pub trait ICustomBaseOpaquePassMethods: ICustomBaseOpaquePass {
Show 13 methods
// Provided methods
fn get_silhouette_colors(self) -> Array<Vector4> { ... }
fn set_silhouette_colors(self, value: impl Into<Array<Vector4>>) { ... }
fn get_status_rendering_flag(self) -> bool { ... }
fn set_status_rendering_flag(self, value: impl Into<bool>) { ... }
fn get_silhouette_enabled(self) -> bool { ... }
fn set_silhouette_enabled(self, value: impl Into<bool>) { ... }
fn ctor(
self,
profiler_tag: impl Into<Il2CppString>,
evt: impl Into<RenderPassEvent>,
render_queue_range: impl Into<RenderQueueRange>,
layer_mask: impl Into<LayerMask>,
blit_material: impl Into<Material>,
) { ... }
fn set_z_prepass_flag(self, zprepass_enabled: impl Into<bool>) { ... }
fn set_z_prepass_flag_2(
self,
zprepass_enabled: impl Into<bool>,
zprepass_optimized_sort: impl Into<bool>,
) { ... }
fn internal_set_z_prepass_flag(self, zprepass_enabled: impl Into<bool>) { ... }
fn enable_custom_viewport(
self,
original_w: impl Into<f32>,
original_h: impl Into<f32>,
custom_w: impl Into<f32>,
custom_h: impl Into<f32>,
) { ... }
fn disable_custom_viewport(self) { ... }
fn execute(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData { ... }
}Provided Methods§
Sourcefn get_silhouette_colors(self) -> Array<Vector4>
fn get_silhouette_colors(self) -> Array<Vector4>
get_silhouetteColors() overload
Sourcefn set_silhouette_colors(self, value: impl Into<Array<Vector4>>)
fn set_silhouette_colors(self, value: impl Into<Array<Vector4>>)
set_silhouetteColors(::unity::Array<crate::unity_engine::vector4::Vector4>) overload
Sourcefn get_status_rendering_flag(self) -> bool
fn get_status_rendering_flag(self) -> bool
get_statusRenderingFlag() overload
Sourcefn set_status_rendering_flag(self, value: impl Into<bool>)
fn set_status_rendering_flag(self, value: impl Into<bool>)
set_statusRenderingFlag(bool) overload
Sourcefn get_silhouette_enabled(self) -> bool
fn get_silhouette_enabled(self) -> bool
get_silhouetteEnabled() overload
Sourcefn set_silhouette_enabled(self, value: impl Into<bool>)
fn set_silhouette_enabled(self, value: impl Into<bool>)
set_silhouetteEnabled(bool) overload
Sourcefn ctor(
self,
profiler_tag: impl Into<Il2CppString>,
evt: impl Into<RenderPassEvent>,
render_queue_range: impl Into<RenderQueueRange>,
layer_mask: impl Into<LayerMask>,
blit_material: impl Into<Material>,
)
fn ctor( self, profiler_tag: impl Into<Il2CppString>, evt: impl Into<RenderPassEvent>, render_queue_range: impl Into<RenderQueueRange>, layer_mask: impl Into<LayerMask>, blit_material: impl Into<Material>, )
.ctor(::unity::Il2CppString, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask, crate::unity_engine::material::Material) overload
Sourcefn set_z_prepass_flag(self, zprepass_enabled: impl Into<bool>)
fn set_z_prepass_flag(self, zprepass_enabled: impl Into<bool>)
SetZPrepassFlag(bool) overload
Sourcefn set_z_prepass_flag_2(
self,
zprepass_enabled: impl Into<bool>,
zprepass_optimized_sort: impl Into<bool>,
)
fn set_z_prepass_flag_2( self, zprepass_enabled: impl Into<bool>, zprepass_optimized_sort: impl Into<bool>, )
SetZPrepassFlag(bool, bool) overload
Sourcefn internal_set_z_prepass_flag(self, zprepass_enabled: impl Into<bool>)
fn internal_set_z_prepass_flag(self, zprepass_enabled: impl Into<bool>)
InternalSetZPrepassFlag(bool) overload
Sourcefn enable_custom_viewport(
self,
original_w: impl Into<f32>,
original_h: impl Into<f32>,
custom_w: impl Into<f32>,
custom_h: impl Into<f32>,
)
fn enable_custom_viewport( self, original_w: impl Into<f32>, original_h: impl Into<f32>, custom_w: impl Into<f32>, custom_h: impl Into<f32>, )
EnableCustomViewport(f32, f32, f32, f32) overload
Sourcefn disable_custom_viewport(self)
fn disable_custom_viewport(self)
DisableCustomViewport() overload
Sourcefn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICustomBaseOpaquePass> ICustomBaseOpaquePassMethods for __T
unity_engine-rendering-universal-custom-internal-custombaseopaquepass only.