Modules§
- additionallightsshadowcasterpass
- bitarray_
2 - colorgradinglutpass
- copycolorpass
- copydepthpass
- deferredconfig
- deferredlights
- deferredpass
- deferredtiler
- depthnormalonlypass
- depthonlypass
- drawobjectspass
- finalblitpass
- forwardlights
- gbufferpass
- lightflag
- mainlightshadowcasterpass
- postprocesspass
- screenspaceshadowresolvepass
- sortprepunctuallight
- stencilusage
- tiledepthrangepass
Structs§
- Additional
Lights Shadow Caster Pass - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPassInherits:ScriptableRenderPass - Additional
Lights Shadow Caster Pass_ Additional Shadows Constant Buffer - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass.AdditionalShadowsConstantBufferInherits:Object - BitArray_
2 - Color
Grading LutPass - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.ColorGradingLutPassInherits:ScriptableRenderPass - Color
Grading LutPass_ Shader Constants - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass.ShaderConstantsInherits:Object - Copy
Color Pass - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.CopyColorPassInherits:ScriptableRenderPass - Copy
Depth Pass - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.CopyDepthPassInherits:ScriptableRenderPass - Deferred
Config - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.DeferredConfigInherits:Object - Deferred
Lights - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.DeferredLightsInherits:Object - Deferred
Lights_ Cull Lights Job - Deferred
Lights_ Draw Call - Deferred
Lights_ GBuffer Handles - Deferred
Lights_ Shader Constants - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.DeferredLights.ShaderConstantsInherits:Object - Deferred
Pass - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.DeferredPassInherits:ScriptableRenderPass - Deferred
Tiler - Deferred
Tiler_ Clip Result - Deferred
Tiler_ PrePunctual Light - Depth
Normal Only Pass - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPassInherits:ScriptableRenderPass - Depth
Only Pass - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.DepthOnlyPassInherits:ScriptableRenderPass - Draw
Objects Pass - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.DrawObjectsPassInherits:ScriptableRenderPass - Final
Blit Pass - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.FinalBlitPassInherits:ScriptableRenderPass - Forward
Lights - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.ForwardLightsInherits:Object - Forward
Lights_ Light Constant Buffer - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.ForwardLights.LightConstantBufferInherits:Object - GBuffer
Pass - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.GBufferPassInherits:ScriptableRenderPass - Light
Flag - Main
Light Shadow Caster Pass - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPassInherits:ScriptableRenderPass - Main
Light Shadow Caster Pass_ Main Light Shadow Constant Buffer - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass.MainLightShadowConstantBufferInherits:Object - Post
Process Pass - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.PostProcessPassInherits:ScriptableRenderPass - Post
Process Pass_ Capture Mode - Post
Process Pass_ Material Library - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.PostProcessPass.MaterialLibraryInherits:Object - Post
Process Pass_ Shader Constants - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.PostProcessPass.ShaderConstantsInherits:Object - Screen
Space Shadow Resolve Pass - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.ScreenSpaceShadowResolvePassInherits:ScriptableRenderPass - Sort
PrePunctual Light - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.SortPrePunctualLightInherits:Object - Stencil
Usage - Tile
Depth Range Pass - IL2CPP class:
UnityEngine.Rendering.Universal.Internal.TileDepthRangePassInherits:ScriptableRenderPass
Traits§
- IAdditional
Lights Shadow Caster Pass - IAdditional
Lights Shadow Caster Pass Methods - IAdditional
Lights Shadow Caster Pass_ Additional Shadows Constant Buffer - IColor
Grading LutPass - IColor
Grading LutPass Methods - IColor
Grading LutPass_ Shader Constants - ICopy
Color Pass - ICopy
Color Pass Methods - ICopy
Depth Pass - ICopy
Depth Pass Methods - IDeferred
Config - IDeferred
Lights - IDeferred
Lights Methods - IDeferred
Lights_ Shader Constants - IDeferred
Pass - IDeferred
Pass Methods - IDepth
Normal Only Pass - IDepth
Normal Only Pass Methods - IDepth
Only Pass - IDepth
Only Pass Methods - IDraw
Objects Pass - IDraw
Objects Pass Methods - IFinal
Blit Pass - IFinal
Blit Pass Methods - IForward
Lights - IForward
Lights Methods - IForward
Lights_ Light Constant Buffer - IGBuffer
Pass - IGBuffer
Pass Methods - IMain
Light Shadow Caster Pass - IMain
Light Shadow Caster Pass Methods - IMain
Light Shadow Caster Pass_ Main Light Shadow Constant Buffer - IPost
Process Pass - IPost
Process Pass Methods - IPost
Process Pass_ Material Library - IPost
Process Pass_ Material Library Methods - IPost
Process Pass_ Shader Constants - IScreen
Space Shadow Resolve Pass - IScreen
Space Shadow Resolve Pass Methods - ISort
PrePunctual Light - ISort
PrePunctual Light Methods - ITile
Depth Range Pass - ITile
Depth Range Pass Methods