pub struct CopyColorPass(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.Internal.CopyColorPass
Inherits: ScriptableRenderPass
Implementations§
Source§impl CopyColorPass
impl CopyColorPass
pub fn base(self) -> ScriptableRenderPass
Source§impl CopyColorPass
impl CopyColorPass
pub fn get_source_method_info() -> &'static MethodInfo
pub fn set_source_method_info() -> &'static MethodInfo
pub fn get_destination_method_info() -> &'static MethodInfo
pub fn set_destination_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn on_camera_setup_method_info() -> &'static MethodInfo
pub fn execute_method_info() -> &'static MethodInfo
pub fn on_camera_cleanup_method_info() -> &'static MethodInfo
Source§impl CopyColorPass
impl CopyColorPass
Sourcepub unsafe fn on_camera_setup(
this: impl Into<IlInstance>,
cmd: CommandBuffer,
rendering_data: *mut RenderingData,
)
pub unsafe fn on_camera_setup( this: impl Into<IlInstance>, cmd: CommandBuffer, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to CopyColorPass’s own OnCameraSetup. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn execute(
this: impl Into<IlInstance>,
context: ScriptableRenderContext,
rendering_data: *mut RenderingData,
)
pub unsafe fn execute( this: impl Into<IlInstance>, context: ScriptableRenderContext, rendering_data: *mut RenderingData, )
Direct (non-virtual) call to CopyColorPass’s own Execute. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_camera_cleanup(this: impl Into<IlInstance>, cmd: CommandBuffer)
pub unsafe fn on_camera_cleanup(this: impl Into<IlInstance>, cmd: CommandBuffer)
Direct (non-virtual) call to CopyColorPass’s own OnCameraCleanup. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl CopyColorPass
impl CopyColorPass
Sourcepub fn new(
evt: RenderPassEvent,
sampling_material: Material,
copy_color_material: Material,
) -> Self
pub fn new( evt: RenderPassEvent, sampling_material: Material, copy_color_material: Material, ) -> Self
.ctor(crate::unity_engine::rendering::universal::renderpassevent::RenderPassEvent, crate::unity_engine::material::Material, crate::unity_engine::material::Material) — overload selector
Trait Implementations§
Source§impl ClassIdentity for CopyColorPass
impl ClassIdentity for CopyColorPass
Source§impl Clone for CopyColorPass
impl Clone for CopyColorPass
Source§fn clone(&self) -> CopyColorPass
fn clone(&self) -> CopyColorPass
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CopyColorPass
impl FromIlInstance for CopyColorPass
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICopyColorPass for CopyColorPass
impl ICopyColorPass for CopyColorPass
fn m_sample_offset_shader_handle(self) -> i32
fn set_m_sample_offset_shader_handle(self, value: i32)
fn m_sampling_material(self) -> Material
fn set_m_sampling_material(self, value: Material)
fn m_downsampling_method(self) -> Downsampling
fn set_m_downsampling_method(self, value: Downsampling)
fn m_copy_color_material(self) -> Material
fn set_m_copy_color_material(self, value: Material)
Source§impl IScriptableRenderPass for CopyColorPass
impl IScriptableRenderPass for CopyColorPass
fn m_color_attachments(self) -> Array<RenderTargetIdentifier>
fn set_m_color_attachments(self, value: Array<RenderTargetIdentifier>)
fn m_depth_attachment(self) -> RenderTargetIdentifier
fn set_m_depth_attachment(self, value: RenderTargetIdentifier)
fn m_input(self) -> ScriptableRenderPassInput
fn set_m_input(self, value: ScriptableRenderPassInput)
fn m_clear_flag(self) -> ClearFlag
fn set_m_clear_flag(self, value: ClearFlag)
fn m_clear_color(self) -> Color
fn set_m_clear_color(self, value: Color)
impl Copy for CopyColorPass
impl IObject for CopyColorPass
Auto Trait Implementations§
impl Freeze for CopyColorPass
impl RefUnwindSafe for CopyColorPass
impl !Send for CopyColorPass
impl !Sync for CopyColorPass
impl Unpin for CopyColorPass
impl UnwindSafe for CopyColorPass
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Source§impl<__T> ICopyColorPassMethods for __Twhere
__T: ICopyColorPass,
impl<__T> ICopyColorPassMethods for __Twhere
__T: ICopyColorPass,
Source§fn get_source(self) -> RenderTargetIdentifier
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)
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get_profilingSampler() overloadSource§fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
fn set_profiling_sampler(self, value: impl Into<ProfilingSampler>)
set_profilingSampler(crate::unity_engine::rendering::profilingsampler::ProfilingSampler) overloadSource§fn get_override_camera_target(self) -> bool
fn get_override_camera_target(self) -> bool
get_overrideCameraTarget() overloadSource§fn set_override_camera_target(self, value: impl Into<bool>)
fn set_override_camera_target(self, value: impl Into<bool>)
set_overrideCameraTarget(bool) overloadSource§fn get_is_blit_render_pass(self) -> bool
fn get_is_blit_render_pass(self) -> bool
get_isBlitRenderPass() overloadSource§fn set_is_blit_render_pass(self, value: impl Into<bool>)
fn set_is_blit_render_pass(self, value: impl Into<bool>)
set_isBlitRenderPass(bool) overloadSource§fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
fn configure_input(self, pass_input: impl Into<ScriptableRenderPassInput>)
ConfigureInput(crate::unity_engine::rendering::universal::scriptablerenderpassinput::ScriptableRenderPassInput) overloadSource§fn configure_target(
self,
color_attachment: impl Into<RenderTargetIdentifier>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target( self, color_attachment: impl Into<RenderTargetIdentifier>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_2(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
depth_attachment: impl Into<RenderTargetIdentifier>,
)
fn configure_target_2( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, depth_attachment: impl Into<RenderTargetIdentifier>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
fn configure_target_3(self, color_attachment: impl Into<RenderTargetIdentifier>)
ConfigureTarget(crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier) overloadSource§fn configure_target_4(
self,
color_attachments: impl Into<Array<RenderTargetIdentifier>>,
)
fn configure_target_4( self, color_attachments: impl Into<Array<RenderTargetIdentifier>>, )
ConfigureTarget(::unity::Array<crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier>) overloadSource§fn configure_clear(
self,
clear_flag: impl Into<ClearFlag>,
clear_color: impl Into<Color>,
)
fn configure_clear( self, clear_flag: impl Into<ClearFlag>, clear_color: impl Into<Color>, )
ConfigureClear(crate::unity_engine::rendering::clearflag::ClearFlag, crate::unity_engine::color::Color) overloadSource§fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
fn on_camera_setup(self, cmd: impl Into<CommandBuffer>) -> RenderingData
OnCameraSetup(crate::unity_engine::rendering::commandbuffer::CommandBuffer, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn configure(
self,
cmd: impl Into<CommandBuffer>,
camera_texture_descriptor: impl Into<RenderTextureDescriptor>,
)
fn configure( self, cmd: impl Into<CommandBuffer>, camera_texture_descriptor: impl Into<RenderTextureDescriptor>, )
Configure(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendertexturedescriptor::RenderTextureDescriptor) overloadSource§fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
fn on_camera_cleanup(self, cmd: impl Into<CommandBuffer>)
OnCameraCleanup(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
fn on_finish_camera_stack_rendering(self, cmd: impl Into<CommandBuffer>)
OnFinishCameraStackRendering(crate::unity_engine::rendering::commandbuffer::CommandBuffer) overloadSource§fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
fn execute(self, context: impl Into<ScriptableRenderContext>) -> RenderingData
Execute(crate::unity_engine::rendering::scriptablerendercontext::ScriptableRenderContext, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData) overloadSource§fn blit(
self,
cmd: impl Into<CommandBuffer>,
source: impl Into<RenderTargetIdentifier>,
destination: impl Into<RenderTargetIdentifier>,
material: impl Into<Material>,
pass_index: impl Into<i32>,
)
fn blit( self, cmd: impl Into<CommandBuffer>, source: impl Into<RenderTargetIdentifier>, destination: impl Into<RenderTargetIdentifier>, material: impl Into<Material>, pass_index: impl Into<i32>, )
Blit(crate::unity_engine::rendering::commandbuffer::CommandBuffer, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::rendering::rendertargetidentifier::RenderTargetIdentifier, crate::unity_engine::material::Material, i32) overloadSource§fn create_drawing_settings(
self,
shader_tag_id: impl Into<ShaderTagId>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings( self, shader_tag_id: impl Into<ShaderTagId>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::unity_engine::rendering::shadertagid::ShaderTagId, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overloadSource§fn create_drawing_settings_2(
self,
shader_tag_id_list: impl Into<List_1<ShaderTagId>>,
sorting_criteria: impl Into<SortingCriteria>,
) -> (DrawingSettings, RenderingData)
fn create_drawing_settings_2( self, shader_tag_id_list: impl Into<List_1<ShaderTagId>>, sorting_criteria: impl Into<SortingCriteria>, ) -> (DrawingSettings, RenderingData)
CreateDrawingSettings(crate::system::collections::generic::list_1::List_1<crate::unity_engine::rendering::shadertagid::ShaderTagId>, *mutcrate::unity_engine::rendering::universal::renderingdata::RenderingData, crate::unity_engine::rendering::sortingcriteria::SortingCriteria) overload