pub struct CustomShadowCasterPass(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.Custom.Internal.CustomShadowCasterPass
Inherits: ScriptableRenderPass
Implementations§
Source§impl CustomShadowCasterPass
impl CustomShadowCasterPass
pub fn base(self) -> ScriptableRenderPass
Source§impl CustomShadowCasterPass
impl CustomShadowCasterPass
pub fn k_max_cascades() -> i32
pub fn set_k_max_cascades(value: i32)
pub fn k_shadowmap_buffer_bits() -> i32
pub fn set_k_shadowmap_buffer_bits(value: i32)
pub fn m_profiler_tag() -> Il2CppString
pub fn set_m_profiler_tag(value: Il2CppString)
Source§impl CustomShadowCasterPass
impl CustomShadowCasterPass
pub fn ctor_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn configure_method_info() -> &'static MethodInfo
pub fn execute_method_info() -> &'static MethodInfo
pub fn on_camera_cleanup_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
pub fn render_shadowmap_method_info() -> &'static MethodInfo
pub fn setup_custom_shadow_receiver_constants_method_info() -> &'static MethodInfo
Source§impl CustomShadowCasterPass
impl CustomShadowCasterPass
Sourcepub unsafe fn configure(
this: impl Into<IlInstance>,
cmd: CommandBuffer,
camera_texture_descriptor: RenderTextureDescriptor,
)
pub unsafe fn configure( this: impl Into<IlInstance>, cmd: CommandBuffer, camera_texture_descriptor: RenderTextureDescriptor, )
Direct (non-virtual) call to CustomShadowCasterPass’s own Configure. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn execute(
this: impl Into<IlInstance>,
context: ScriptableRenderContext,
rendering_data: *mut RenderingData,
)
pub unsafe fn execute( this: impl Into<IlInstance>, context: ScriptableRenderContext, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to CustomShadowCasterPass’s own Execute. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_camera_cleanup(this: impl Into<IlInstance>, cmd: CommandBuffer)
pub unsafe fn on_camera_cleanup(this: impl Into<IlInstance>, cmd: CommandBuffer)
Direct (non-virtual) call to CustomShadowCasterPass’s own OnCameraCleanup. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl CustomShadowCasterPass
impl CustomShadowCasterPass
Sourcepub fn new(evt: RenderPassEvent) -> Self
pub fn new(evt: RenderPassEvent) -> Self
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent) — overload selector
Trait Implementations§
Source§impl Clone for CustomShadowCasterPass
impl Clone for CustomShadowCasterPass
Source§fn clone(&self) -> CustomShadowCasterPass
fn clone(&self) -> CustomShadowCasterPass
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CustomShadowCasterPass
impl FromIlInstance for CustomShadowCasterPass
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICustomShadowCasterPass for CustomShadowCasterPass
impl ICustomShadowCasterPass for CustomShadowCasterPass
fn m_max_shadow_distance_sq(self) -> f32
fn set_m_max_shadow_distance_sq(self, value: f32)
fn m_shadowmap_width(self) -> i32
fn set_m_shadowmap_width(self, value: i32)
fn m_shadowmap_height(self) -> i32
fn set_m_shadowmap_height(self, value: i32)
fn m_shadow_caster_cascades_count(self) -> i32
fn set_m_shadow_caster_cascades_count(self, value: i32)
fn m_supports_box_filter_for_shadows(self) -> bool
fn set_m_supports_box_filter_for_shadows(self, value: bool)
fn m_custom_shadowmap(self) -> RenderTargetHandle
fn set_m_custom_shadowmap(self, value: RenderTargetHandle)
fn m_custom_shadowmap_texture(self) -> RenderTexture
fn set_m_custom_shadowmap_texture(self, value: RenderTexture)
fn m_custom_shadow_matrices(self) -> Array<Matrix4x4>
fn set_m_custom_shadow_matrices(self, value: Array<Matrix4x4>)
fn m_cascade_slices(self) -> Array<ShadowSliceData>
fn set_m_cascade_slices(self, value: Array<ShadowSliceData>)
fn m_cascade_split_distances(self) -> Array<Vector4>
fn set_m_cascade_split_distances(self, value: Array<Vector4>)
fn m_profiling_sampler(self) -> ProfilingSampler
fn set_m_profiling_sampler(self, value: ProfilingSampler)
Source§impl IScriptableRenderPass for CustomShadowCasterPass
impl IScriptableRenderPass for CustomShadowCasterPass
fn m_color_attachments(self) -> Array<RenderTargetIdentifier>
fn set_m_color_attachments(self, value: Array<RenderTargetIdentifier>)
fn m_depth_attachment(self) -> RenderTargetIdentifier
fn set_m_depth_attachment(self, value: RenderTargetIdentifier)
fn m_input(self) -> ScriptableRenderPassInput
fn set_m_input(self, value: ScriptableRenderPassInput)
fn m_clear_flag(self) -> ClearFlag
fn set_m_clear_flag(self, value: ClearFlag)
fn m_clear_color(self) -> Color
fn set_m_clear_color(self, value: Color)
impl Copy for CustomShadowCasterPass
impl IObject for CustomShadowCasterPass
Auto Trait Implementations§
impl Freeze for CustomShadowCasterPass
impl RefUnwindSafe for CustomShadowCasterPass
impl !Send for CustomShadowCasterPass
impl !Sync for CustomShadowCasterPass
impl Unpin for CustomShadowCasterPass
impl UnwindSafe for CustomShadowCasterPass
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Source§impl<__T> ICustomShadowCasterPassMethods for __Twhere
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impl<__T> ICustomShadowCasterPassMethods for __Twhere
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get_renderPassEvent() overloadSource§fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
set_renderPassEvent(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent) overloadSource§fn get_color_attachments(self) -> Array<RenderTargetIdentifier>
fn get_color_attachments(self) -> Array<RenderTargetIdentifier>
get_colorAttachments() overloadSource§fn get_color_attachment(self) -> RenderTargetIdentifier
fn get_color_attachment(self) -> RenderTargetIdentifier
get_colorAttachment() overloadSource§fn get_depth_attachment(self) -> RenderTargetIdentifier
fn get_depth_attachment(self) -> RenderTargetIdentifier
get_depthAttachment() overloadSource§fn get_input(self) -> ScriptableRenderPassInput
fn get_input(self) -> ScriptableRenderPassInput
get_input() overloadSource§fn get_clear_flag(self) -> ClearFlag
fn get_clear_flag(self) -> ClearFlag
get_clearFlag() overloadSource§fn get_clear_color(self) -> Color
fn get_clear_color(self) -> Color
get_clearColor() overloadSource§fn get_profiling_sampler(self) -> ProfilingSampler
fn get_profiling_sampler(self) -> ProfilingSampler
get_profilingSampler() overloadSource§fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
set_profilingSampler(crate::unity_engine::rendering::profilingsampler::ProfilingSampler) overloadSource§fn get_override_camera_target(self) -> bool
fn get_override_camera_target(self) -> bool
get_overrideCameraTarget() overloadSource§fn set_override_camera_target(self, value: impl Into<bool>)
fn set_override_camera_target(self, value: impl Into<bool>)
set_overrideCameraTarget(bool) overloadSource§fn get_is_blit_render_pass(self) -> bool
fn get_is_blit_render_pass(self) -> bool
get_isBlitRenderPass() overloadSource§fn set_is_blit_render_pass(self, value: impl Into<bool>)
fn set_is_blit_render_pass(self, value: impl Into<bool>)
set_isBlitRenderPass(bool) overloadSource§fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
ConfigureInput(crate::unity_engine::rendering::universal::scriptablerenderpassinput::ScriptableRenderPassInput) overloadSource§fn configure_target(
self,
color_attachment: impl Into<RenderTargetIdentifier>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target( self, color_attachment: impl Into<RenderTargetIdentifier>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_2(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target_2( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_4(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
)
fn configure_target_4( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>) overloadSource§fn configure_clear(
self,
clear_flag: impl Into<ClearFlag>,
clear_color: impl Into<Color>,
)
fn configure_clear( self, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )
ConfigureClear(crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overloadSource§fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
)
fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )
Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
OnFinishCameraStackRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn blit(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<RenderTargetIdentifier>,
destination: impl Into<RenderTargetIdentifier>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
)
fn blit( self, cmd: impl Into<CommandBuffer>, source: impl Into<RenderTargetIdentifier>, destination: impl Into<RenderTargetIdentifier>, material: impl Into<Material>, pass_index: impl Into<i32>, )
Blit(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overloadSource§fn create_drawing_settings(
self,
shader_tag_id: impl Into<ShaderTagId>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings( self, shader_tag_id: impl Into<ShaderTagId>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::unity_engine::rendering::shadertagid::ShaderTagId, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overloadSource§fn create_drawing_settings_2(
self,
shader_tag_id_list: impl Into<List_1<ShaderTagId>>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings_2( self, shader_tag_id_list: impl Into<List_1<ShaderTagId>>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::system::collections::generic::list_1::List_1<crate::unity_engine::rendering::shadertagid::ShaderTagId>, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overload