pub struct GBufferPass(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.Internal.GBufferPass
Inherits: ScriptableRenderPass
Implementations§
Source§impl GBufferPass
impl GBufferPass
pub fn base(self) -> ScriptableRenderPass
Source§impl GBufferPass
impl GBufferPass
pub fn s_shader_tag_lit() -> ShaderTagId
pub fn set_s_shader_tag_lit(value: ShaderTagId)
pub fn s_shader_tag_simple_lit() -> ShaderTagId
pub fn set_s_shader_tag_simple_lit(value: ShaderTagId)
pub fn s_shader_tag_unlit() -> ShaderTagId
pub fn set_s_shader_tag_unlit(value: ShaderTagId)
pub fn s_shader_tag_universal_g_buffer() -> ShaderTagId
pub fn set_s_shader_tag_universal_g_buffer(value: ShaderTagId)
pub fn s_shader_tag_universal_material_type() -> ShaderTagId
pub fn set_s_shader_tag_universal_material_type(value: ShaderTagId)
Source§impl GBufferPass
impl GBufferPass
Source§impl GBufferPass
impl GBufferPass
pub fn ctor_method_info() -> &'static MethodInfo
pub fn configure_method_info() -> &'static MethodInfo
pub fn execute_method_info() -> &'static MethodInfo
pub fn on_camera_cleanup_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl GBufferPass
impl GBufferPass
Sourcepub unsafe fn configure(
this: impl Into<IlInstance>,
cmd: CommandBuffer,
camera_texture_descriptor: RenderTextureDescriptor,
)
pub unsafe fn configure( this: impl Into<IlInstance>, cmd: CommandBuffer, camera_texture_descriptor: RenderTextureDescriptor, )
Direct (non-virtual) call to GBufferPass’s own Configure. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn execute(
this: impl Into<IlInstance>,
context: ScriptableRenderContext,
rendering_data: *mut RenderingData,
)
pub unsafe fn execute( this: impl Into<IlInstance>, context: ScriptableRenderContext, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to GBufferPass’s own Execute. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_camera_cleanup(this: impl Into<IlInstance>, cmd: CommandBuffer)
pub unsafe fn on_camera_cleanup(this: impl Into<IlInstance>, cmd: CommandBuffer)
Direct (non-virtual) call to GBufferPass’s own OnCameraCleanup. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl GBufferPass
impl GBufferPass
Sourcepub fn new(
evt: RenderPassEvent,
render_queue_range: RenderQueueRange,
layer_mask: LayerMask,
stencil_state: StencilState,
stencil_reference: i32,
deferred_lights: DeferredLights,
) -> Self
pub fn new( evt: RenderPassEvent, render_queue_range: RenderQueueRange, layer_mask: LayerMask, stencil_state: StencilState, stencil_reference: i32, deferred_lights: DeferredLights, ) -> Self
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask, crate::unity_engine::rendering::stencilstate::StencilState, i32, crate::unity_engine::rendering::universal::internal::deferredlights::DeferredLights) — overload selector
Trait Implementations§
Source§impl ClassIdentity for GBufferPass
impl ClassIdentity for GBufferPass
Source§impl Clone for GBufferPass
impl Clone for GBufferPass
Source§fn clone(&self) -> GBufferPass
fn clone(&self) -> GBufferPass
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for GBufferPass
impl FromIlInstance for GBufferPass
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IGBufferPass for GBufferPass
impl IGBufferPass for GBufferPass
fn m_profiling_sampler(self) -> ProfilingSampler
fn set_m_profiling_sampler(self, value: ProfilingSampler)
fn m_deferred_lights(self) -> DeferredLights
fn set_m_deferred_lights(self, value: DeferredLights)
fn m_shader_tag_values(self) -> Array<ShaderTagId>
fn set_m_shader_tag_values(self, value: Array<ShaderTagId>)
fn m_render_state_blocks(self) -> Array<RenderStateBlock>
fn set_m_render_state_blocks(self, value: Array<RenderStateBlock>)
fn m_filtering_settings(self) -> FilteringSettings
fn set_m_filtering_settings(self, value: FilteringSettings)
fn m_render_state_block(self) -> RenderStateBlock
fn set_m_render_state_block(self, value: RenderStateBlock)
Source§impl IScriptableRenderPass for GBufferPass
impl IScriptableRenderPass for GBufferPass
fn m_color_attachments(self) -> Array<RenderTargetIdentifier>
fn set_m_color_attachments(self, value: Array<RenderTargetIdentifier>)
fn m_depth_attachment(self) -> RenderTargetIdentifier
fn set_m_depth_attachment(self, value: RenderTargetIdentifier)
fn m_input(self) -> ScriptableRenderPassInput
fn set_m_input(self, value: ScriptableRenderPassInput)
fn m_clear_flag(self) -> ClearFlag
fn set_m_clear_flag(self, value: ClearFlag)
fn m_clear_color(self) -> Color
fn set_m_clear_color(self, value: Color)
impl Copy for GBufferPass
impl IObject for GBufferPass
Auto Trait Implementations§
impl Freeze for GBufferPass
impl RefUnwindSafe for GBufferPass
impl !Send for GBufferPass
impl !Sync for GBufferPass
impl Unpin for GBufferPass
impl UnwindSafe for GBufferPass
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Source§fn ctor(
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render_queue_range: impl Into<RenderQueueRange>,
layer_mask: impl Into<LayerMask>,
stencil_state: impl Into<StencilState>,
stencil_reference: impl Into<i32>,
deferred_lights: impl Into<DeferredLights>,
)
fn ctor( self, evt: impl Into<RenderPassEvent>, render_queue_range: impl Into<RenderQueueRange>, layer_mask: impl Into<LayerMask>, stencil_state: impl Into<StencilState>, stencil_reference: impl Into<i32>, deferred_lights: impl Into<DeferredLights>, )
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask, crate::unity_engine::rendering::stencilstate::StencilState, i32, crate::unity_engine::rendering::universal::internal::deferredlights::DeferredLights) overloadSource§fn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
)
fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )
Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
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fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
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fn get_render_pass_event(self) -> RenderPassEvent
get_renderPassEvent() overloadSource§fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
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fn get_depth_attachment(self) -> RenderTargetIdentifier
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fn get_clear_flag(self) -> ClearFlag
get_clearFlag() overloadSource§fn get_clear_color(self) -> Color
fn get_clear_color(self) -> Color
get_clearColor() overloadSource§fn get_profiling_sampler(self) -> ProfilingSampler
fn get_profiling_sampler(self) -> ProfilingSampler
get_profilingSampler() overloadSource§fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
set_profilingSampler(crate::unity_engine::rendering::profilingsampler::ProfilingSampler) overloadSource§fn get_override_camera_target(self) -> bool
fn get_override_camera_target(self) -> bool
get_overrideCameraTarget() overloadSource§fn set_override_camera_target(self, value: impl Into<bool>)
fn set_override_camera_target(self, value: impl Into<bool>)
set_overrideCameraTarget(bool) overloadSource§fn get_is_blit_render_pass(self) -> bool
fn get_is_blit_render_pass(self) -> bool
get_isBlitRenderPass() overloadSource§fn set_is_blit_render_pass(self, value: impl Into<bool>)
fn set_is_blit_render_pass(self, value: impl Into<bool>)
set_isBlitRenderPass(bool) overloadSource§fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
ConfigureInput(crate::unity_engine::rendering::universal::scriptablerenderpassinput::ScriptableRenderPassInput) overloadSource§fn configure_target(
self,
color_attachment: impl Into<RenderTargetIdentifier>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target( self, color_attachment: impl Into<RenderTargetIdentifier>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_2(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target_2( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_4(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
)
fn configure_target_4( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>) overloadSource§fn configure_clear(
self,
clear_flag: impl Into<ClearFlag>,
clear_color: impl Into<Color>,
)
fn configure_clear( self, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )
ConfigureClear(crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overloadSource§fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
)
fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )
Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
OnFinishCameraStackRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn blit(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<RenderTargetIdentifier>,
destination: impl Into<RenderTargetIdentifier>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
)
fn blit( self, cmd: impl Into<CommandBuffer>, source: impl Into<RenderTargetIdentifier>, destination: impl Into<RenderTargetIdentifier>, material: impl Into<Material>, pass_index: impl Into<i32>, )
Blit(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overloadSource§fn create_drawing_settings(
self,
shader_tag_id: impl Into<ShaderTagId>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings( self, shader_tag_id: impl Into<ShaderTagId>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::unity_engine::rendering::shadertagid::ShaderTagId, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overloadSource§fn create_drawing_settings_2(
self,
shader_tag_id_list: impl Into<List_1<ShaderTagId>>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings_2( self, shader_tag_id_list: impl Into<List_1<ShaderTagId>>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::system::collections::generic::list_1::List_1<crate::unity_engine::rendering::shadertagid::ShaderTagId>, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overload