pub trait ICustomLightOcclusionPass: IScriptableRenderPass {
// Provided methods
fn m_material(self) -> Material { ... }
fn set_m_material(self, value: Material) { ... }
fn m_result(self) -> RenderTargetHandle { ... }
fn set_m_result(self, value: RenderTargetHandle) { ... }
fn m_depth_texture_enabled(self) -> bool { ... }
fn set_m_depth_texture_enabled(self, value: bool) { ... }
}Provided Methods§
fn m_material(self) -> Material
fn set_m_material(self, value: Material)
fn m_result(self) -> RenderTargetHandle
fn set_m_result(self, value: RenderTargetHandle)
fn m_depth_texture_enabled(self) -> bool
fn set_m_depth_texture_enabled(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.