pub struct DeferredLights_ShaderConstants(/* private fields */);Expand description
IL2CPP class: UnityEngine.Rendering.Universal.Internal.DeferredLights.ShaderConstants
Inherits: Object
Implementations§
Source§impl DeferredLights_ShaderConstants
impl DeferredLights_ShaderConstants
pub fn lit_stencil_ref() -> i32
pub fn set_lit_stencil_ref(value: i32)
pub fn lit_stencil_read_mask() -> i32
pub fn set_lit_stencil_read_mask(value: i32)
pub fn lit_stencil_write_mask() -> i32
pub fn set_lit_stencil_write_mask(value: i32)
pub fn simple_lit_stencil_ref() -> i32
pub fn set_simple_lit_stencil_ref(value: i32)
pub fn simple_lit_stencil_read_mask() -> i32
pub fn set_simple_lit_stencil_read_mask(value: i32)
pub fn simple_lit_stencil_write_mask() -> i32
pub fn set_simple_lit_stencil_write_mask(value: i32)
pub fn stencil_ref() -> i32
pub fn set_stencil_ref(value: i32)
pub fn stencil_read_mask() -> i32
pub fn set_stencil_read_mask(value: i32)
pub fn stencil_write_mask() -> i32
pub fn set_stencil_write_mask(value: i32)
pub fn lit_punctual_stencil_ref() -> i32
pub fn set_lit_punctual_stencil_ref(value: i32)
pub fn lit_punctual_stencil_read_mask() -> i32
pub fn set_lit_punctual_stencil_read_mask(value: i32)
pub fn lit_punctual_stencil_write_mask() -> i32
pub fn set_lit_punctual_stencil_write_mask(value: i32)
pub fn simple_lit_punctual_stencil_ref() -> i32
pub fn set_simple_lit_punctual_stencil_ref(value: i32)
pub fn simple_lit_punctual_stencil_read_mask() -> i32
pub fn set_simple_lit_punctual_stencil_read_mask(value: i32)
pub fn simple_lit_punctual_stencil_write_mask() -> i32
pub fn set_simple_lit_punctual_stencil_write_mask(value: i32)
pub fn lit_dir_stencil_ref() -> i32
pub fn set_lit_dir_stencil_ref(value: i32)
pub fn lit_dir_stencil_read_mask() -> i32
pub fn set_lit_dir_stencil_read_mask(value: i32)
pub fn lit_dir_stencil_write_mask() -> i32
pub fn set_lit_dir_stencil_write_mask(value: i32)
pub fn simple_lit_dir_stencil_ref() -> i32
pub fn set_simple_lit_dir_stencil_ref(value: i32)
pub fn simple_lit_dir_stencil_read_mask() -> i32
pub fn set_simple_lit_dir_stencil_read_mask(value: i32)
pub fn simple_lit_dir_stencil_write_mask() -> i32
pub fn set_simple_lit_dir_stencil_write_mask(value: i32)
pub fn clear_stencil_ref() -> i32
pub fn set_clear_stencil_ref(value: i32)
pub fn clear_stencil_read_mask() -> i32
pub fn set_clear_stencil_read_mask(value: i32)
pub fn clear_stencil_write_mask() -> i32
pub fn set_clear_stencil_write_mask(value: i32)
pub fn u_depth_ranges() -> i32
pub fn set_u_depth_ranges(value: i32)
pub fn depth_ranges() -> i32
pub fn set_depth_ranges(value: i32)
pub fn downsampling_width() -> i32
pub fn set_downsampling_width(value: i32)
pub fn downsampling_height() -> i32
pub fn set_downsampling_height(value: i32)
pub fn source_shift_x() -> i32
pub fn set_source_shift_x(value: i32)
pub fn source_shift_y() -> i32
pub fn set_source_shift_y(value: i32)
pub fn tile_shift_x() -> i32
pub fn set_tile_shift_x(value: i32)
pub fn tile_shift_y() -> i32
pub fn set_tile_shift_y(value: i32)
pub fn tile_x_count() -> i32
pub fn set_tile_x_count(value: i32)
pub fn depth_range_offset() -> i32
pub fn set_depth_range_offset(value: i32)
pub fn bitmask_tex() -> i32
pub fn set_bitmask_tex(value: i32)
pub fn u_tile_list() -> i32
pub fn set_u_tile_list(value: i32)
pub fn tile_list() -> i32
pub fn set_tile_list(value: i32)
pub fn u_punctual_light_buffer() -> i32
pub fn set_u_punctual_light_buffer(value: i32)
pub fn punctual_light_buffer() -> i32
pub fn set_punctual_light_buffer(value: i32)
pub fn u_rel_light_list() -> i32
pub fn set_u_rel_light_list(value: i32)
pub fn rel_light_list() -> i32
pub fn set_rel_light_list(value: i32)
pub fn tile_pixel_width() -> i32
pub fn set_tile_pixel_width(value: i32)
pub fn tile_pixel_height() -> i32
pub fn set_tile_pixel_height(value: i32)
pub fn instance_offset() -> i32
pub fn set_instance_offset(value: i32)
pub fn depth_tex() -> i32
pub fn set_depth_tex(value: i32)
pub fn depth_tex_size() -> i32
pub fn set_depth_tex_size(value: i32)
pub fn screen_size() -> i32
pub fn set_screen_size(value: i32)
pub fn screen_to_world() -> i32
pub fn set_screen_to_world(value: i32)
pub fn unproject0() -> i32
pub fn set_unproject0(value: i32)
pub fn unproject1() -> i32
pub fn set_unproject1(value: i32)
pub fn main_light_position() -> i32
pub fn set_main_light_position(value: i32)
pub fn main_light_color() -> i32
pub fn set_main_light_color(value: i32)
pub fn spot_light_scale() -> i32
pub fn set_spot_light_scale(value: i32)
pub fn spot_light_bias() -> i32
pub fn set_spot_light_bias(value: i32)
pub fn spot_light_guard() -> i32
pub fn set_spot_light_guard(value: i32)
pub fn light_pos_ws() -> i32
pub fn set_light_pos_ws(value: i32)
pub fn light_color() -> i32
pub fn set_light_color(value: i32)
pub fn light_attenuation() -> i32
pub fn set_light_attenuation(value: i32)
pub fn light_occlusion_prob_info() -> i32
pub fn set_light_occlusion_prob_info(value: i32)
pub fn light_direction() -> i32
pub fn set_light_direction(value: i32)
pub fn light_flags() -> i32
pub fn set_light_flags(value: i32)
pub fn shadow_light_index() -> i32
pub fn set_shadow_light_index(value: i32)
Source§impl DeferredLights_ShaderConstants
impl DeferredLights_ShaderConstants
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl Clone for DeferredLights_ShaderConstants
impl Clone for DeferredLights_ShaderConstants
Source§fn clone(&self) -> DeferredLights_ShaderConstants
fn clone(&self) -> DeferredLights_ShaderConstants
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for DeferredLights_ShaderConstants
impl FromIlInstance for DeferredLights_ShaderConstants
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for DeferredLights_ShaderConstants
impl IDeferredLights_ShaderConstants for DeferredLights_ShaderConstants
impl IObject for DeferredLights_ShaderConstants
Auto Trait Implementations§
impl Freeze for DeferredLights_ShaderConstants
impl RefUnwindSafe for DeferredLights_ShaderConstants
impl !Send for DeferredLights_ShaderConstants
impl !Sync for DeferredLights_ShaderConstants
impl Unpin for DeferredLights_ShaderConstants
impl UnwindSafe for DeferredLights_ShaderConstants
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