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ICustomMixedResolutionPass

Trait ICustomMixedResolutionPass 

Source
pub trait ICustomMixedResolutionPass: IScriptableRenderPass {
Show 22 methods // Provided methods fn m_profiling_sampler(self) -> ProfilingSampler { ... } fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... } fn m_half_color_handle(self) -> RenderTargetHandle { ... } fn set_m_half_color_handle(self, value: RenderTargetHandle) { ... } fn m_half_depth_handle(self) -> RenderTargetHandle { ... } fn set_m_half_depth_handle(self, value: RenderTargetHandle) { ... } fn m_effect_soft_particle_depth_handle(self) -> RenderTargetHandle { ... } fn set_m_effect_soft_particle_depth_handle(self, value: RenderTargetHandle) { ... } fn m_edge_handle(self) -> RenderTargetHandle { ... } fn set_m_edge_handle(self, value: RenderTargetHandle) { ... } fn m_copy_depth_material(self) -> Material { ... } fn set_m_copy_depth_material(self, value: Material) { ... } fn m_composite_material(self) -> Material { ... } fn set_m_composite_material(self, value: Material) { ... } fn m_full_screen_triangle(self) -> Mesh { ... } fn set_m_full_screen_triangle(self, value: Mesh) { ... } fn m_filtering_settings(self) -> FilteringSettings { ... } fn set_m_filtering_settings(self, value: FilteringSettings) { ... } fn m_effect_tag_id(self) -> ShaderTagId { ... } fn set_m_effect_tag_id(self, value: ShaderTagId) { ... } fn m_mixed_render_state(self) -> RenderStateBlock { ... } fn set_m_mixed_render_state(self, value: RenderStateBlock) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§