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ICustomEffectPassMethods

Trait ICustomEffectPassMethods 

Source
pub trait ICustomEffectPassMethods: ICustomEffectPass {
    // Provided methods
    fn get_force_half_effect_to_draw_full(self) -> bool { ... }
    fn set_force_half_effect_to_draw_full(self, value: impl Into<bool>) { ... }
    fn ctor(
        self,
        evt: impl Into<RenderPassEvent>,
        layer_mask: impl Into<LayerMask>,
    ) { ... }
    fn set_effect_depth(self, id: impl Into<i32>) { ... }
    fn execute(
        self,
        context: impl Into<ScriptableRenderContext>,
    ) -> RenderingData { ... }
}

Provided Methods§

Source

fn get_force_half_effect_to_draw_full(self) -> bool

get_forceHalfEffectToDrawFull() overload

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fn set_force_half_effect_to_draw_full(self, value: impl Into<bool>)

set_forceHalfEffectToDrawFull(bool) overload

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fn ctor(self, evt: impl Into<RenderPassEvent>, layer_mask: impl Into<LayerMask>)

.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::layermask::LayerMask) overload

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fn set_effect_depth(self, id: impl Into<i32>)

SetEffectDepth(i32) overload

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fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData

Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ICustomEffectPass> ICustomEffectPassMethods for __T

Available on crate feature unity_engine-rendering-universal-custom-internal-customeffectpass only.