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ICustomDecalsPass

Trait ICustomDecalsPass 

Source
pub trait ICustomDecalsPass: IScriptableRenderPass {
Show 20 methods // Provided methods fn m_profiling_sampler(self) -> ProfilingSampler { ... } fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... } fn m_decal_shadow_handle(self) -> RenderTargetHandle { ... } fn set_m_decal_shadow_handle(self, value: RenderTargetHandle) { ... } fn m_depth_handle(self) -> RenderTargetHandle { ... } fn set_m_depth_handle(self, value: RenderTargetHandle) { ... } fn m_filtering_settings(self) -> FilteringSettings { ... } fn set_m_filtering_settings(self, value: FilteringSettings) { ... } fn m_decal_shader_tag_id(self) -> ShaderTagId { ... } fn set_m_decal_shader_tag_id(self, value: ShaderTagId) { ... } fn m_scale_bias_id(self) -> i32 { ... } fn set_m_scale_bias_id(self, value: i32) { ... } fn m_copy_depth_material(self) -> Material { ... } fn set_m_copy_depth_material(self, value: Material) { ... } fn m_is_occlusion_caster_enabled(self) -> bool { ... } fn set_m_is_occlusion_caster_enabled(self, value: bool) { ... } fn m_occlusion_strength(self) -> f32 { ... } fn set_m_occlusion_strength(self, value: f32) { ... } fn m_occlusion_black_to_albedo(self) -> f32 { ... } fn set_m_occlusion_black_to_albedo(self, value: f32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§