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IDepthOnlyPass

Trait IDepthOnlyPass 

Source
pub trait IDepthOnlyPass: IScriptableRenderPass {
    // Provided methods
    fn k_depth_buffer_bits(self) -> i32 { ... }
    fn set_k_depth_buffer_bits(self, value: i32) { ... }
    fn m_filtering_settings(self) -> FilteringSettings { ... }
    fn set_m_filtering_settings(self, value: FilteringSettings) { ... }
    fn m_shader_tag_id(self) -> ShaderTagId { ... }
    fn set_m_shader_tag_id(self, value: ShaderTagId) { ... }
    fn m_shader_tag_id_list(self) -> List_1<ShaderTagId> { ... }
    fn set_m_shader_tag_id_list(self, value: List_1<ShaderTagId>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§