pub trait ICopyColorPass: IScriptableRenderPass {
// Provided methods
fn m_sample_offset_shader_handle(self) -> i32 { ... }
fn set_m_sample_offset_shader_handle(self, value: i32) { ... }
fn m_sampling_material(self) -> Material { ... }
fn set_m_sampling_material(self, value: Material) { ... }
fn m_downsampling_method(self) -> Downsampling { ... }
fn set_m_downsampling_method(self, value: Downsampling) { ... }
fn m_copy_color_material(self) -> Material { ... }
fn set_m_copy_color_material(self, value: Material) { ... }
}Provided Methods§
fn m_sample_offset_shader_handle(self) -> i32
fn set_m_sample_offset_shader_handle(self, value: i32)
fn m_sampling_material(self) -> Material
fn set_m_sampling_material(self, value: Material)
fn m_downsampling_method(self) -> Downsampling
fn set_m_downsampling_method(self, value: Downsampling)
fn m_copy_color_material(self) -> Material
fn set_m_copy_color_material(self, value: Material)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.