pub trait ICustomEffectPassMethods: ICustomEffectPass {
// Provided methods
fn get_force_half_effect_to_draw_full(self) -> bool { ... }
fn set_force_half_effect_to_draw_full(self, value: impl Into<bool>) { ... }
fn ctor(
self,
evt: impl Into<RenderPassEvent>,
layer_mask: impl Into<LayerMask>,
) { ... }
fn set_effect_depth(self, id: impl Into<i32>) { ... }
fn execute(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData { ... }
}Provided Methods§
Sourcefn get_force_half_effect_to_draw_full(self) -> bool
fn get_force_half_effect_to_draw_full(self) -> bool
get_forceHalfEffectToDrawFull() overload
Sourcefn set_force_half_effect_to_draw_full(self, value: impl Into<bool>)
fn set_force_half_effect_to_draw_full(self, value: impl Into<bool>)
set_forceHalfEffectToDrawFull(bool) overload
Sourcefn ctor(self, evt: impl Into<RenderPassEvent>, layer_mask: impl Into<LayerMask>)
fn ctor(self, evt: impl Into<RenderPassEvent>, layer_mask: impl Into<LayerMask>)
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::layermask::LayerMask) overload
Sourcefn set_effect_depth(self, id: impl Into<i32>)
fn set_effect_depth(self, id: impl Into<i32>)
SetEffectDepth(i32) overload
Sourcefn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICustomEffectPass> ICustomEffectPassMethods for __T
Available on crate feature
unity_engine-rendering-universal-custom-internal-customeffectpass only.