pub trait IGBufferPass: IScriptableRenderPass {
// Provided methods
fn m_profiling_sampler(self) -> ProfilingSampler { ... }
fn set_m_profiling_sampler(self, value: ProfilingSampler) { ... }
fn m_deferred_lights(self) -> DeferredLights { ... }
fn set_m_deferred_lights(self, value: DeferredLights) { ... }
fn m_shader_tag_values(self) -> Array<ShaderTagId> { ... }
fn set_m_shader_tag_values(self, value: Array<ShaderTagId>) { ... }
fn m_render_state_blocks(self) -> Array<RenderStateBlock> { ... }
fn set_m_render_state_blocks(self, value: Array<RenderStateBlock>) { ... }
fn m_filtering_settings(self) -> FilteringSettings { ... }
fn set_m_filtering_settings(self, value: FilteringSettings) { ... }
fn m_render_state_block(self) -> RenderStateBlock { ... }
fn set_m_render_state_block(self, value: RenderStateBlock) { ... }
}Provided Methods§
fn m_profiling_sampler(self) -> ProfilingSampler
fn set_m_profiling_sampler(self, value: ProfilingSampler)
fn m_deferred_lights(self) -> DeferredLights
fn set_m_deferred_lights(self, value: DeferredLights)
fn m_shader_tag_values(self) -> Array<ShaderTagId>
fn set_m_shader_tag_values(self, value: Array<ShaderTagId>)
fn m_render_state_blocks(self) -> Array<RenderStateBlock>
fn set_m_render_state_blocks(self, value: Array<RenderStateBlock>)
fn m_filtering_settings(self) -> FilteringSettings
fn set_m_filtering_settings(self, value: FilteringSettings)
fn m_render_state_block(self) -> RenderStateBlock
fn set_m_render_state_block(self, value: RenderStateBlock)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.