pub struct PlayableDirector(/* private fields */);Expand description
IL2CPP class: UnityEngine.Playables.PlayableDirector
Inherits: Behaviour
Implementations§
Source§impl PlayableDirector
impl PlayableDirector
Sourcepub fn reset_frame_timing()
pub fn reset_frame_timing()
ResetFrameTiming() overload
Source§impl PlayableDirector
impl PlayableDirector
pub fn get_state_method_info() -> &'static MethodInfo
pub fn set_extrapolation_mode_method_info() -> &'static MethodInfo
pub fn get_extrapolation_mode_method_info() -> &'static MethodInfo
pub fn get_playable_asset_method_info() -> &'static MethodInfo
pub fn set_playable_asset_method_info() -> &'static MethodInfo
pub fn get_playable_graph_method_info() -> &'static MethodInfo
pub fn get_play_on_awake_method_info() -> &'static MethodInfo
pub fn set_play_on_awake_method_info() -> &'static MethodInfo
pub fn deferred_evaluate_method_info() -> &'static MethodInfo
pub fn play_method_info() -> &'static MethodInfo
pub fn play_2_method_info() -> &'static MethodInfo
pub fn set_generic_binding_method_info() -> &'static MethodInfo
pub fn set_time_update_mode_method_info() -> &'static MethodInfo
pub fn get_time_update_mode_method_info() -> &'static MethodInfo
pub fn set_time_method_info() -> &'static MethodInfo
pub fn get_time_method_info() -> &'static MethodInfo
pub fn set_initial_time_method_info() -> &'static MethodInfo
pub fn get_initial_time_method_info() -> &'static MethodInfo
pub fn get_duration_method_info() -> &'static MethodInfo
pub fn evaluate_method_info() -> &'static MethodInfo
pub fn play_3_method_info() -> &'static MethodInfo
pub fn stop_method_info() -> &'static MethodInfo
pub fn pause_method_info() -> &'static MethodInfo
pub fn resume_method_info() -> &'static MethodInfo
pub fn rebuild_graph_method_info() -> &'static MethodInfo
pub fn clear_reference_value_method_info() -> &'static MethodInfo
pub fn set_reference_value_method_info() -> &'static MethodInfo
pub fn get_reference_value_method_info() -> &'static MethodInfo
pub fn get_generic_binding_method_info() -> &'static MethodInfo
pub fn clear_generic_binding_method_info() -> &'static MethodInfo
pub fn rebind_playable_graph_outputs_method_info() -> &'static MethodInfo
pub fn process_pending_graph_changes_method_info() -> &'static MethodInfo
pub fn has_generic_binding_method_info() -> &'static MethodInfo
pub fn get_play_state_method_info() -> &'static MethodInfo
pub fn set_wrap_mode_method_info() -> &'static MethodInfo
pub fn get_wrap_mode_method_info() -> &'static MethodInfo
pub fn evaluate_next_frame_method_info() -> &'static MethodInfo
pub fn get_graph_handle_method_info() -> &'static MethodInfo
pub fn internal_set_generic_binding_method_info() -> &'static MethodInfo
pub fn set_playable_asset_2_method_info() -> &'static MethodInfo
pub fn internal_get_playable_asset_method_info() -> &'static MethodInfo
pub fn add_played_method_info() -> &'static MethodInfo
pub fn remove_played_method_info() -> &'static MethodInfo
pub fn add_paused_method_info() -> &'static MethodInfo
pub fn remove_paused_method_info() -> &'static MethodInfo
pub fn add_stopped_method_info() -> &'static MethodInfo
pub fn remove_stopped_method_info() -> &'static MethodInfo
pub fn reset_frame_timing_method_info() -> &'static MethodInfo
pub fn send_on_playable_director_play_method_info() -> &'static MethodInfo
pub fn send_on_playable_director_pause_method_info() -> &'static MethodInfo
pub fn send_on_playable_director_stop_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn clear_reference_value_injected_method_info() -> &'static MethodInfo
pub fn set_reference_value_injected_method_info() -> &'static MethodInfo
pub fn get_reference_value_injected_method_info() -> &'static MethodInfo
pub fn get_graph_handle_injected_method_info() -> &'static MethodInfo
Source§impl PlayableDirector
impl PlayableDirector
Sourcepub unsafe fn clear_reference_value(
this: impl Into<IlInstance>,
id: PropertyName,
)
pub unsafe fn clear_reference_value( this: impl Into<IlInstance>, id: PropertyName, )
Direct (non-virtual) call to PlayableDirector’s own ClearReferenceValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_reference_value(
this: impl Into<IlInstance>,
id: PropertyName,
value: Object_2,
)
pub unsafe fn set_reference_value( this: impl Into<IlInstance>, id: PropertyName, value: Object_2, )
Direct (non-virtual) call to PlayableDirector’s own SetReferenceValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_reference_value(
this: impl Into<IlInstance>,
id: PropertyName,
id_valid: *mut bool,
) -> Object_2
pub unsafe fn get_reference_value( this: impl Into<IlInstance>, id: PropertyName, id_valid: *mut bool, ) -> Object_2
Direct (non-virtual) call to PlayableDirector’s own GetReferenceValue. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn clear_reference_value_injected(
this: impl Into<IlInstance>,
id: *mut PropertyName,
)
pub unsafe fn clear_reference_value_injected( this: impl Into<IlInstance>, id: *mut PropertyName, )
Direct (non-virtual) call to PlayableDirector’s own ClearReferenceValue_Injected. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn set_reference_value_injected(
this: impl Into<IlInstance>,
id: *mut PropertyName,
value: Object_2,
)
pub unsafe fn set_reference_value_injected( this: impl Into<IlInstance>, id: *mut PropertyName, value: Object_2, )
Direct (non-virtual) call to PlayableDirector’s own SetReferenceValue_Injected. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_reference_value_injected(
this: impl Into<IlInstance>,
id: *mut PropertyName,
id_valid: *mut bool,
) -> Object_2
pub unsafe fn get_reference_value_injected( this: impl Into<IlInstance>, id: *mut PropertyName, id_valid: *mut bool, ) -> Object_2
Direct (non-virtual) call to PlayableDirector’s own GetReferenceValue_Injected. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for PlayableDirector
impl ClassIdentity for PlayableDirector
Source§impl Clone for PlayableDirector
impl Clone for PlayableDirector
Source§fn clone(&self) -> PlayableDirector
fn clone(&self) -> PlayableDirector
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for PlayableDirector
impl FromIlInstance for PlayableDirector
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IObject_2 for PlayableDirector
impl IObject_2 for PlayableDirector
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IPlayableDirector for PlayableDirector
impl IPlayableDirector for PlayableDirector
fn played(self) -> Action_1<PlayableDirector>
fn set_played(self, value: Action_1<PlayableDirector>)
fn paused(self) -> Action_1<PlayableDirector>
fn set_paused(self, value: Action_1<PlayableDirector>)
fn stopped(self) -> Action_1<PlayableDirector>
fn set_stopped(self, value: Action_1<PlayableDirector>)
impl Copy for PlayableDirector
impl IBehaviour for PlayableDirector
impl IComponent for PlayableDirector
impl IObject for PlayableDirector
Auto Trait Implementations§
impl Freeze for PlayableDirector
impl RefUnwindSafe for PlayableDirector
impl !Send for PlayableDirector
impl !Sync for PlayableDirector
impl Unpin for PlayableDirector
impl UnwindSafe for PlayableDirector
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Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
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GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<__T> IPlayableDirectorMethods for __Twhere
__T: IPlayableDirector,
impl<__T> IPlayableDirectorMethods for __Twhere
__T: IPlayableDirector,
Source§fn set_extrapolation_mode(self, value: impl Into<DirectorWrapMode>)
fn set_extrapolation_mode(self, value: impl Into<DirectorWrapMode>)
set_extrapolationMode(crate::unity_engine::playables::directorwrapmode::DirectorWrapMode) overloadSource§fn get_extrapolation_mode(self) -> DirectorWrapMode
fn get_extrapolation_mode(self) -> DirectorWrapMode
get_extrapolationMode() overloadSource§fn get_playable_asset(self) -> PlayableAsset
fn get_playable_asset(self) -> PlayableAsset
get_playableAsset() overloadSource§fn set_playable_asset(self, value: impl Into<PlayableAsset>)
fn set_playable_asset(self, value: impl Into<PlayableAsset>)
set_playableAsset(crate::unity_engine::playables::playableasset::PlayableAsset) overloadSource§fn get_playable_graph(self) -> PlayableGraph
fn get_playable_graph(self) -> PlayableGraph
get_playableGraph() overloadSource§fn get_play_on_awake(self) -> bool
fn get_play_on_awake(self) -> bool
get_playOnAwake() overloadSource§fn set_play_on_awake(self, value: impl Into<bool>)
fn set_play_on_awake(self, value: impl Into<bool>)
set_playOnAwake(bool) overloadSource§fn deferred_evaluate(self)
fn deferred_evaluate(self)
DeferredEvaluate() overloadSource§fn play(self, asset: impl Into<PlayableAsset>)
fn play(self, asset: impl Into<PlayableAsset>)
Play(crate::unity_engine::playables::playableasset::PlayableAsset) overloadSource§fn play_2(
self,
asset: impl Into<PlayableAsset>,
mode: impl Into<DirectorWrapMode>,
)
fn play_2( self, asset: impl Into<PlayableAsset>, mode: impl Into<DirectorWrapMode>, )
Play(crate::unity_engine::playables::playableasset::PlayableAsset, crate::unity_engine::playables::directorwrapmode::DirectorWrapMode) overloadSource§fn set_generic_binding(
self,
key: impl Into<Object_2>,
value: impl Into<Object_2>,
)
fn set_generic_binding( self, key: impl Into<Object_2>, value: impl Into<Object_2>, )
SetGenericBinding(crate::unity_engine::object_2::Object_2, crate::unity_engine::object_2::Object_2) overloadSource§fn set_time_update_mode(self, value: impl Into<DirectorUpdateMode>)
fn set_time_update_mode(self, value: impl Into<DirectorUpdateMode>)
set_timeUpdateMode(crate::unity_engine::playables::directorupdatemode::DirectorUpdateMode) overloadSource§fn get_time_update_mode(self) -> DirectorUpdateMode
fn get_time_update_mode(self) -> DirectorUpdateMode
get_timeUpdateMode() overloadSource§fn set_initial_time(self, value: impl Into<f64>)
fn set_initial_time(self, value: impl Into<f64>)
set_initialTime(f64) overloadSource§fn get_initial_time(self) -> f64
fn get_initial_time(self) -> f64
get_initialTime() overloadSource§fn get_duration(self) -> f64
fn get_duration(self) -> f64
get_duration() overloadSource§fn rebuild_graph(self)
fn rebuild_graph(self)
RebuildGraph() overloadSource§fn clear_reference_value(self, id: impl Into<PropertyName>)
fn clear_reference_value(self, id: impl Into<PropertyName>)
ClearReferenceValue(crate::unity_engine::propertyname::PropertyName) overloadSource§fn set_reference_value(
self,
id: impl Into<PropertyName>,
value: impl Into<Object_2>,
)
fn set_reference_value( self, id: impl Into<PropertyName>, value: impl Into<Object_2>, )
SetReferenceValue(crate::unity_engine::propertyname::PropertyName, crate::unity_engine::object_2::Object_2) overloadSource§fn get_reference_value(self, id: impl Into<PropertyName>) -> (Object_2, bool)
fn get_reference_value(self, id: impl Into<PropertyName>) -> (Object_2, bool)
GetReferenceValue(crate::unity_engine::propertyname::PropertyName, *mutbool) overloadSource§fn get_generic_binding(self, key: impl Into<Object_2>) -> Object_2
fn get_generic_binding(self, key: impl Into<Object_2>) -> Object_2
GetGenericBinding(crate::unity_engine::object_2::Object_2) overloadSource§fn clear_generic_binding(self, key: impl Into<Object_2>)
fn clear_generic_binding(self, key: impl Into<Object_2>)
ClearGenericBinding(crate::unity_engine::object_2::Object_2) overloadSource§fn rebind_playable_graph_outputs(self)
fn rebind_playable_graph_outputs(self)
RebindPlayableGraphOutputs() overloadSource§fn process_pending_graph_changes(self)
fn process_pending_graph_changes(self)
ProcessPendingGraphChanges() overloadSource§fn has_generic_binding(self, key: impl Into<Object_2>) -> bool
fn has_generic_binding(self, key: impl Into<Object_2>) -> bool
HasGenericBinding(crate::unity_engine::object_2::Object_2) overloadSource§fn get_play_state(self) -> PlayState
fn get_play_state(self) -> PlayState
GetPlayState() overloadSource§fn set_wrap_mode(self, mode: impl Into<DirectorWrapMode>)
fn set_wrap_mode(self, mode: impl Into<DirectorWrapMode>)
SetWrapMode(crate::unity_engine::playables::directorwrapmode::DirectorWrapMode) overloadSource§fn get_wrap_mode(self) -> DirectorWrapMode
fn get_wrap_mode(self) -> DirectorWrapMode
GetWrapMode() overloadSource§fn evaluate_next_frame(self)
fn evaluate_next_frame(self)
EvaluateNextFrame() overloadSource§fn get_graph_handle(self) -> PlayableGraph
fn get_graph_handle(self) -> PlayableGraph
GetGraphHandle() overloadSource§fn internal_set_generic_binding(
self,
key: impl Into<Object_2>,
value: impl Into<Object_2>,
)
fn internal_set_generic_binding( self, key: impl Into<Object_2>, value: impl Into<Object_2>, )
Internal_SetGenericBinding(crate::unity_engine::object_2::Object_2, crate::unity_engine::object_2::Object_2) overloadSource§fn set_playable_asset_2(self, asset: impl Into<ScriptableObject>)
fn set_playable_asset_2(self, asset: impl Into<ScriptableObject>)
SetPlayableAsset(crate::unity_engine::scriptableobject::ScriptableObject) overloadSource§fn internal_get_playable_asset(self) -> ScriptableObject
fn internal_get_playable_asset(self) -> ScriptableObject
Internal_GetPlayableAsset() overloadSource§fn add_played(self, value: impl Into<Action_1<PlayableDirector>>)
fn add_played(self, value: impl Into<Action_1<PlayableDirector>>)
add_played(crate::system::action_1::Action_1<crate::unity_engine::playables::playabledirector::PlayableDirector>) overloadSource§fn remove_played(self, value: impl Into<Action_1<PlayableDirector>>)
fn remove_played(self, value: impl Into<Action_1<PlayableDirector>>)
remove_played(crate::system::action_1::Action_1<crate::unity_engine::playables::playabledirector::PlayableDirector>) overloadSource§fn add_paused(self, value: impl Into<Action_1<PlayableDirector>>)
fn add_paused(self, value: impl Into<Action_1<PlayableDirector>>)
add_paused(crate::system::action_1::Action_1<crate::unity_engine::playables::playabledirector::PlayableDirector>) overloadSource§fn remove_paused(self, value: impl Into<Action_1<PlayableDirector>>)
fn remove_paused(self, value: impl Into<Action_1<PlayableDirector>>)
remove_paused(crate::system::action_1::Action_1<crate::unity_engine::playables::playabledirector::PlayableDirector>) overloadSource§fn add_stopped(self, value: impl Into<Action_1<PlayableDirector>>)
fn add_stopped(self, value: impl Into<Action_1<PlayableDirector>>)
add_stopped(crate::system::action_1::Action_1<crate::unity_engine::playables::playabledirector::PlayableDirector>) overloadSource§fn remove_stopped(self, value: impl Into<Action_1<PlayableDirector>>)
fn remove_stopped(self, value: impl Into<Action_1<PlayableDirector>>)
remove_stopped(crate::system::action_1::Action_1<crate::unity_engine::playables::playabledirector::PlayableDirector>) overloadSource§fn send_on_playable_director_play(self)
fn send_on_playable_director_play(self)
SendOnPlayableDirectorPlay() overloadSource§fn send_on_playable_director_pause(self)
fn send_on_playable_director_pause(self)
SendOnPlayableDirectorPause() overloadSource§fn send_on_playable_director_stop(self)
fn send_on_playable_director_stop(self)
SendOnPlayableDirectorStop() overloadSource§fn clear_reference_value_injected(self) -> PropertyName
fn clear_reference_value_injected(self) -> PropertyName
ClearReferenceValue_Injected(*mutcrate::unity_engine::propertyname::PropertyName) overloadSource§fn set_reference_value_injected(
self,
value: impl Into<Object_2>,
) -> PropertyName
fn set_reference_value_injected( self, value: impl Into<Object_2>, ) -> PropertyName
SetReferenceValue_Injected(*mutcrate::unity_engine::propertyname::PropertyName, crate::unity_engine::object_2::Object_2) overloadSource§fn get_reference_value_injected(self) -> (Object_2, PropertyName, bool)
fn get_reference_value_injected(self) -> (Object_2, PropertyName, bool)
GetReferenceValue_Injected(*mutcrate::unity_engine::propertyname::PropertyName, *mutbool) overloadSource§fn get_graph_handle_injected(self) -> PlayableGraph
fn get_graph_handle_injected(self) -> PlayableGraph
GetGraphHandle_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph) overload