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IForwardRendererMethods

Trait IForwardRendererMethods 

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pub trait IForwardRendererMethods: IForwardRenderer {
Show 15 methods // Provided methods fn get_rendering_mode(self) -> RenderingMode { ... } fn get_actual_rendering_mode(self) -> RenderingMode { ... } fn get_accurate_gbuffer_normals(self) -> bool { ... } fn ctor(self, data: impl Into<ForwardRendererData>) { ... } fn dispose(self, disposing: impl Into<bool>) { ... } fn setup(self, context: impl Into<ScriptableRenderContext>) -> RenderingData { ... } fn setup_lights( self, context: impl Into<ScriptableRenderContext>, ) -> RenderingData { ... } fn setup_culling_parameters( self, ) -> (ScriptableCullingParameters, CameraData) { ... } fn finish_rendering(self, cmd: impl Into<CommandBuffer>) { ... } fn enqueue_deferred( self, has_depth_prepass: impl Into<bool>, apply_main_shadow: impl Into<bool>, apply_additional_shadow: impl Into<bool>, ) -> RenderingData { ... } fn get_render_pass_inputs( self, ) -> (ForwardRenderer_RenderPassInputSummary, RenderingData) { ... } fn create_camera_render_target( self, context: impl Into<ScriptableRenderContext>, create_color: impl Into<bool>, create_depth: impl Into<bool>, ) -> RenderTextureDescriptor { ... } fn platform_requires_explicit_msaa_resolve(self) -> bool { ... } fn requires_intermediate_color_texture(self) -> (bool, CameraData) { ... } fn can_copy_depth(self) -> (bool, CameraData) { ... }
}

Provided Methods§

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fn get_rendering_mode(self) -> RenderingMode

get_renderingMode() overload

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fn get_actual_rendering_mode(self) -> RenderingMode

get_actualRenderingMode() overload

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fn get_accurate_gbuffer_normals(self) -> bool

get_accurateGbufferNormals() overload

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fn ctor(self, data: impl Into<ForwardRendererData>)

.ctor(crate::unity_engine::rendering::universal::forwardrendererdata::ForwardRendererData) overload

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fn dispose(self, disposing: impl Into<bool>)

Dispose(bool) overload

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fn setup(self, context: impl Into<ScriptableRenderContext>) -> RenderingData

Setup(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload

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fn setup_lights( self, context: impl Into<ScriptableRenderContext>, ) -> RenderingData

SetupLights(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload

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fn setup_culling_parameters(self) -> (ScriptableCullingParameters, CameraData)

SetupCullingParameters(*mutcrate::unity_engine::rendering::scriptablecullingparameters::ScriptableCullingParameters, *mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload

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fn finish_rendering(self, cmd: impl Into<CommandBuffer>)

FinishRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overload

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fn enqueue_deferred( self, has_depth_prepass: impl Into<bool>, apply_main_shadow: impl Into<bool>, apply_additional_shadow: impl Into<bool>, ) -> RenderingData

EnqueueDeferred(*mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, bool, bool, bool) overload

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fn get_render_pass_inputs( self, ) -> (ForwardRenderer_RenderPassInputSummary, RenderingData)

GetRenderPassInputs(*mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload

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fn create_camera_render_target( self, context: impl Into<ScriptableRenderContext>, create_color: impl Into<bool>, create_depth: impl Into<bool>, ) -> RenderTextureDescriptor

CreateCameraRenderTarget(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor, bool, bool) overload

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fn platform_requires_explicit_msaa_resolve(self) -> bool

PlatformRequiresExplicitMsaaResolve() overload

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fn requires_intermediate_color_texture(self) -> (bool, CameraData)

RequiresIntermediateColorTexture(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload

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fn can_copy_depth(self) -> (bool, CameraData)

CanCopyDepth(*mutcrate::unity_engine::rendering::universal::cameradata::CameraData) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IForwardRenderer> IForwardRendererMethods for __T

Available on crate feature unity_engine-rendering-universal-forwardrenderer only.