pub trait IForwardRendererMethods: IForwardRenderer {
Show 15 methods
// Provided methods
fn get_rendering_mode(self) -> RenderingMode { ... }
fn get_actual_rendering_mode(self) -> RenderingMode { ... }
fn get_accurate_gbuffer_normals(self) -> bool { ... }
fn ctor(self, data: impl Into<ForwardRendererData>) { ... }
fn dispose(self, disposing: impl Into<bool>) { ... }
fn setup(self, context: impl Into<ScriptableRenderContext>) -> RenderingData { ... }
fn setup_lights(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData { ... }
fn setup_culling_parameters(
self,
) -> (ScriptableCullingParameters, CameraData) { ... }
fn finish_rendering(self, cmd: impl Into<CommandBuffer>) { ... }
fn enqueue_deferred(
self,
has_depth_prepass: impl Into<bool>,
apply_main_shadow: impl Into<bool>,
apply_additional_shadow: impl Into<bool>,
) -> RenderingData { ... }
fn get_render_pass_inputs(
self,
) -> (ForwardRenderer_RenderPassInputSummary, RenderingData) { ... }
fn create_camera_render_target(
self,
context: impl Into<ScriptableRenderContext>,
create_color: impl Into<bool>,
create_depth: impl Into<bool>,
) -> RenderTextureDescriptor { ... }
fn platform_requires_explicit_msaa_resolve(self) -> bool { ... }
fn requires_intermediate_color_texture(self) -> (bool, CameraData) { ... }
fn can_copy_depth(self) -> (bool, CameraData) { ... }
}Provided Methods§
Sourcefn get_rendering_mode(self) -> RenderingMode
fn get_rendering_mode(self) -> RenderingMode
get_renderingMode() overload
Sourcefn get_actual_rendering_mode(self) -> RenderingMode
fn get_actual_rendering_mode(self) -> RenderingMode
get_actualRenderingMode() overload
Sourcefn get_accurate_gbuffer_normals(self) -> bool
fn get_accurate_gbuffer_normals(self) -> bool
get_accurateGbufferNormals() overload
Sourcefn ctor(self, data: impl Into<ForwardRendererData>)
fn ctor(self, data: impl Into<ForwardRendererData>)
.ctor(crate::unity_engine::rendering::universal::forwardrendererdata::ForwardRendererData) overload
Sourcefn setup(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn setup(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Setup(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn setup_lights(
self,
context: impl Into<ScriptableRenderContext>,
) -> RenderingData
fn setup_lights( self, context: impl Into<ScriptableRenderContext>, ) -> RenderingData
SetupLights(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn setup_culling_parameters(self) -> (ScriptableCullingParameters, CameraData)
fn setup_culling_parameters(self) -> (ScriptableCullingParameters, CameraData)
SetupCullingParameters(*mutcrate::unity_engine::rendering::scriptablecullingparameters::ScriptableCullingParameters, *mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload
Sourcefn finish_rendering(self, cmd: impl Into<CommandBuffer>)
fn finish_rendering(self, cmd: impl Into<CommandBuffer>)
FinishRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload
Sourcefn enqueue_deferred(
self,
has_depth_prepass: impl Into<bool>,
apply_main_shadow: impl Into<bool>,
apply_additional_shadow: impl Into<bool>,
) -> RenderingData
fn enqueue_deferred( self, has_depth_prepass: impl Into<bool>, apply_main_shadow: impl Into<bool>, apply_additional_shadow: impl Into<bool>, ) -> RenderingData
EnqueueDeferred(*mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, bool, bool, bool) overload
Sourcefn get_render_pass_inputs(
self,
) -> (ForwardRenderer_RenderPassInputSummary, RenderingData)
fn get_render_pass_inputs( self, ) -> (ForwardRenderer_RenderPassInputSummary, RenderingData)
GetRenderPassInputs(*mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload
Sourcefn create_camera_render_target(
self,
context: impl Into<ScriptableRenderContext>,
create_color: impl Into<bool>,
create_depth: impl Into<bool>,
) -> RenderTextureDescriptor
fn create_camera_render_target( self, context: impl Into<ScriptableRenderContext>, create_color: impl Into<bool>, create_depth: impl Into<bool>, ) -> RenderTextureDescriptor
CreateCameraRenderTarget(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor, bool, bool) overload
Sourcefn platform_requires_explicit_msaa_resolve(self) -> bool
fn platform_requires_explicit_msaa_resolve(self) -> bool
PlatformRequiresExplicitMsaaResolve() overload
Sourcefn requires_intermediate_color_texture(self) -> (bool, CameraData)
fn requires_intermediate_color_texture(self) -> (bool, CameraData)
RequiresIntermediateColorTexture(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload
Sourcefn can_copy_depth(self) -> (bool, CameraData)
fn can_copy_depth(self) -> (bool, CameraData)
CanCopyDepth(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IForwardRenderer> IForwardRendererMethods for __T
unity_engine-rendering-universal-forwardrenderer only.