pub struct RenderPipelineAsset(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.RenderPipelineAsset
Inherits: ScriptableObject
Implementations§
Source§impl RenderPipelineAsset
impl RenderPipelineAsset
pub fn base(self) -> ScriptableObject
Source§impl RenderPipelineAsset
impl RenderPipelineAsset
pub fn internal_create_pipeline_method_info() -> &'static MethodInfo
pub fn get_rendering_layer_mask_names_method_info() -> &'static MethodInfo
pub fn get_default_material_method_info() -> &'static MethodInfo
pub fn get_autodesk_interactive_shader_method_info() -> &'static MethodInfo
pub fn get_autodesk_interactive_transparent_shader_method_info() -> &'static MethodInfo
pub fn get_autodesk_interactive_masked_shader_method_info() -> &'static MethodInfo
pub fn get_terrain_detail_lit_shader_method_info() -> &'static MethodInfo
pub fn get_terrain_detail_grass_shader_method_info() -> &'static MethodInfo
pub fn get_terrain_detail_grass_billboard_shader_method_info() -> &'static MethodInfo
pub fn get_default_particle_material_method_info() -> &'static MethodInfo
pub fn get_default_line_material_method_info() -> &'static MethodInfo
pub fn get_default_terrain_material_method_info() -> &'static MethodInfo
pub fn get_default_ui_material_method_info() -> &'static MethodInfo
pub fn get_default_ui_overdraw_material_method_info() -> &'static MethodInfo
pub fn get_default_uietc1_supported_material_method_info() -> &'static MethodInfo
pub fn get_default2_d_material_method_info() -> &'static MethodInfo
pub fn get_default_shader_method_info() -> &'static MethodInfo
pub fn get_default_speed_tree7_shader_method_info() -> &'static MethodInfo
pub fn get_default_speed_tree8_shader_method_info() -> &'static MethodInfo
pub fn create_pipeline_method_info() -> &'static MethodInfo
pub fn on_validate_method_info() -> &'static MethodInfo
pub fn on_disable_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl RenderPipelineAsset
impl RenderPipelineAsset
Sourcepub unsafe fn get_rendering_layer_mask_names(
this: impl Into<IlInstance>,
) -> Array<Il2CppString>
pub unsafe fn get_rendering_layer_mask_names( this: impl Into<IlInstance>, ) -> Array<Il2CppString>
Direct (non-virtual) call to RenderPipelineAsset’s own get_renderingLayerMaskNames. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_default_material(this: impl Into<IlInstance>) -> Material
pub unsafe fn get_default_material(this: impl Into<IlInstance>) -> Material
Direct (non-virtual) call to RenderPipelineAsset’s own get_defaultMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_autodesk_interactive_shader(
this: impl Into<IlInstance>,
) -> Shader
pub unsafe fn get_autodesk_interactive_shader( this: impl Into<IlInstance>, ) -> Shader
Direct (non-virtual) call to RenderPipelineAsset’s own get_autodeskInteractiveShader. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_autodesk_interactive_transparent_shader(
this: impl Into<IlInstance>,
) -> Shader
pub unsafe fn get_autodesk_interactive_transparent_shader( this: impl Into<IlInstance>, ) -> Shader
Direct (non-virtual) call to RenderPipelineAsset’s own get_autodeskInteractiveTransparentShader. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_autodesk_interactive_masked_shader(
this: impl Into<IlInstance>,
) -> Shader
pub unsafe fn get_autodesk_interactive_masked_shader( this: impl Into<IlInstance>, ) -> Shader
Direct (non-virtual) call to RenderPipelineAsset’s own get_autodeskInteractiveMaskedShader. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_terrain_detail_lit_shader(
this: impl Into<IlInstance>,
) -> Shader
pub unsafe fn get_terrain_detail_lit_shader( this: impl Into<IlInstance>, ) -> Shader
Direct (non-virtual) call to RenderPipelineAsset’s own get_terrainDetailLitShader. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_terrain_detail_grass_shader(
this: impl Into<IlInstance>,
) -> Shader
pub unsafe fn get_terrain_detail_grass_shader( this: impl Into<IlInstance>, ) -> Shader
Direct (non-virtual) call to RenderPipelineAsset’s own get_terrainDetailGrassShader. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_terrain_detail_grass_billboard_shader(
this: impl Into<IlInstance>,
) -> Shader
pub unsafe fn get_terrain_detail_grass_billboard_shader( this: impl Into<IlInstance>, ) -> Shader
Direct (non-virtual) call to RenderPipelineAsset’s own get_terrainDetailGrassBillboardShader. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_default_particle_material(
this: impl Into<IlInstance>,
) -> Material
pub unsafe fn get_default_particle_material( this: impl Into<IlInstance>, ) -> Material
Direct (non-virtual) call to RenderPipelineAsset’s own get_defaultParticleMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_default_line_material(this: impl Into<IlInstance>) -> Material
pub unsafe fn get_default_line_material(this: impl Into<IlInstance>) -> Material
Direct (non-virtual) call to RenderPipelineAsset’s own get_defaultLineMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_default_terrain_material(
this: impl Into<IlInstance>,
) -> Material
pub unsafe fn get_default_terrain_material( this: impl Into<IlInstance>, ) -> Material
Direct (non-virtual) call to RenderPipelineAsset’s own get_defaultTerrainMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_default_ui_material(this: impl Into<IlInstance>) -> Material
pub unsafe fn get_default_ui_material(this: impl Into<IlInstance>) -> Material
Direct (non-virtual) call to RenderPipelineAsset’s own get_defaultUIMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_default_ui_overdraw_material(
this: impl Into<IlInstance>,
) -> Material
pub unsafe fn get_default_ui_overdraw_material( this: impl Into<IlInstance>, ) -> Material
Direct (non-virtual) call to RenderPipelineAsset’s own get_defaultUIOverdrawMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_default_uietc1_supported_material(
this: impl Into<IlInstance>,
) -> Material
pub unsafe fn get_default_uietc1_supported_material( this: impl Into<IlInstance>, ) -> Material
Direct (non-virtual) call to RenderPipelineAsset’s own get_defaultUIETC1SupportedMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_default2_d_material(this: impl Into<IlInstance>) -> Material
pub unsafe fn get_default2_d_material(this: impl Into<IlInstance>) -> Material
Direct (non-virtual) call to RenderPipelineAsset’s own get_default2DMaterial. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_default_shader(this: impl Into<IlInstance>) -> Shader
pub unsafe fn get_default_shader(this: impl Into<IlInstance>) -> Shader
Direct (non-virtual) call to RenderPipelineAsset’s own get_defaultShader. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_default_speed_tree7_shader(
this: impl Into<IlInstance>,
) -> Shader
pub unsafe fn get_default_speed_tree7_shader( this: impl Into<IlInstance>, ) -> Shader
Direct (non-virtual) call to RenderPipelineAsset’s own get_defaultSpeedTree7Shader. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_default_speed_tree8_shader(
this: impl Into<IlInstance>,
) -> Shader
pub unsafe fn get_default_speed_tree8_shader( this: impl Into<IlInstance>, ) -> Shader
Direct (non-virtual) call to RenderPipelineAsset’s own get_defaultSpeedTree8Shader. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn create_pipeline(this: impl Into<IlInstance>) -> RenderPipeline
pub unsafe fn create_pipeline(this: impl Into<IlInstance>) -> RenderPipeline
Direct (non-virtual) call to RenderPipelineAsset’s own CreatePipeline. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_validate(this: impl Into<IlInstance>)
pub unsafe fn on_validate(this: impl Into<IlInstance>)
Direct (non-virtual) call to RenderPipelineAsset’s own OnValidate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_disable(this: impl Into<IlInstance>)
pub unsafe fn on_disable(this: impl Into<IlInstance>)
Direct (non-virtual) call to RenderPipelineAsset’s own OnDisable. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for RenderPipelineAsset
impl ClassIdentity for RenderPipelineAsset
Source§impl Clone for RenderPipelineAsset
impl Clone for RenderPipelineAsset
Source§fn clone(&self) -> RenderPipelineAsset
fn clone(&self) -> RenderPipelineAsset
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for RenderPipelineAsset
impl FromIlInstance for RenderPipelineAsset
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IObject_2 for RenderPipelineAsset
impl IObject_2 for RenderPipelineAsset
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for RenderPipelineAsset
impl IObject for RenderPipelineAsset
impl IRenderPipelineAsset for RenderPipelineAsset
impl IScriptableObject for RenderPipelineAsset
Auto Trait Implementations§
impl Freeze for RenderPipelineAsset
impl RefUnwindSafe for RenderPipelineAsset
impl !Send for RenderPipelineAsset
impl !Sync for RenderPipelineAsset
impl Unpin for RenderPipelineAsset
impl UnwindSafe for RenderPipelineAsset
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IRenderPipelineAssetMethods for __Twhere
__T: IRenderPipelineAsset,
impl<__T> IRenderPipelineAssetMethods for __Twhere
__T: IRenderPipelineAsset,
Source§fn internal_create_pipeline(self) -> RenderPipeline
fn internal_create_pipeline(self) -> RenderPipeline
InternalCreatePipeline() overloadSource§fn get_rendering_layer_mask_names(self) -> Array<Il2CppString>
fn get_rendering_layer_mask_names(self) -> Array<Il2CppString>
get_renderingLayerMaskNames() overloadSource§fn get_default_material(self) -> Material
fn get_default_material(self) -> Material
get_defaultMaterial() overloadSource§fn get_autodesk_interactive_shader(self) -> Shader
fn get_autodesk_interactive_shader(self) -> Shader
get_autodeskInteractiveShader() overloadSource§fn get_autodesk_interactive_transparent_shader(self) -> Shader
fn get_autodesk_interactive_transparent_shader(self) -> Shader
get_autodeskInteractiveTransparentShader() overloadSource§fn get_autodesk_interactive_masked_shader(self) -> Shader
fn get_autodesk_interactive_masked_shader(self) -> Shader
get_autodeskInteractiveMaskedShader() overloadSource§fn get_terrain_detail_lit_shader(self) -> Shader
fn get_terrain_detail_lit_shader(self) -> Shader
get_terrainDetailLitShader() overloadSource§fn get_terrain_detail_grass_shader(self) -> Shader
fn get_terrain_detail_grass_shader(self) -> Shader
get_terrainDetailGrassShader() overloadSource§fn get_terrain_detail_grass_billboard_shader(self) -> Shader
fn get_terrain_detail_grass_billboard_shader(self) -> Shader
get_terrainDetailGrassBillboardShader() overloadSource§fn get_default_particle_material(self) -> Material
fn get_default_particle_material(self) -> Material
get_defaultParticleMaterial() overloadSource§fn get_default_line_material(self) -> Material
fn get_default_line_material(self) -> Material
get_defaultLineMaterial() overloadSource§fn get_default_terrain_material(self) -> Material
fn get_default_terrain_material(self) -> Material
get_defaultTerrainMaterial() overloadSource§fn get_default_ui_material(self) -> Material
fn get_default_ui_material(self) -> Material
get_defaultUIMaterial() overloadSource§fn get_default_ui_overdraw_material(self) -> Material
fn get_default_ui_overdraw_material(self) -> Material
get_defaultUIOverdrawMaterial() overloadSource§fn get_default_uietc1_supported_material(self) -> Material
fn get_default_uietc1_supported_material(self) -> Material
get_defaultUIETC1SupportedMaterial() overloadSource§fn get_default2_d_material(self) -> Material
fn get_default2_d_material(self) -> Material
get_default2DMaterial() overloadSource§fn get_default_shader(self) -> Shader
fn get_default_shader(self) -> Shader
get_defaultShader() overloadSource§fn get_default_speed_tree7_shader(self) -> Shader
fn get_default_speed_tree7_shader(self) -> Shader
get_defaultSpeedTree7Shader() overloadSource§fn get_default_speed_tree8_shader(self) -> Shader
fn get_default_speed_tree8_shader(self) -> Shader
get_defaultSpeedTree8Shader() overloadSource§fn create_pipeline(self) -> RenderPipeline
fn create_pipeline(self) -> RenderPipeline
CreatePipeline() overloadSource§fn on_validate(self)
fn on_validate(self)
OnValidate() overloadSource§fn on_disable(self)
fn on_disable(self)
OnDisable() overload