pub trait IDepthOnlyPass: IScriptableRenderPass {
// Provided methods
fn k_depth_buffer_bits(self) -> i32 { ... }
fn set_k_depth_buffer_bits(self, value: i32) { ... }
fn m_filtering_settings(self) -> FilteringSettings { ... }
fn set_m_filtering_settings(self, value: FilteringSettings) { ... }
fn m_shader_tag_id(self) -> ShaderTagId { ... }
fn set_m_shader_tag_id(self, value: ShaderTagId) { ... }
fn m_shader_tag_id_list(self) -> List_1<ShaderTagId> { ... }
fn set_m_shader_tag_id_list(self, value: List_1<ShaderTagId>) { ... }
}Provided Methods§
fn k_depth_buffer_bits(self) -> i32
fn set_k_depth_buffer_bits(self, value: i32)
fn m_filtering_settings(self) -> FilteringSettings
fn set_m_filtering_settings(self, value: FilteringSettings)
fn m_shader_tag_id(self) -> ShaderTagId
fn set_m_shader_tag_id(self, value: ShaderTagId)
fn m_shader_tag_id_list(self) -> List_1<ShaderTagId>
fn set_m_shader_tag_id_list(self, value: List_1<ShaderTagId>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.