pub struct FinalBlitPass(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.Internal.FinalBlitPass
Inherits: ScriptableRenderPass
Implementations§
Source§impl FinalBlitPass
impl FinalBlitPass
pub fn base(self) -> ScriptableRenderPass
Source§impl FinalBlitPass
impl FinalBlitPass
pub fn s_custom_final_mono_color_prop() -> i32
pub fn set_s_custom_final_mono_color_prop(value: i32)
Source§impl FinalBlitPass
impl FinalBlitPass
Source§impl FinalBlitPass
impl FinalBlitPass
pub fn set_custom_final_mono_color_to_result_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn execute_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl FinalBlitPass
impl FinalBlitPass
Sourcepub unsafe fn execute(
this: impl Into<IlInstance>,
context: ScriptableRenderContext,
rendering_data: *mut RenderingData,
)
pub unsafe fn execute( this: impl Into<IlInstance>, context: ScriptableRenderContext, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to FinalBlitPass’s own Execute. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl FinalBlitPass
impl FinalBlitPass
Sourcepub fn new(evt: RenderPassEvent, blit_material: Material) -> Self
pub fn new(evt: RenderPassEvent, blit_material: Material) -> Self
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::material::Material) — overload selector
Trait Implementations§
Source§impl ClassIdentity for FinalBlitPass
impl ClassIdentity for FinalBlitPass
Source§impl Clone for FinalBlitPass
impl Clone for FinalBlitPass
Source§fn clone(&self) -> FinalBlitPass
fn clone(&self) -> FinalBlitPass
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for FinalBlitPass
impl FromIlInstance for FinalBlitPass
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IFinalBlitPass for FinalBlitPass
impl IFinalBlitPass for FinalBlitPass
fn m_source(self) -> RenderTargetHandle
fn set_m_source(self, value: RenderTargetHandle)
fn m_blit_material(self) -> Material
fn set_m_blit_material(self, value: Material)
fn m_custom_final_mono_color(self) -> Vector4
fn set_m_custom_final_mono_color(self, value: Vector4)
Source§impl IScriptableRenderPass for FinalBlitPass
impl IScriptableRenderPass for FinalBlitPass
fn m_color_attachments(self) -> Array<RenderTargetIdentifier>
fn set_m_color_attachments(self, value: Array<RenderTargetIdentifier>)
fn m_depth_attachment(self) -> RenderTargetIdentifier
fn set_m_depth_attachment(self, value: RenderTargetIdentifier)
fn m_input(self) -> ScriptableRenderPassInput
fn set_m_input(self, value: ScriptableRenderPassInput)
fn m_clear_flag(self) -> ClearFlag
fn set_m_clear_flag(self, value: ClearFlag)
fn m_clear_color(self) -> Color
fn set_m_clear_color(self, value: Color)
impl Copy for FinalBlitPass
impl IObject for FinalBlitPass
Auto Trait Implementations§
impl Freeze for FinalBlitPass
impl RefUnwindSafe for FinalBlitPass
impl !Send for FinalBlitPass
impl !Sync for FinalBlitPass
impl Unpin for FinalBlitPass
impl UnwindSafe for FinalBlitPass
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Source§fn set_custom_final_mono_color_to_result(
self,
color: impl Into<Color>,
ratio: impl Into<f32>,
)
fn set_custom_final_mono_color_to_result( self, color: impl Into<Color>, ratio: impl Into<f32>, )
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depth_attachment: impl Into<RenderTargetIdentifier>,
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fn configure_target_2( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_4(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
)
fn configure_target_4( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>) overloadSource§fn configure_clear(
self,
clear_flag: impl Into<ClearFlag>,
clear_color: impl Into<Color>,
)
fn configure_clear( self, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )
ConfigureClear(crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overloadSource§fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
)
fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )
Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
OnFinishCameraStackRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn blit(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<RenderTargetIdentifier>,
destination: impl Into<RenderTargetIdentifier>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
)
fn blit( self, cmd: impl Into<CommandBuffer>, source: impl Into<RenderTargetIdentifier>, destination: impl Into<RenderTargetIdentifier>, material: impl Into<Material>, pass_index: impl Into<i32>, )
Blit(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overloadSource§fn create_drawing_settings(
self,
shader_tag_id: impl Into<ShaderTagId>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings( self, shader_tag_id: impl Into<ShaderTagId>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::unity_engine::rendering::shadertagid::ShaderTagId, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overloadSource§fn create_drawing_settings_2(
self,
shader_tag_id_list: impl Into<List_1<ShaderTagId>>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings_2( self, shader_tag_id_list: impl Into<List_1<ShaderTagId>>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::system::collections::generic::list_1::List_1<crate::unity_engine::rendering::shadertagid::ShaderTagId>, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overload