pub struct DrawObjectsPass(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.Internal.DrawObjectsPass
Inherits: ScriptableRenderPass
Implementations§
Source§impl DrawObjectsPass
impl DrawObjectsPass
pub fn base(self) -> ScriptableRenderPass
Source§impl DrawObjectsPass
impl DrawObjectsPass
pub fn s_draw_object_pass_data_prop_id() -> i32
pub fn set_s_draw_object_pass_data_prop_id(value: i32)
Source§impl DrawObjectsPass
impl DrawObjectsPass
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn ctor_3_method_info() -> &'static MethodInfo
pub fn execute_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl DrawObjectsPass
impl DrawObjectsPass
Sourcepub unsafe fn execute(
this: impl Into<IlInstance>,
context: ScriptableRenderContext,
rendering_data: *mut RenderingData,
)
pub unsafe fn execute( this: impl Into<IlInstance>, context: ScriptableRenderContext, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to DrawObjectsPass’s own Execute. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl DrawObjectsPass
impl DrawObjectsPass
Sourcepub fn new(
profiler_tag: Il2CppString,
shader_tag_ids: Array<ShaderTagId>,
opaque: bool,
evt: RenderPassEvent,
render_queue_range: RenderQueueRange,
layer_mask: LayerMask,
stencil_state: StencilState,
stencil_reference: i32,
) -> Self
pub fn new( profiler_tag: Il2CppString, shader_tag_ids: Array<ShaderTagId>, opaque: bool, evt: RenderPassEvent, render_queue_range: RenderQueueRange, layer_mask: LayerMask, stencil_state: StencilState, stencil_reference: i32, ) -> Self
.ctor(::unity::Il2CppString, ::unity::Array<crate::unity_engine::rendering::shadertagid::ShaderTagId>, bool, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask, crate::unity_engine::rendering::stencilstate::StencilState, i32) — overload selector
Sourcepub fn new_2(
profiler_tag: Il2CppString,
opaque: bool,
evt: RenderPassEvent,
render_queue_range: RenderQueueRange,
layer_mask: LayerMask,
stencil_state: StencilState,
stencil_reference: i32,
) -> Self
pub fn new_2( profiler_tag: Il2CppString, opaque: bool, evt: RenderPassEvent, render_queue_range: RenderQueueRange, layer_mask: LayerMask, stencil_state: StencilState, stencil_reference: i32, ) -> Self
.ctor(::unity::Il2CppString, bool, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask, crate::unity_engine::rendering::stencilstate::StencilState, i32) — overload selector
Sourcepub fn new_3(
profile_id: URPProfileId,
opaque: bool,
evt: RenderPassEvent,
render_queue_range: RenderQueueRange,
layer_mask: LayerMask,
stencil_state: StencilState,
stencil_reference: i32,
) -> Self
pub fn new_3( profile_id: URPProfileId, opaque: bool, evt: RenderPassEvent, render_queue_range: RenderQueueRange, layer_mask: LayerMask, stencil_state: StencilState, stencil_reference: i32, ) -> Self
.ctor(crate::unity_engine::rendering::universal::urpprofileid::URPProfileId, bool, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask, crate::unity_engine::rendering::stencilstate::StencilState, i32) — overload selector
Trait Implementations§
Source§impl ClassIdentity for DrawObjectsPass
impl ClassIdentity for DrawObjectsPass
Source§impl Clone for DrawObjectsPass
impl Clone for DrawObjectsPass
Source§fn clone(&self) -> DrawObjectsPass
fn clone(&self) -> DrawObjectsPass
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for DrawObjectsPass
impl FromIlInstance for DrawObjectsPass
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IDrawObjectsPass for DrawObjectsPass
impl IDrawObjectsPass for DrawObjectsPass
fn m_filtering_settings(self) -> FilteringSettings
fn set_m_filtering_settings(self, value: FilteringSettings)
fn m_render_state_block(self) -> RenderStateBlock
fn set_m_render_state_block(self, value: RenderStateBlock)
fn m_shader_tag_id_list(self) -> List_1<ShaderTagId>
fn set_m_shader_tag_id_list(self, value: List_1<ShaderTagId>)
fn m_profiler_tag(self) -> Il2CppString
fn set_m_profiler_tag(self, value: Il2CppString)
fn m_profiling_sampler(self) -> ProfilingSampler
fn set_m_profiling_sampler(self, value: ProfilingSampler)
fn m_is_opaque(self) -> bool
fn set_m_is_opaque(self, value: bool)
Source§impl IScriptableRenderPass for DrawObjectsPass
impl IScriptableRenderPass for DrawObjectsPass
fn m_color_attachments(self) -> Array<RenderTargetIdentifier>
fn set_m_color_attachments(self, value: Array<RenderTargetIdentifier>)
fn m_depth_attachment(self) -> RenderTargetIdentifier
fn set_m_depth_attachment(self, value: RenderTargetIdentifier)
fn m_input(self) -> ScriptableRenderPassInput
fn set_m_input(self, value: ScriptableRenderPassInput)
fn m_clear_flag(self) -> ClearFlag
fn set_m_clear_flag(self, value: ClearFlag)
fn m_clear_color(self) -> Color
fn set_m_clear_color(self, value: Color)
impl Copy for DrawObjectsPass
impl IObject for DrawObjectsPass
Auto Trait Implementations§
impl Freeze for DrawObjectsPass
impl RefUnwindSafe for DrawObjectsPass
impl !Send for DrawObjectsPass
impl !Sync for DrawObjectsPass
impl Unpin for DrawObjectsPass
impl UnwindSafe for DrawObjectsPass
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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
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fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
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Source§impl<__T> IDrawObjectsPassMethods for __Twhere
__T: IDrawObjectsPass,
impl<__T> IDrawObjectsPassMethods for __Twhere
__T: IDrawObjectsPass,
Source§fn ctor(
self,
profiler_tag: impl Into<Il2CppString>,
shader_tag_ids: impl Into<Array<ShaderTagId>>,
opaque: impl Into<bool>,
evt: impl Into<RenderPassEvent>,
render_queue_range: impl Into<RenderQueueRange>,
layer_mask: impl Into<LayerMask>,
stencil_state: impl Into<StencilState>,
stencil_reference: impl Into<i32>,
)
fn ctor( self, profiler_tag: impl Into<Il2CppString>, shader_tag_ids: impl Into<Array<ShaderTagId>>, opaque: impl Into<bool>, evt: impl Into<RenderPassEvent>, render_queue_range: impl Into<RenderQueueRange>, layer_mask: impl Into<LayerMask>, stencil_state: impl Into<StencilState>, stencil_reference: impl Into<i32>, )
.ctor(::unity::Il2CppString, ::unity::Array<crate::unity_engine::rendering::shadertagid::ShaderTagId>, bool, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask, crate::unity_engine::rendering::stencilstate::StencilState, i32) overloadSource§fn ctor_2(
self,
profiler_tag: impl Into<Il2CppString>,
opaque: impl Into<bool>,
evt: impl Into<RenderPassEvent>,
render_queue_range: impl Into<RenderQueueRange>,
layer_mask: impl Into<LayerMask>,
stencil_state: impl Into<StencilState>,
stencil_reference: impl Into<i32>,
)
fn ctor_2( self, profiler_tag: impl Into<Il2CppString>, opaque: impl Into<bool>, evt: impl Into<RenderPassEvent>, render_queue_range: impl Into<RenderQueueRange>, layer_mask: impl Into<LayerMask>, stencil_state: impl Into<StencilState>, stencil_reference: impl Into<i32>, )
.ctor(::unity::Il2CppString, bool, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask, crate::unity_engine::rendering::stencilstate::StencilState, i32) overloadSource§fn ctor_3(
self,
profile_id: impl Into<URPProfileId>,
opaque: impl Into<bool>,
evt: impl Into<RenderPassEvent>,
render_queue_range: impl Into<RenderQueueRange>,
layer_mask: impl Into<LayerMask>,
stencil_state: impl Into<StencilState>,
stencil_reference: impl Into<i32>,
)
fn ctor_3( self, profile_id: impl Into<URPProfileId>, opaque: impl Into<bool>, evt: impl Into<RenderPassEvent>, render_queue_range: impl Into<RenderQueueRange>, layer_mask: impl Into<LayerMask>, stencil_state: impl Into<StencilState>, stencil_reference: impl Into<i32>, )
.ctor(crate::unity_engine::rendering::universal::urpprofileid::URPProfileId, bool, crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::rendering::renderqueuerange::RenderQueueRange, crate::unity_engine::layermask::LayerMask, crate::unity_engine::rendering::stencilstate::StencilState, i32) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
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fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
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fn throw_enumeration_not_started_or_ended(self)where
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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> IScriptableRenderPassMethods for __Twhere
__T: IScriptableRenderPass,
impl<__T> IScriptableRenderPassMethods for __Twhere
__T: IScriptableRenderPass,
Source§fn frame_cleanup(self, cmd: impl Into<CommandBuffer>)
fn frame_cleanup(self, cmd: impl Into<CommandBuffer>)
FrameCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn get_render_pass_event(self) -> RenderPassEvent
fn get_render_pass_event(self) -> RenderPassEvent
get_renderPassEvent() overloadSource§fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
fn set_render_pass_event(self, value: impl Into<RenderPassEvent>)
set_renderPassEvent(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent) overloadSource§fn get_color_attachments(self) -> Array<RenderTargetIdentifier>
fn get_color_attachments(self) -> Array<RenderTargetIdentifier>
get_colorAttachments() overloadSource§fn get_color_attachment(self) -> RenderTargetIdentifier
fn get_color_attachment(self) -> RenderTargetIdentifier
get_colorAttachment() overloadSource§fn get_depth_attachment(self) -> RenderTargetIdentifier
fn get_depth_attachment(self) -> RenderTargetIdentifier
get_depthAttachment() overloadSource§fn get_input(self) -> ScriptableRenderPassInput
fn get_input(self) -> ScriptableRenderPassInput
get_input() overloadSource§fn get_clear_flag(self) -> ClearFlag
fn get_clear_flag(self) -> ClearFlag
get_clearFlag() overloadSource§fn get_clear_color(self) -> Color
fn get_clear_color(self) -> Color
get_clearColor() overloadSource§fn get_profiling_sampler(self) -> ProfilingSampler
fn get_profiling_sampler(self) -> ProfilingSampler
get_profilingSampler() overloadSource§fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
set_profilingSampler(crate::unity_engine::rendering::profilingsampler::ProfilingSampler) overloadSource§fn get_override_camera_target(self) -> bool
fn get_override_camera_target(self) -> bool
get_overrideCameraTarget() overloadSource§fn set_override_camera_target(self, value: impl Into<bool>)
fn set_override_camera_target(self, value: impl Into<bool>)
set_overrideCameraTarget(bool) overloadSource§fn get_is_blit_render_pass(self) -> bool
fn get_is_blit_render_pass(self) -> bool
get_isBlitRenderPass() overloadSource§fn set_is_blit_render_pass(self, value: impl Into<bool>)
fn set_is_blit_render_pass(self, value: impl Into<bool>)
set_isBlitRenderPass(bool) overloadSource§fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
ConfigureInput(crate::unity_engine::rendering::universal::scriptablerenderpassinput::ScriptableRenderPassInput) overloadSource§fn configure_target(
self,
color_attachment: impl Into<RenderTargetIdentifier>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target( self, color_attachment: impl Into<RenderTargetIdentifier>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_2(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target_2( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_4(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
)
fn configure_target_4( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>) overloadSource§fn configure_clear(
self,
clear_flag: impl Into<ClearFlag>,
clear_color: impl Into<Color>,
)
fn configure_clear( self, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )
ConfigureClear(crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overloadSource§fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
)
fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )
Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
OnFinishCameraStackRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn blit(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<RenderTargetIdentifier>,
destination: impl Into<RenderTargetIdentifier>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
)
fn blit( self, cmd: impl Into<CommandBuffer>, source: impl Into<RenderTargetIdentifier>, destination: impl Into<RenderTargetIdentifier>, material: impl Into<Material>, pass_index: impl Into<i32>, )
Blit(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overloadSource§fn create_drawing_settings(
self,
shader_tag_id: impl Into<ShaderTagId>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings( self, shader_tag_id: impl Into<ShaderTagId>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::unity_engine::rendering::shadertagid::ShaderTagId, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overloadSource§fn create_drawing_settings_2(
self,
shader_tag_id_list: impl Into<List_1<ShaderTagId>>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings_2( self, shader_tag_id_list: impl Into<List_1<ShaderTagId>>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::system::collections::generic::list_1::List_1<crate::unity_engine::rendering::shadertagid::ShaderTagId>, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overload