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IDrawObjectsPassMethods

Trait IDrawObjectsPassMethods 

Source
pub trait IDrawObjectsPassMethods: IDrawObjectsPass {
    // Provided methods
    fn ctor(
        self,
        profiler_tag: impl Into<Il2CppString>,
        shader_tag_ids: impl Into<Array<ShaderTagId>>,
        opaque: impl Into<bool>,
        evt: impl Into<RenderPassEvent>,
        render_queue_range: impl Into<RenderQueueRange>,
        layer_mask: impl Into<LayerMask>,
        stencil_state: impl Into<StencilState>,
        stencil_reference: impl Into<i32>,
    ) { ... }
    fn ctor_2(
        self,
        profiler_tag: impl Into<Il2CppString>,
        opaque: impl Into<bool>,
        evt: impl Into<RenderPassEvent>,
        render_queue_range: impl Into<RenderQueueRange>,
        layer_mask: impl Into<LayerMask>,
        stencil_state: impl Into<StencilState>,
        stencil_reference: impl Into<i32>,
    ) { ... }
    fn ctor_3(
        self,
        profile_id: impl Into<URPProfileId>,
        opaque: impl Into<bool>,
        evt: impl Into<RenderPassEvent>,
        render_queue_range: impl Into<RenderQueueRange>,
        layer_mask: impl Into<LayerMask>,
        stencil_state: impl Into<StencilState>,
        stencil_reference: impl Into<i32>,
    ) { ... }
    fn execute(
        self,
        context: impl Into<ScriptableRenderContext>,
    ) -> RenderingData { ... }
}

Provided Methods§

Source

fn ctor( self, profiler_tag: impl Into<Il2CppString>, shader_tag_ids: impl Into<Array<ShaderTagId>>, opaque: impl Into<bool>, evt: impl Into<RenderPassEvent>, render_queue_range: impl Into<RenderQueueRange>, layer_mask: impl Into<LayerMask>, stencil_state: impl Into<StencilState>, stencil_reference: impl Into<i32>, )

.ctor(::unity::Il2CppString, ::unity::Array<crate::unity_engine::rendering::shadertagid::ShaderTagId>, bool, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask, crate::unity_engine::rendering::stencilstate::StencilState, i32) overload

Source

fn ctor_2( self, profiler_tag: impl Into<Il2CppString>, opaque: impl Into<bool>, evt: impl Into<RenderPassEvent>, render_queue_range: impl Into<RenderQueueRange>, layer_mask: impl Into<LayerMask>, stencil_state: impl Into<StencilState>, stencil_reference: impl Into<i32>, )

.ctor(::unity::Il2CppString, bool, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask, crate::unity_engine::rendering::stencilstate::StencilState, i32) overload

Source

fn ctor_3( self, profile_id: impl Into<URPProfileId>, opaque: impl Into<bool>, evt: impl Into<RenderPassEvent>, render_queue_range: impl Into<RenderQueueRange>, layer_mask: impl Into<LayerMask>, stencil_state: impl Into<StencilState>, stencil_reference: impl Into<i32>, )

.ctor(crate::unity_engine::rendering::universal::urpprofileid::URPProfileId, bool, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask, crate::unity_engine::rendering::stencilstate::StencilState, i32) overload

Source

fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData

Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IDrawObjectsPass> IDrawObjectsPassMethods for __T

Available on crate feature unity_engine-rendering-universal-internal-drawobjectspass only.