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DebugManager

Struct DebugManager 

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pub struct DebugManager(/* private fields */);
Expand description

IL2CPP class: UnityEngine.Rendering.DebugManager Inherits: Object

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impl DebugManager

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pub fn base(self) -> Object

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impl DebugManager

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impl DebugManager

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pub fn get_instance() -> DebugManager

get_instance() overload

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pub fn cctor()

.cctor() overload

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impl DebugManager

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pub fn register_actions_method_info() -> &'static MethodInfo

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pub fn add_action_method_info() -> &'static MethodInfo

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pub fn sample_action_method_info() -> &'static MethodInfo

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pub fn update_action_method_info() -> &'static MethodInfo

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pub fn update_actions_method_info() -> &'static MethodInfo

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pub fn get_action_method_info() -> &'static MethodInfo

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pub fn register_inputs_method_info() -> &'static MethodInfo

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pub fn get_instance_method_info() -> &'static MethodInfo

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pub fn update_read_only_collection_method_info() -> &'static MethodInfo

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pub fn get_panels_method_info() -> &'static MethodInfo

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pub fn add_on_display_runtime_ui_changed_method_info() -> &'static MethodInfo

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pub fn remove_on_display_runtime_ui_changed_method_info() -> &'static MethodInfo

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pub fn add_on_set_dirty_method_info() -> &'static MethodInfo

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pub fn remove_on_set_dirty_method_info() -> &'static MethodInfo

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pub fn add_reset_data_method_info() -> &'static MethodInfo

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pub fn remove_reset_data_method_info() -> &'static MethodInfo

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pub fn get_display_editor_ui_method_info() -> &'static MethodInfo

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pub fn toggle_editor_ui_method_info() -> &'static MethodInfo

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pub fn get_display_runtime_ui_method_info() -> &'static MethodInfo

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pub fn set_display_runtime_ui_method_info() -> &'static MethodInfo

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pub fn get_display_persistent_runtime_ui_method_info() -> &'static MethodInfo

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pub fn set_display_persistent_runtime_ui_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn refresh_editor_method_info() -> &'static MethodInfo

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pub fn reset_method_info() -> &'static MethodInfo

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pub fn re_draw_on_screen_debug_method_info() -> &'static MethodInfo

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pub fn register_data_method_info() -> &'static MethodInfo

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pub fn unregister_data_method_info() -> &'static MethodInfo

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pub fn get_state_method_info() -> &'static MethodInfo

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pub fn register_root_canvas_method_info() -> &'static MethodInfo

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pub fn change_selection_method_info() -> &'static MethodInfo

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pub fn check_persistent_canvas_method_info() -> &'static MethodInfo

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pub fn toggle_persistent_method_info() -> &'static MethodInfo

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pub fn on_panel_dirty_method_info() -> &'static MethodInfo

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pub fn get_panel_method_info() -> &'static MethodInfo

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pub fn remove_panel_method_info() -> &'static MethodInfo

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pub fn remove_panel_2_method_info() -> &'static MethodInfo

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pub fn get_item_method_info() -> &'static MethodInfo

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pub fn get_item_2_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl DebugManager

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for DebugManager

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const NAMESPACE: &'static str = "UnityEngine.Rendering"

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const NAME: &'static str = "DebugManager"

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fn class() -> Class

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impl Clone for DebugManager

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fn clone(&self) -> DebugManager

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for DebugManager

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IDebugManager for DebugManager

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fn m_debug_actions(self) -> Array<DebugActionDesc>

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fn set_m_debug_actions(self, value: Array<DebugActionDesc>)

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fn m_debug_action_states(self) -> Array<DebugActionState>

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fn set_m_debug_action_states(self, value: Array<DebugActionState>)

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fn m_read_only_panels(self) -> ReadOnlyCollection_1<DebugUI_Panel>

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fn set_m_read_only_panels(self, value: ReadOnlyCollection_1<DebugUI_Panel>)

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fn m_panels(self) -> List_1<DebugUI_Panel>

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fn set_m_panels(self, value: List_1<DebugUI_Panel>)

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fn on_display_runtime_ui_changed(self) -> Action_1<bool>

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fn set_on_display_runtime_ui_changed(self, value: Action_1<bool>)

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fn on_set_dirty(self) -> Action

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fn set_on_set_dirty(self, value: Action)

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fn reset_data(self) -> Action

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fn set_reset_data(self, value: Action)

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fn refresh_editor_requested(self) -> bool

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fn set_refresh_editor_requested(self, value: bool)

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fn m_root(self) -> GameObject

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fn set_m_root(self, value: GameObject)

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fn m_root_ui_canvas(self) -> DebugUIHandlerCanvas

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fn set_m_root_ui_canvas(self, value: DebugUIHandlerCanvas)

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fn m_persistent_root(self) -> GameObject

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fn set_m_persistent_root(self, value: GameObject)

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fn m_root_ui_persistent_canvas(self) -> DebugUIHandlerPersistentCanvas

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fn set_m_root_ui_persistent_canvas(self, value: DebugUIHandlerPersistentCanvas)

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fn m_editor_open(self) -> bool

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fn set_m_editor_open(self, value: bool)

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impl IlType for DebugManager

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fn il_type() -> &'static Il2CppType

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impl Copy for DebugManager

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impl IObject for DebugManager

Auto Trait Implementations§

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impl Freeze for DebugManager

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impl RefUnwindSafe for DebugManager

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impl !Send for DebugManager

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impl !Sync for DebugManager

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impl Unpin for DebugManager

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impl UnwindSafe for DebugManager

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<__T> IDebugManagerMethods for __T
where __T: IDebugManager,

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fn register_actions(self)

RegisterActions() overload
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fn add_action( self, action: impl Into<DebugAction>, desc: impl Into<DebugActionDesc>, )

AddAction(crate::unity_engine::rendering::debugaction::DebugAction, crate::unity_engine::rendering::debugactiondesc::DebugActionDesc) overload
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fn sample_action(self, action_index: impl Into<i32>)

SampleAction(i32) overload
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fn update_action(self, action_index: impl Into<i32>)

UpdateAction(i32) overload
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fn update_actions(self)

UpdateActions() overload
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fn get_action(self, action: impl Into<DebugAction>) -> f32

GetAction(crate::unity_engine::rendering::debugaction::DebugAction) overload
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fn register_inputs(self)

RegisterInputs() overload
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fn update_read_only_collection(self)

UpdateReadOnlyCollection() overload
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fn get_panels(self) -> ReadOnlyCollection_1<DebugUI_Panel>

get_panels() overload
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fn add_on_display_runtime_ui_changed(self, value: impl Into<Action_1<bool>>)

add_onDisplayRuntimeUIChanged(crate::system::action_1::Action_1<bool>) overload
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fn remove_on_display_runtime_ui_changed(self, value: impl Into<Action_1<bool>>)

remove_onDisplayRuntimeUIChanged(crate::system::action_1::Action_1<bool>) overload
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fn add_on_set_dirty(self, value: impl Into<Action>)

add_onSetDirty(crate::system::action::Action) overload
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fn remove_on_set_dirty(self, value: impl Into<Action>)

remove_onSetDirty(crate::system::action::Action) overload
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fn add_reset_data(self, value: impl Into<Action>)

add_resetData(crate::system::action::Action) overload
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fn remove_reset_data(self, value: impl Into<Action>)

remove_resetData(crate::system::action::Action) overload
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fn get_display_editor_ui(self) -> bool

get_displayEditorUI() overload
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fn toggle_editor_ui(self, open: impl Into<bool>)

ToggleEditorUI(bool) overload
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fn get_display_runtime_ui(self) -> bool

get_displayRuntimeUI() overload
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fn set_display_runtime_ui(self, value: impl Into<bool>)

set_displayRuntimeUI(bool) overload
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fn get_display_persistent_runtime_ui(self) -> bool

get_displayPersistentRuntimeUI() overload
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fn set_display_persistent_runtime_ui(self, value: impl Into<bool>)

set_displayPersistentRuntimeUI(bool) overload
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fn ctor(self)

.ctor() overload
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fn refresh_editor(self)

RefreshEditor() overload
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fn reset(self)

Reset() overload
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fn re_draw_on_screen_debug(self)

ReDrawOnScreenDebug() overload
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fn register_data(self, data: impl Into<IDebugData>)

RegisterData(crate::unity_engine::rendering::idebugdata::IDebugData) overload
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fn unregister_data(self, data: impl Into<IDebugData>)

UnregisterData(crate::unity_engine::rendering::idebugdata::IDebugData) overload
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fn get_state(self) -> i32

GetState() overload
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fn register_root_canvas(self, root: impl Into<DebugUIHandlerCanvas>)

RegisterRootCanvas(crate::unity_engine::rendering::ui::debuguihandlercanvas::DebugUIHandlerCanvas) overload
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fn change_selection( self, widget: impl Into<DebugUIHandlerWidget>, from_next: impl Into<bool>, )

ChangeSelection(crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget, bool) overload
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fn check_persistent_canvas(self)

CheckPersistentCanvas() overload
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fn toggle_persistent(self, widget: impl Into<DebugUI_Widget>)

TogglePersistent(crate::unity_engine::rendering::debugui::DebugUI_Widget) overload
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fn on_panel_dirty(self, panel: impl Into<DebugUI_Panel>)

OnPanelDirty(crate::unity_engine::rendering::debugui::DebugUI_Panel) overload
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fn get_panel( self, display_name: impl Into<Il2CppString>, create_if_null: impl Into<bool>, group_index: impl Into<i32>, override_if_exist: impl Into<bool>, ) -> DebugUI_Panel

GetPanel(::unity::Il2CppString, bool, i32, bool) overload
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fn remove_panel(self, display_name: impl Into<Il2CppString>)

RemovePanel(::unity::Il2CppString) overload
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fn remove_panel_2(self, panel: impl Into<DebugUI_Panel>)

RemovePanel(crate::unity_engine::rendering::debugui::DebugUI_Panel) overload
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fn get_item(self, query_path: impl Into<Il2CppString>) -> DebugUI_Widget

GetItem(::unity::Il2CppString) overload
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fn get_item_2( self, query_path: impl Into<Il2CppString>, container: impl Into<DebugUI_IContainer>, ) -> DebugUI_Widget

GetItem(::unity::Il2CppString, crate::unity_engine::rendering::debugui::DebugUI_IContainer) overload
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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.