pub struct TextureCurve(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.TextureCurve
Inherits: Object
Implementations§
Source§impl TextureCurve
impl TextureCurve
pub fn k_precision() -> i32
pub fn set_k_precision(value: i32)
pub fn k_step() -> f32
pub fn set_k_step(value: f32)
Source§impl TextureCurve
impl TextureCurve
Sourcepub fn get_texture_format() -> TextureFormat
pub fn get_texture_format() -> TextureFormat
GetTextureFormat() overload
Source§impl TextureCurve
impl TextureCurve
pub fn get_length_method_info() -> &'static MethodInfo
pub fn set_length_method_info() -> &'static MethodInfo
pub fn get_item_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn finalize_method_info() -> &'static MethodInfo
pub fn dispose_method_info() -> &'static MethodInfo
pub fn release_method_info() -> &'static MethodInfo
pub fn set_dirty_method_info() -> &'static MethodInfo
pub fn get_texture_format_method_info() -> &'static MethodInfo
pub fn get_texture_method_info() -> &'static MethodInfo
pub fn evaluate_method_info() -> &'static MethodInfo
pub fn add_key_method_info() -> &'static MethodInfo
pub fn move_key_method_info() -> &'static MethodInfo
pub fn remove_key_method_info() -> &'static MethodInfo
pub fn smooth_tangents_method_info() -> &'static MethodInfo
Source§impl TextureCurve
impl TextureCurve
Sourcepub unsafe fn finalize(this: impl Into<IlInstance>)
pub unsafe fn finalize(this: impl Into<IlInstance>)
Direct (non-virtual) call to TextureCurve’s own Finalize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn dispose(this: impl Into<IlInstance>)
pub unsafe fn dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to TextureCurve’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl TextureCurve
impl TextureCurve
Sourcepub fn new(base_curve: AnimationCurve, zero_value: f32, loop: bool) -> Self
pub fn new(base_curve: AnimationCurve, zero_value: f32, loop: bool) -> Self
.ctor(crate::unity_engine::animationcurve::AnimationCurve, f32, bool, *mutcrate::unity_engine::vector2::Vector2) — overload selector
Trait Implementations§
Source§impl ClassIdentity for TextureCurve
impl ClassIdentity for TextureCurve
Source§impl Clone for TextureCurve
impl Clone for TextureCurve
Source§fn clone(&self) -> TextureCurve
fn clone(&self) -> TextureCurve
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for TextureCurve
impl FromIlInstance for TextureCurve
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ITextureCurve for TextureCurve
impl ITextureCurve for TextureCurve
fn m_loop(self) -> bool
fn set_m_loop(self, value: bool)
fn m_zero_value(self) -> f32
fn set_m_zero_value(self, value: f32)
fn m_range(self) -> f32
fn set_m_range(self, value: f32)
fn m_curve(self) -> AnimationCurve
fn set_m_curve(self, value: AnimationCurve)
fn m_looping_curve(self) -> AnimationCurve
fn set_m_looping_curve(self, value: AnimationCurve)
fn m_texture(self) -> Texture2D
fn set_m_texture(self, value: Texture2D)
fn m_is_curve_dirty(self) -> bool
fn set_m_is_curve_dirty(self, value: bool)
fn m_is_texture_dirty(self) -> bool
fn set_m_is_texture_dirty(self, value: bool)
impl Copy for TextureCurve
impl IObject for TextureCurve
Auto Trait Implementations§
impl Freeze for TextureCurve
impl RefUnwindSafe for TextureCurve
impl !Send for TextureCurve
impl !Sync for TextureCurve
impl Unpin for TextureCurve
impl UnwindSafe for TextureCurve
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fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITextureCurveMethods for __Twhere
__T: ITextureCurve,
impl<__T> ITextureCurveMethods for __Twhere
__T: ITextureCurve,
Source§fn get_length(self) -> i32
fn get_length(self) -> i32
get_length() overloadSource§fn set_length(self, value: impl Into<i32>)
fn set_length(self, value: impl Into<i32>)
set_length(i32) overloadSource§fn ctor(
self,
base_curve: impl Into<AnimationCurve>,
zero_value: impl Into<f32>,
loop: impl Into<bool>,
) -> Vector2
fn ctor( self, base_curve: impl Into<AnimationCurve>, zero_value: impl Into<f32>, loop: impl Into<bool>, ) -> Vector2
.ctor(crate::unity_engine::animationcurve::AnimationCurve, f32, bool, *mutcrate::unity_engine::vector2::Vector2) overloadSource§fn ctor_2(
self,
keys: impl Into<Array<Keyframe>>,
zero_value: impl Into<f32>,
loop: impl Into<bool>,
) -> Vector2
fn ctor_2( self, keys: impl Into<Array<Keyframe>>, zero_value: impl Into<f32>, loop: impl Into<bool>, ) -> Vector2
.ctor(::unity::Array<crate::unity_engine::keyframe::Keyframe>, f32, bool, *mutcrate::unity_engine::vector2::Vector2) overloadSource§fn get_texture(self) -> Texture2D
fn get_texture(self) -> Texture2D
GetTexture() overloadSource§fn add_key(self, time: impl Into<f32>, value: impl Into<f32>) -> i32
fn add_key(self, time: impl Into<f32>, value: impl Into<f32>) -> i32
AddKey(f32, f32) overloadSource§fn move_key(self, index: impl Into<i32>) -> (i32, Keyframe)
fn move_key(self, index: impl Into<i32>) -> (i32, Keyframe)
MoveKey(i32, *mutcrate::unity_engine::keyframe::Keyframe) overloadSource§fn remove_key(self, index: impl Into<i32>)
fn remove_key(self, index: impl Into<i32>)
RemoveKey(i32) overloadSource§fn smooth_tangents(self, index: impl Into<i32>, weight: impl Into<f32>)
fn smooth_tangents(self, index: impl Into<i32>, weight: impl Into<f32>)
SmoothTangents(i32, f32) overload