pub struct DebugManager(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.DebugManager
Inherits: Object
Implementations§
Source§impl DebugManager
impl DebugManager
pub fn k_enable_debug_btn1() -> Il2CppString
pub fn set_k_enable_debug_btn1(value: Il2CppString)
pub fn k_enable_debug_btn2() -> Il2CppString
pub fn set_k_enable_debug_btn2(value: Il2CppString)
pub fn k_debug_previous_btn() -> Il2CppString
pub fn set_k_debug_previous_btn(value: Il2CppString)
pub fn k_debug_next_btn() -> Il2CppString
pub fn set_k_debug_next_btn(value: Il2CppString)
pub fn k_validate_btn() -> Il2CppString
pub fn set_k_validate_btn(value: Il2CppString)
pub fn k_persistent_btn() -> Il2CppString
pub fn set_k_persistent_btn(value: Il2CppString)
pub fn k_d_pad_vertical() -> Il2CppString
pub fn set_k_d_pad_vertical(value: Il2CppString)
pub fn k_d_pad_horizontal() -> Il2CppString
pub fn set_k_d_pad_horizontal(value: Il2CppString)
pub fn k_multiplier_btn() -> Il2CppString
pub fn set_k_multiplier_btn(value: Il2CppString)
pub fn k_reset_btn() -> Il2CppString
pub fn set_k_reset_btn(value: Il2CppString)
pub fn k_enable_debug() -> Il2CppString
pub fn set_k_enable_debug(value: Il2CppString)
pub fn s_instance() -> IlInstance
pub fn set_s_instance(value: IlInstance)
Source§impl DebugManager
impl DebugManager
Sourcepub fn get_instance() -> DebugManager
pub fn get_instance() -> DebugManager
get_instance() overload
Source§impl DebugManager
impl DebugManager
pub fn register_actions_method_info() -> &'static MethodInfo
pub fn add_action_method_info() -> &'static MethodInfo
pub fn sample_action_method_info() -> &'static MethodInfo
pub fn update_action_method_info() -> &'static MethodInfo
pub fn update_actions_method_info() -> &'static MethodInfo
pub fn get_action_method_info() -> &'static MethodInfo
pub fn register_inputs_method_info() -> &'static MethodInfo
pub fn get_instance_method_info() -> &'static MethodInfo
pub fn update_read_only_collection_method_info() -> &'static MethodInfo
pub fn get_panels_method_info() -> &'static MethodInfo
pub fn add_on_display_runtime_ui_changed_method_info() -> &'static MethodInfo
pub fn remove_on_display_runtime_ui_changed_method_info() -> &'static MethodInfo
pub fn add_on_set_dirty_method_info() -> &'static MethodInfo
pub fn remove_on_set_dirty_method_info() -> &'static MethodInfo
pub fn add_reset_data_method_info() -> &'static MethodInfo
pub fn remove_reset_data_method_info() -> &'static MethodInfo
pub fn get_display_editor_ui_method_info() -> &'static MethodInfo
pub fn toggle_editor_ui_method_info() -> &'static MethodInfo
pub fn get_display_runtime_ui_method_info() -> &'static MethodInfo
pub fn set_display_runtime_ui_method_info() -> &'static MethodInfo
pub fn get_display_persistent_runtime_ui_method_info() -> &'static MethodInfo
pub fn set_display_persistent_runtime_ui_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn refresh_editor_method_info() -> &'static MethodInfo
pub fn reset_method_info() -> &'static MethodInfo
pub fn re_draw_on_screen_debug_method_info() -> &'static MethodInfo
pub fn register_data_method_info() -> &'static MethodInfo
pub fn unregister_data_method_info() -> &'static MethodInfo
pub fn get_state_method_info() -> &'static MethodInfo
pub fn register_root_canvas_method_info() -> &'static MethodInfo
pub fn change_selection_method_info() -> &'static MethodInfo
pub fn check_persistent_canvas_method_info() -> &'static MethodInfo
pub fn toggle_persistent_method_info() -> &'static MethodInfo
pub fn on_panel_dirty_method_info() -> &'static MethodInfo
pub fn get_panel_method_info() -> &'static MethodInfo
pub fn remove_panel_method_info() -> &'static MethodInfo
pub fn remove_panel_2_method_info() -> &'static MethodInfo
pub fn get_item_method_info() -> &'static MethodInfo
pub fn get_item_2_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl DebugManager
impl DebugManager
Trait Implementations§
Source§impl ClassIdentity for DebugManager
impl ClassIdentity for DebugManager
Source§impl Clone for DebugManager
impl Clone for DebugManager
Source§fn clone(&self) -> DebugManager
fn clone(&self) -> DebugManager
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for DebugManager
impl FromIlInstance for DebugManager
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IDebugManager for DebugManager
impl IDebugManager for DebugManager
fn m_debug_actions(self) -> Array<DebugActionDesc>
fn set_m_debug_actions(self, value: Array<DebugActionDesc>)
fn m_debug_action_states(self) -> Array<DebugActionState>
fn set_m_debug_action_states(self, value: Array<DebugActionState>)
fn m_read_only_panels(self) -> ReadOnlyCollection_1<DebugUI_Panel>
fn set_m_read_only_panels(self, value: ReadOnlyCollection_1<DebugUI_Panel>)
fn m_panels(self) -> List_1<DebugUI_Panel>
fn set_m_panels(self, value: List_1<DebugUI_Panel>)
fn on_display_runtime_ui_changed(self) -> Action_1<bool>
fn set_on_display_runtime_ui_changed(self, value: Action_1<bool>)
fn on_set_dirty(self) -> Action
fn set_on_set_dirty(self, value: Action)
fn reset_data(self) -> Action
fn set_reset_data(self, value: Action)
fn refresh_editor_requested(self) -> bool
fn set_refresh_editor_requested(self, value: bool)
fn m_root(self) -> GameObject
fn set_m_root(self, value: GameObject)
fn m_root_ui_canvas(self) -> DebugUIHandlerCanvas
fn set_m_root_ui_canvas(self, value: DebugUIHandlerCanvas)
fn m_persistent_root(self) -> GameObject
fn set_m_persistent_root(self, value: GameObject)
fn m_root_ui_persistent_canvas(self) -> DebugUIHandlerPersistentCanvas
fn set_m_root_ui_persistent_canvas(self, value: DebugUIHandlerPersistentCanvas)
fn m_editor_open(self) -> bool
fn set_m_editor_open(self, value: bool)
impl Copy for DebugManager
impl IObject for DebugManager
Auto Trait Implementations§
impl Freeze for DebugManager
impl RefUnwindSafe for DebugManager
impl !Send for DebugManager
impl !Sync for DebugManager
impl Unpin for DebugManager
impl UnwindSafe for DebugManager
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Source§impl<__T> IDebugManagerMethods for __Twhere
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Source§fn register_actions(self)
fn register_actions(self)
RegisterActions() overloadSource§fn add_action(
self,
action: impl Into<DebugAction>,
desc: impl Into<DebugActionDesc>,
)
fn add_action( self, action: impl Into<DebugAction>, desc: impl Into<DebugActionDesc>, )
AddAction(crate::unity_engine::rendering::debugaction::DebugAction, crate::unity_engine::rendering::debugactiondesc::DebugActionDesc) overloadSource§fn sample_action(self, action_index: impl Into<i32>)
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UpdateAction(i32) overloadSource§fn update_actions(self)
fn update_actions(self)
UpdateActions() overloadSource§fn get_action(self, action: impl Into<DebugAction>) -> f32
fn get_action(self, action: impl Into<DebugAction>) -> f32
GetAction(crate::unity_engine::rendering::debugaction::DebugAction) overloadSource§fn register_inputs(self)
fn register_inputs(self)
RegisterInputs() overloadSource§fn update_read_only_collection(self)
fn update_read_only_collection(self)
UpdateReadOnlyCollection() overloadSource§fn get_panels(self) -> ReadOnlyCollection_1<DebugUI_Panel>
fn get_panels(self) -> ReadOnlyCollection_1<DebugUI_Panel>
get_panels() overloadSource§fn add_on_display_runtime_ui_changed(self, value: impl Into<Action_1<bool>>)
fn add_on_display_runtime_ui_changed(self, value: impl Into<Action_1<bool>>)
add_onDisplayRuntimeUIChanged(crate::system::action_1::Action_1<bool>) overloadSource§fn remove_on_display_runtime_ui_changed(self, value: impl Into<Action_1<bool>>)
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remove_resetData(crate::system::action::Action) overloadSource§fn get_display_editor_ui(self) -> bool
fn get_display_editor_ui(self) -> bool
get_displayEditorUI() overloadSource§fn toggle_editor_ui(self, open: impl Into<bool>)
fn toggle_editor_ui(self, open: impl Into<bool>)
ToggleEditorUI(bool) overloadSource§fn get_display_runtime_ui(self) -> bool
fn get_display_runtime_ui(self) -> bool
get_displayRuntimeUI() overloadSource§fn set_display_runtime_ui(self, value: impl Into<bool>)
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set_displayPersistentRuntimeUI(bool) overloadSource§fn refresh_editor(self)
fn refresh_editor(self)
RefreshEditor() overloadSource§fn re_draw_on_screen_debug(self)
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UnregisterData(crate::unity_engine::rendering::idebugdata::IDebugData) overloadSource§fn register_root_canvas(self, root: impl Into<DebugUIHandlerCanvas>)
fn register_root_canvas(self, root: impl Into<DebugUIHandlerCanvas>)
RegisterRootCanvas(crate::unity_engine::rendering::ui::debuguihandlercanvas::DebugUIHandlerCanvas) overloadSource§fn change_selection(
self,
widget: impl Into<DebugUIHandlerWidget>,
from_next: impl Into<bool>,
)
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ChangeSelection(crate::unity_engine::rendering::ui::debuguihandlerwidget::DebugUIHandlerWidget, bool) overloadSource§fn check_persistent_canvas(self)
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CheckPersistentCanvas() overloadSource§fn toggle_persistent(self, widget: impl Into<DebugUI_Widget>)
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TogglePersistent(crate::unity_engine::rendering::debugui::DebugUI_Widget) overloadSource§fn on_panel_dirty(self, panel: impl Into<DebugUI_Panel>)
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OnPanelDirty(crate::unity_engine::rendering::debugui::DebugUI_Panel) overloadSource§fn get_panel(
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display_name: impl Into<Il2CppString>,
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) -> DebugUI_Panel
fn get_panel( self, display_name: impl Into<Il2CppString>, create_if_null: impl Into<bool>, group_index: impl Into<i32>, override_if_exist: impl Into<bool>, ) -> DebugUI_Panel
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query_path: impl Into<Il2CppString>,
container: impl Into<DebugUI_IContainer>,
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Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload