pub trait IScreenSpaceShadowResolvePass: IScriptableRenderPass {
// Provided methods
fn m_screen_space_shadows_material(self) -> Material { ... }
fn set_m_screen_space_shadows_material(self, value: Material) { ... }
fn m_screen_space_shadowmap(self) -> RenderTargetHandle { ... }
fn set_m_screen_space_shadowmap(self, value: RenderTargetHandle) { ... }
fn m_render_texture_descriptor(self) -> RenderTextureDescriptor { ... }
fn set_m_render_texture_descriptor(self, value: RenderTextureDescriptor) { ... }
}Provided Methods§
fn m_screen_space_shadows_material(self) -> Material
fn set_m_screen_space_shadows_material(self, value: Material)
fn m_screen_space_shadowmap(self) -> RenderTargetHandle
fn set_m_screen_space_shadowmap(self, value: RenderTargetHandle)
fn m_render_texture_descriptor(self) -> RenderTextureDescriptor
fn set_m_render_texture_descriptor(self, value: RenderTextureDescriptor)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.