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ICustomShadowCasterPass

Trait ICustomShadowCasterPass 

Source
pub trait ICustomShadowCasterPass: IScriptableRenderPass {
Show 22 methods // Provided methods fn m_max_shadow_distance_sq(self) -> f32 { ... } fn set_m_max_shadow_distance_sq(self, value: f32) { ... } fn m_shadowmap_width(self) -> i32 { ... } fn set_m_shadowmap_width(self, value: i32) { ... } fn m_shadowmap_height(self) -> i32 { ... } fn set_m_shadowmap_height(self, value: i32) { ... } fn m_shadow_caster_cascades_count(self) -> i32 { ... } fn set_m_shadow_caster_cascades_count(self, value: i32) { ... } fn m_supports_box_filter_for_shadows(self) -> bool { ... } fn set_m_supports_box_filter_for_shadows(self, value: bool) { ... } fn m_custom_shadowmap(self) -> RenderTargetHandle { ... } fn set_m_custom_shadowmap(self, value: RenderTargetHandle) { ... } fn m_custom_shadowmap_texture(self) -> RenderTexture { ... } fn set_m_custom_shadowmap_texture(self, value: RenderTexture) { ... } fn m_custom_shadow_matrices(self) -> Array<Matrix4x4> { ... } fn set_m_custom_shadow_matrices(self, value: Array<Matrix4x4>) { ... } fn m_cascade_slices(self) -> Array<ShadowSliceData> { ... } fn set_m_cascade_slices(self, value: Array<ShadowSliceData>) { ... } fn m_cascade_split_distances(self) -> Array<Vector4> { ... } fn set_m_cascade_split_distances(self, value: Array<Vector4>) { ... } fn m_profiling_sampler(self) -> ProfilingSampler { ... } fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§