn set_initial_time_method_info() -> &'static MethodInfo

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pub fn get_initial_time_method_info() -> &'static MethodInfo

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pub fn get_duration_method_info() -> &'static MethodInfo

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pub fn evaluate_method_info() -> &'static MethodInfo

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pub fn play_3_method_info() -> &'static MethodInfo

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pub fn stop_method_info() -> &'static MethodInfo

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pub fn pause_method_info() -> &'static MethodInfo

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pub fn resume_method_info() -> &'static MethodInfo

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pub fn rebuild_graph_method_info() -> &'static MethodInfo

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pub fn clear_reference_value_method_info() -> &'static MethodInfo

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pub fn set_reference_value_method_info() -> &'static MethodInfo

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pub fn get_reference_value_method_info() -> &'static MethodInfo

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pub fn get_generic_binding_method_info() -> &'static MethodInfo

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pub fn clear_generic_binding_method_info() -> &'static MethodInfo

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pub fn rebind_playable_graph_outputs_method_info() -> &'static MethodInfo

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pub fn process_pending_graph_changes_method_info() -> &'static MethodInfo

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pub fn has_generic_binding_method_info() -> &'static MethodInfo

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pub fn get_play_state_method_info() -> &'static MethodInfo

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pub fn set_wrap_mode_method_info() -> &'static MethodInfo

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pub fn get_wrap_mode_method_info() -> &'static MethodInfo

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pub fn evaluate_next_frame_method_info() -> &'static MethodInfo

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pub fn get_graph_handle_method_info() -> &'static MethodInfo

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pub fn internal_set_generic_binding_method_info() -> &'static MethodInfo

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pub fn set_playable_asset_2_method_info() -> &'static MethodInfo

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pub fn internal_get_playable_asset_method_info() -> &'static MethodInfo

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pub fn add_played_method_info() -> &'static MethodInfo

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pub fn remove_played_method_info() -> &'static MethodInfo

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pub fn add_paused_method_info() -> &'static MethodInfo

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pub fn remove_paused_method_info() -> &'static MethodInfo

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pub fn add_stopped_method_info() -> &'static MethodInfo

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pub fn remove_stopped_method_info() -> &'static MethodInfo

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pub fn reset_frame_timing_method_info() -> &'static MethodInfo

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pub fn send_on_playable_director_play_method_info() -> &'static MethodInfo

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pub fn send_on_playable_director_pause_method_info() -> &'static MethodInfo

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pub fn send_on_playable_director_stop_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn clear_reference_value_injected_method_info() -> &'static MethodInfo

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pub fn set_reference_value_injected_method_info() -> &'static MethodInfo

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pub fn get_reference_value_injected_method_info() -> &'static MethodInfo

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pub fn get_graph_handle_injected_method_info() -> &'static MethodInfo

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impl PlayableDirector

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pub unsafe fn clear_reference_value( this: impl Into<IlInstance>, id: PropertyName, )

Direct (non-virtual) call to PlayableDirector’s own ClearReferenceValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_reference_value( this: impl Into<IlInstance>, id: PropertyName, value: Object_2, )

Direct (non-virtual) call to PlayableDirector’s own SetReferenceValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_reference_value( this: impl Into<IlInstance>, id: PropertyName, id_valid: *mut bool, ) -> Object_2

Direct (non-virtual) call to PlayableDirector’s own GetReferenceValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn clear_reference_value_injected( this: impl Into<IlInstance>, id: *mut PropertyName, )

Direct (non-virtual) call to PlayableDirector’s own ClearReferenceValue_Injected. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn set_reference_value_injected( this: impl Into<IlInstance>, id: *mut PropertyName, value: Object_2, )

Direct (non-virtual) call to PlayableDirector’s own SetReferenceValue_Injected. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_reference_value_injected( this: impl Into<IlInstance>, id: *mut PropertyName, id_valid: *mut bool, ) -> Object_2

Direct (non-virtual) call to PlayableDirector’s own GetReferenceValue_Injected. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl PlayableDirector

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for PlayableDirector

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const NAMESPACE: &'static str = "UnityEngine.Playables"

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const NAME: &'static str = "PlayableDirector"

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fn class() -> Class

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impl Clone for PlayableDirector

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fn clone(&self) -> PlayableDirector

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for PlayableDirector

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IObject_2 for PlayableDirector

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impl IPlayableDirector for PlayableDirector

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impl IlType for PlayableDirector

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fn il_type() -> &'static Il2CppType

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impl Copy for PlayableDirector

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impl IBehaviour for PlayableDirector

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impl IComponent for PlayableDirector

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impl IObject for PlayableDirector

Auto Trait Implementations§

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impl Freeze for PlayableDirector

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impl RefUnwindSafe for PlayableDirector

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impl !Send for PlayableDirector

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impl !Sync for PlayableDirector

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impl Unpin for PlayableDirector

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impl UnwindSafe for PlayableDirector

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<__T> IBehaviourMethods for __T
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fn get_enabled(self) -> bool

get_enabled() overload
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fn set_enabled(self, value: impl Into<bool>)

set_enabled(bool) overload
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fn get_is_active_and_enabled(self) -> bool

get_isActiveAndEnabled() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IComponentMethods for __T
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fn get_transform(self) -> Transform

get_transform() overload
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get_gameObject() overload
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fn get_component(self, type: impl Into<SystemType>) -> Component

GetComponent(::unity::SystemType) overload
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fn get_component_fast_path( self, type: impl Into<SystemType>, one_further_than_result_value: impl Into<IntPtr>, )

GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overload
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GetComponentInChildren(::unity::SystemType, bool) overload
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fn get_component_in_parent(self, t: impl Into<SystemType>) -> Component

GetComponentInParent(::unity::SystemType) overload
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fn get_components_in_parent<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>

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fn get_components_for_list_internal( self, search_type: impl Into<SystemType>, result_list: impl Into<Object>, )

GetComponentsForListInternal(::unity::SystemType, crate::system::object::Object) overload
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fn get_components( self, type: impl Into<SystemType>, results: impl Into<List_1<Component>>, )

GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overload
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fn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )

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fn get_tag(self) -> Il2CppString

get_tag() overload
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fn set_tag(self, value: impl Into<Il2CppString>)

set_tag(::unity::Il2CppString) overload
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fn get_components_3<M0: IlType + Copy + ClassIdentity>(self) -> Array<M0>

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fn compare_tag(self, tag: impl Into<Il2CppString>) -> bool

CompareTag(::unity::Il2CppString) overload
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fn ctor(self)

.ctor() overload
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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
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fn dispose(self)
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fn system_collections_i_enumerator_reset(self)
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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn dispose(self)
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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn to_string(self) -> Il2CppString
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fn allocate_buffer(self)
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fn system_collections_i_enumerator_get_current(self) -> Object
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fn move_next(self) -> bool
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fn dispose(self)
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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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.ctor() overload
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Finalize() overload
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GetHashCode() overload
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GetType() overload
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MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<__T> IPlayableDirectorMethods for __T
where __T: IPlayableDirector,

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fn get_state(self) -> PlayState

get_state() overload
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fn set_extrapolation_mode(self, value: impl Into<DirectorWrapMode>)

set_extrapolationMode(crate::unity_engine::playables::directorwrapmode::DirectorWrapMode) overload
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fn get_extrapolation_mode(self) -> DirectorWrapMode

get_extrapolationMode() overload
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fn get_playable_asset(self) -> PlayableAsset

get_playableAsset() overload
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fn set_playable_asset(self, value: impl Into<PlayableAsset>)

set_playableAsset(crate::unity_engine::playables::playableasset::PlayableAsset) overload
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fn get_playable_graph(self) -> PlayableGraph

get_playableGraph() overload
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fn get_play_on_awake(self) -> bool

get_playOnAwake() overload
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fn set_play_on_awake(self, value: impl Into<bool>)

set_playOnAwake(bool) overload
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fn deferred_evaluate(self)

DeferredEvaluate() overload
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fn play(self, asset: impl Into<PlayableAsset>)

Play(crate::unity_engine::playables::playableasset::PlayableAsset) overload
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fn play_2( self, asset: impl Into<PlayableAsset>, mode: impl Into<DirectorWrapMode>, )

Play(crate::unity_engine::playables::playableasset::PlayableAsset, crate::unity_engine::playables::directorwrapmode::DirectorWrapMode) overload
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fn set_generic_binding( self, key: impl Into<Object_2>, value: impl Into<Object_2>, )

SetGenericBinding(crate::unity_engine::object_2::Object_2, crate::unity_engine::object_2::Object_2) overload
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fn set_time_update_mode(self, value: impl Into<DirectorUpdateMode>)

set_timeUpdateMode(crate::unity_engine::playables::directorupdatemode::DirectorUpdateMode) overload
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fn get_time_update_mode(self) -> DirectorUpdateMode

get_timeUpdateMode() overload
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fn set_time(self, value: impl Into<f64>)

set_time(f64) overload
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fn get_time(self) -> f64

get_time() overload
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fn set_initial_time(self, value: impl Into<f64>)

set_initialTime(f64) overload
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fn get_initial_time(self) -> f64

get_initialTime() overload
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fn get_duration(self) -> f64

get_duration() overload
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fn evaluate(self)

Evaluate() overload
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fn play_3(self)

Play() overload
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fn stop(self)

Stop() overload
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fn pause(self)

Pause() overload
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fn resume(self)

Resume() overload
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fn rebuild_graph(self)

RebuildGraph() overload
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fn clear_reference_value(self, id: impl Into<PropertyName>)

ClearReferenceValue(crate::unity_engine::propertyname::PropertyName) overload
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fn set_reference_value( self, id: impl Into<PropertyName>, value: impl Into<Object_2>, )

SetReferenceValue(crate::unity_engine::propertyname::PropertyName, crate::unity_engine::object_2::Object_2) overload
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fn get_reference_value(self, id: impl Into<PropertyName>) -> (Object_2, bool)

GetReferenceValue(crate::unity_engine::propertyname::PropertyName, *mutbool) overload
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fn get_generic_binding(self, key: impl Into<Object_2>) -> Object_2

GetGenericBinding(crate::unity_engine::object_2::Object_2) overload
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fn clear_generic_binding(self, key: impl Into<Object_2>)

ClearGenericBinding(crate::unity_engine::object_2::Object_2) overload
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fn rebind_playable_graph_outputs(self)

RebindPlayableGraphOutputs() overload
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fn process_pending_graph_changes(self)

ProcessPendingGraphChanges() overload
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fn has_generic_binding(self, key: impl Into<Object_2>) -> bool

HasGenericBinding(crate::unity_engine::object_2::Object_2) overload
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fn get_play_state(self) -> PlayState

GetPlayState() overload
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fn set_wrap_mode(self, mode: impl Into<DirectorWrapMode>)

SetWrapMode(crate::unity_engine::playables::directorwrapmode::DirectorWrapMode) overload
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fn get_wrap_mode(self) -> DirectorWrapMode

GetWrapMode() overload
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fn evaluate_next_frame(self)

EvaluateNextFrame() overload
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fn get_graph_handle(self) -> PlayableGraph

GetGraphHandle() overload
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fn internal_set_generic_binding( self, key: impl Into<Object_2>, value: impl Into<Object_2>, )

Internal_SetGenericBinding(crate::unity_engine::object_2::Object_2, crate::unity_engine::object_2::Object_2) overload
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fn set_playable_asset_2(self, asset: impl Into<ScriptableObject>)

SetPlayableAsset(crate::unity_engine::scriptableobject::ScriptableObject) overload
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fn internal_get_playable_asset(self) -> ScriptableObject

Internal_GetPlayableAsset() overload
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fn add_played(self, value: impl Into<Action_1<PlayableDirector>>)

add_played(crate::system::action_1::Action_1<crate::unity_engine::playables::playabledirector::PlayableDirector>) overload
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fn remove_played(self, value: impl Into<Action_1<PlayableDirector>>)

remove_played(crate::system::action_1::Action_1<crate::unity_engine::playables::playabledirector::PlayableDirector>) overload
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fn add_paused(self, value: impl Into<Action_1<PlayableDirector>>)

add_paused(crate::system::action_1::Action_1<crate::unity_engine::playables::playabledirector::PlayableDirector>) overload
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fn remove_paused(self, value: impl Into<Action_1<PlayableDirector>>)

remove_paused(crate::system::action_1::Action_1<crate::unity_engine::playables::playabledirector::PlayableDirector>) overload
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fn add_stopped(self, value: impl Into<Action_1<PlayableDirector>>)

add_stopped(crate::system::action_1::Action_1<crate::unity_engine::playables::playabledirector::PlayableDirector>) overload
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fn remove_stopped(self, value: impl Into<Action_1<PlayableDirector>>)

remove_stopped(crate::system::action_1::Action_1<crate::unity_engine::playables::playabledirector::PlayableDirector>) overload
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fn send_on_playable_director_play(self)

SendOnPlayableDirectorPlay() overload
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fn send_on_playable_director_pause(self)

SendOnPlayableDirectorPause() overload
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fn send_on_playable_director_stop(self)

SendOnPlayableDirectorStop() overload
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fn ctor(self)

.ctor() overload
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fn clear_reference_value_injected(self) -> PropertyName

ClearReferenceValue_Injected(*mutcrate::unity_engine::propertyname::PropertyName) overload
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fn set_reference_value_injected( self, value: impl Into<Object_2>, ) -> PropertyName

SetReferenceValue_Injected(*mutcrate::unity_engine::propertyname::PropertyName, crate::unity_engine::object_2::Object_2) overload
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fn get_reference_value_injected(self) -> (Object_2, PropertyName, bool)

GetReferenceValue_Injected(*mutcrate::unity_engine::propertyname::PropertyName, *mutbool) overload
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fn get_graph_handle_injected(self) -> PlayableGraph

GetGraphHandle_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph) overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.