pub trait ICustomDecalsPass: IScriptableRenderPass {
Show 20 methods
// Provided methods
fn m_profiling_sampler(self) -> ProfilingSampler { ... }
fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... }
fn m_decal_shadow_handle(self) -> RenderTargetHandle { ... }
fn set_m_decal_shadow_handle(self, value: RenderTargetHandle) { ... }
fn m_depth_handle(self) -> RenderTargetHandle { ... }
fn set_m_depth_handle(self, value: RenderTargetHandle) { ... }
fn m_filtering_settings(self) -> FilteringSettings { ... }
fn set_m_filtering_settings(self, value: FilteringSettings) { ... }
fn m_decal_shader_tag_id(self) -> ShaderTagId { ... }
fn set_m_decal_shader_tag_id(self, value: ShaderTagId) { ... }
fn m_scale_bias_id(self) -> i32 { ... }
fn set_m_scale_bias_id(self, value: i32) { ... }
fn m_copy_depth_material(self) -> Material { ... }
fn set_m_copy_depth_material(self, value: Material) { ... }
fn m_is_occlusion_caster_enabled(self) -> bool { ... }
fn set_m_is_occlusion_caster_enabled(self, value: bool) { ... }
fn m_occlusion_strength(self) -> f32 { ... }
fn set_m_occlusion_strength(self, value: f32) { ... }
fn m_occlusion_black_to_albedo(self) -> f32 { ... }
fn set_m_occlusion_black_to_albedo(self, value: f32) { ... }
}Provided Methods§
fn m_profiling_sampler(self) -> ProfilingSampler
fn set_m_profiling_sampler(self, value: ProfilingSampler)
fn m_decal_shadow_handle(self) -> RenderTargetHandle
fn set_m_decal_shadow_handle(self, value: RenderTargetHandle)
fn m_depth_handle(self) -> RenderTargetHandle
fn set_m_depth_handle(self, value: RenderTargetHandle)
fn m_filtering_settings(self) -> FilteringSettings
fn set_m_filtering_settings(self, value: FilteringSettings)
fn m_decal_shader_tag_id(self) -> ShaderTagId
fn set_m_decal_shader_tag_id(self, value: ShaderTagId)
fn m_scale_bias_id(self) -> i32
fn set_m_scale_bias_id(self, value: i32)
fn m_copy_depth_material(self) -> Material
fn set_m_copy_depth_material(self, value: Material)
fn m_is_occlusion_caster_enabled(self) -> bool
fn set_m_is_occlusion_caster_enabled(self, value: bool)
fn m_occlusion_strength(self) -> f32
fn set_m_occlusion_strength(self, value: f32)
fn m_occlusion_black_to_albedo(self) -> f32
fn set_m_occlusion_black_to_albedo(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.