pub trait ICustomZPrePass: IScriptableRenderPass {
Show 20 methods
// Provided methods
fn m_profiling_sampler(self) -> ProfilingSampler { ... }
fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... }
fn m_opaque_filter(self) -> FilteringSettings { ... }
fn set_m_opaque_filter(self, value: FilteringSettings) { ... }
fn m_alpha_test_filter(self) -> FilteringSettings { ... }
fn set_m_alpha_test_filter(self, value: FilteringSettings) { ... }
fn m_shader_tag_id(self) -> ShaderTagId { ... }
fn set_m_shader_tag_id(self, value: ShaderTagId) { ... }
fn m_shader_tag_id_list(self) -> List_1<ShaderTagId> { ... }
fn set_m_shader_tag_id_list(self, value: List_1<ShaderTagId>) { ... }
fn m_map_custom_depth_shader_tag_id(self) -> ShaderTagId { ... }
fn set_m_map_custom_depth_shader_tag_id(self, value: ShaderTagId) { ... }
fn m_map_leaf_depth_shader_tag_id(self) -> ShaderTagId { ... }
fn set_m_map_leaf_depth_shader_tag_id(self, value: ShaderTagId) { ... }
fn m_override_material(self) -> Material { ... }
fn set_m_override_material(self, value: Material) { ... }
fn m_is_override_enabled(self) -> bool { ... }
fn set_m_is_override_enabled(self, value: bool) { ... }
fn m_sorting_criteria(self) -> SortingCriteria { ... }
fn set_m_sorting_criteria(self, value: SortingCriteria) { ... }
}Provided Methods§
fn m_profiling_sampler(self) -> ProfilingSampler
fn set_m_profiling_sampler(self, value: ProfilingSampler)
fn m_opaque_filter(self) -> FilteringSettings
fn set_m_opaque_filter(self, value: FilteringSettings)
fn m_alpha_test_filter(self) -> FilteringSettings
fn set_m_alpha_test_filter(self, value: FilteringSettings)
fn m_shader_tag_id(self) -> ShaderTagId
fn set_m_shader_tag_id(self, value: ShaderTagId)
fn m_shader_tag_id_list(self) -> List_1<ShaderTagId>
fn set_m_shader_tag_id_list(self, value: List_1<ShaderTagId>)
fn m_map_custom_depth_shader_tag_id(self) -> ShaderTagId
fn set_m_map_custom_depth_shader_tag_id(self, value: ShaderTagId)
fn m_map_leaf_depth_shader_tag_id(self) -> ShaderTagId
fn set_m_map_leaf_depth_shader_tag_id(self, value: ShaderTagId)
fn m_override_material(self) -> Material
fn set_m_override_material(self, value: Material)
fn m_is_override_enabled(self) -> bool
fn set_m_is_override_enabled(self, value: bool)
fn m_sorting_criteria(self) -> SortingCriteria
fn set_m_sorting_criteria(self, value: SortingCriteria)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.