pub struct DebugUIHandlerFoldout(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.UI.DebugUIHandlerFoldout
Inherits: DebugUIHandlerWidget
Implementations§
Source§impl DebugUIHandlerFoldout
impl DebugUIHandlerFoldout
pub fn base(self) -> DebugUIHandlerWidget
Source§impl DebugUIHandlerFoldout
impl DebugUIHandlerFoldout
pub fn x_decal() -> f32
pub fn set_x_decal(value: f32)
pub fn x_decal_init() -> f32
pub fn set_x_decal_init(value: f32)
Source§impl DebugUIHandlerFoldout
impl DebugUIHandlerFoldout
pub fn set_widget_method_info() -> &'static MethodInfo
pub fn on_selection_method_info() -> &'static MethodInfo
pub fn on_deselection_method_info() -> &'static MethodInfo
pub fn on_increment_method_info() -> &'static MethodInfo
pub fn on_decrement_method_info() -> &'static MethodInfo
pub fn on_action_method_info() -> &'static MethodInfo
pub fn update_value_method_info() -> &'static MethodInfo
pub fn next_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl DebugUIHandlerFoldout
impl DebugUIHandlerFoldout
Sourcepub unsafe fn set_widget(this: impl Into<IlInstance>, widget: DebugUI_Widget)
pub unsafe fn set_widget(this: impl Into<IlInstance>, widget: DebugUI_Widget)
Direct (non-virtual) call to DebugUIHandlerFoldout’s own SetWidget. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_selection(
this: impl Into<IlInstance>,
from_next: bool,
previous: DebugUIHandlerWidget,
) -> bool
pub unsafe fn on_selection( this: impl Into<IlInstance>, from_next: bool, previous: DebugUIHandlerWidget, ) -> bool
Direct (non-virtual) call to DebugUIHandlerFoldout’s own OnSelection. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_deselection(this: impl Into<IlInstance>)
pub unsafe fn on_deselection(this: impl Into<IlInstance>)
Direct (non-virtual) call to DebugUIHandlerFoldout’s own OnDeselection. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_increment(this: impl Into<IlInstance>, fast: bool)
pub unsafe fn on_increment(this: impl Into<IlInstance>, fast: bool)
Direct (non-virtual) call to DebugUIHandlerFoldout’s own OnIncrement. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_decrement(this: impl Into<IlInstance>, fast: bool)
pub unsafe fn on_decrement(this: impl Into<IlInstance>, fast: bool)
Direct (non-virtual) call to DebugUIHandlerFoldout’s own OnDecrement. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_action(this: impl Into<IlInstance>)
pub unsafe fn on_action(this: impl Into<IlInstance>)
Direct (non-virtual) call to DebugUIHandlerFoldout’s own OnAction. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn next(this: impl Into<IlInstance>) -> DebugUIHandlerWidget
pub unsafe fn next(this: impl Into<IlInstance>) -> DebugUIHandlerWidget
Direct (non-virtual) call to DebugUIHandlerFoldout’s own Next. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for DebugUIHandlerFoldout
impl Clone for DebugUIHandlerFoldout
Source§fn clone(&self) -> DebugUIHandlerFoldout
fn clone(&self) -> DebugUIHandlerFoldout
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for DebugUIHandlerFoldout
impl FromIlInstance for DebugUIHandlerFoldout
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IDebugUIHandlerFoldout for DebugUIHandlerFoldout
impl IDebugUIHandlerFoldout for DebugUIHandlerFoldout
fn name_label(self) -> Text
fn set_name_label(self, value: Text)
fn value_toggle(self) -> UIFoldout
fn set_value_toggle(self, value: UIFoldout)
fn m_field(self) -> DebugUI_Foldout
fn set_m_field(self, value: DebugUI_Foldout)
fn m_container(self) -> DebugUIHandlerContainer
fn set_m_container(self, value: DebugUIHandlerContainer)
Source§impl IDebugUIHandlerWidget for DebugUIHandlerFoldout
impl IDebugUIHandlerWidget for DebugUIHandlerFoldout
fn color_default(self) -> Color
fn set_color_default(self, value: Color)
fn color_selected(self) -> Color
fn set_color_selected(self, value: Color)
fn m_widget(self) -> DebugUI_Widget
fn set_m_widget(self, value: DebugUI_Widget)
Source§impl IObject_2 for DebugUIHandlerFoldout
impl IObject_2 for DebugUIHandlerFoldout
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for DebugUIHandlerFoldout
impl IBehaviour for DebugUIHandlerFoldout
impl IComponent for DebugUIHandlerFoldout
impl IMonoBehaviour for DebugUIHandlerFoldout
impl IObject for DebugUIHandlerFoldout
Auto Trait Implementations§
impl Freeze for DebugUIHandlerFoldout
impl RefUnwindSafe for DebugUIHandlerFoldout
impl !Send for DebugUIHandlerFoldout
impl !Sync for DebugUIHandlerFoldout
impl Unpin for DebugUIHandlerFoldout
impl UnwindSafe for DebugUIHandlerFoldout
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Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload